礼物显示修改
parent
f0919b9ce8
commit
e37b4befbd
|
@ -455,7 +455,7 @@ PanelType = {
|
||||||
-- FriendShop = StoreTypeConfig[17].ResourcesBar, -- 友情商店
|
-- FriendShop = StoreTypeConfig[17].ResourcesBar, -- 友情商店
|
||||||
-- ChoasShop = StoreTypeConfig[19].ResourcesBar, -- 混沌商店
|
-- ChoasShop = StoreTypeConfig[19].ResourcesBar, -- 混沌商店
|
||||||
-- TopMatchShop = StoreTypeConfig[21].ResourcesBar, -- 巅峰赛商店
|
-- TopMatchShop = StoreTypeConfig[21].ResourcesBar, -- 巅峰赛商店
|
||||||
MonsterCamp = { 14, 16}, -- 兽潮
|
MonsterCamp = { 14, 16,124}, -- 兽潮
|
||||||
HeroReturn = { 14, 16}, -- 回溯{ 14, 16, 70},
|
HeroReturn = { 14, 16}, -- 回溯{ 14, 16, 70},
|
||||||
LuckyTreasure = { 14, 16}, -- 幸运探宝
|
LuckyTreasure = { 14, 16}, -- 幸运探宝
|
||||||
AdvancedTreasure = { 14, 16, 61}, -- 高级探宝
|
AdvancedTreasure = { 14, 16, 61}, -- 高级探宝
|
||||||
|
|
|
@ -59,8 +59,8 @@ function this.SetHeroGift(id,list,type)
|
||||||
elseif type==2 then
|
elseif type==2 then
|
||||||
table.removebyvalue(this.allHeroGifts[id],list[i])
|
table.removebyvalue(this.allHeroGifts[id],list[i])
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
HeroManager.ChangeHeroGift(id,this.allHeroGifts[id])
|
||||||
end
|
end
|
||||||
--设置主角礼物
|
--设置主角礼物
|
||||||
function this.SetPlayerGift(list)
|
function this.SetPlayerGift(list)
|
||||||
|
|
|
@ -145,6 +145,7 @@ function this.UpdateHeroDatas(_msgHeroData, isFindHandBook)
|
||||||
heroData.soulPrintList = this.SetSoulPrint(_msgHeroData.soulPos,heroData.dynamicId)
|
heroData.soulPrintList = this.SetSoulPrint(_msgHeroData.soulPos,heroData.dynamicId)
|
||||||
heroData.godPrintList = this.SetGodPrint(_msgHeroData.godSeals,heroData.dynamicId)
|
heroData.godPrintList = this.SetGodPrint(_msgHeroData.godSeals,heroData.dynamicId)
|
||||||
GiftManager.InitHeroGift(_msgHeroData.id,_msgHeroData.giftEquipIds)
|
GiftManager.InitHeroGift(_msgHeroData.id,_msgHeroData.giftEquipIds)
|
||||||
|
heroData.giftIds=_msgHeroData.giftEquipIds
|
||||||
--heroData.equipStrongList=this.GetEquipStrongData(_msgHeroData.equipStrong,_msgHeroData.equipAdvanceLv)
|
--heroData.equipStrongList=this.GetEquipStrongData(_msgHeroData.equipStrong,_msgHeroData.equipAdvanceLv)
|
||||||
--heroData.equipAdvanceLv =_msgHeroData.equipAdvanceLv
|
--heroData.equipAdvanceLv =_msgHeroData.equipAdvanceLv
|
||||||
heroData.skillIdList = {}
|
heroData.skillIdList = {}
|
||||||
|
@ -4045,6 +4046,14 @@ function this.GetIsShowTalismanRedPoint(curHeroData)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--改变英雄礼物
|
||||||
|
function this.ChangeHeroGift(_dyn,list)
|
||||||
|
if heroDatas[_dyn] then
|
||||||
|
heroDatas[_dyn].giftIds=list
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
function this.ResetHero(dynamicloadId)
|
function this.ResetHero(dynamicloadId)
|
||||||
if heroDatas[dynamicloadId] then
|
if heroDatas[dynamicloadId] then
|
||||||
heroDatas[dynamicloadId].lv = 1
|
heroDatas[dynamicloadId].lv = 1
|
||||||
|
|
Loading…
Reference in New Issue