diff --git a/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua b/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua index cc937151e1..f8b85fb72c 100644 --- a/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua @@ -1,4 +1,4 @@ -IndicationManager = {} +IndicationManager = {} local this = IndicationManager function this.Initialize() Game.GlobalEvent:AddEvent(Protocal.Connect, this.RegisterMessage) @@ -169,18 +169,18 @@ function this.HongMengIndication(buffer) if msg.hongmengTabletMax ~= 0 then -- body - LogYellow("鸿蒙碑开启!!!!!!!!!```````````````````````````` "..msg.hongmengTabletMax) + -- LogYellow("鸿蒙碑开启!!!!!!!!!```````````````````````````` "..msg.hongmengTabletMax) HarmonyManager:SetHongMengTowerUpLimit(msg.hongmengTabletMax) end if msg.hongmengGuards then - LogError("鸿蒙阵更新数据的Indication..##msg.hongmengGuards:"..tostring(#msg.hongmengGuards)) - for i = 1, #msg.hongmengGuards do - if msg.hongmengGuards[i].heroId == "" then - Log("鸿蒙守卫:"..i.."为nil") - else - Log("鸿蒙守卫:"..i..HeroManager.GetSingleHeroData(msg.hongmengGuards[i].heroId).name) - end - end + -- LogError("鸿蒙阵更新数据的Indication..##msg.hongmengGuards:"..tostring(#msg.hongmengGuards)) + -- for i = 1, #msg.hongmengGuards do + -- if msg.hongmengGuards[i].heroId == "" then + -- Log("鸿蒙守卫:"..i.."为nil") + -- else + -- Log("鸿蒙守卫:"..i..HeroManager.GetSingleHeroData(msg.hongmengGuards[i].heroId).name) + -- end + -- end HarmonyManager.UpdateHongMengDataGuards(msg.hongmengGuards) end