【跨服天梯】 提交
parent
a0b0a19654
commit
e3960fc466
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@ -90,6 +90,10 @@ function this.RankNodeAdapter(node, data)
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upImage:SetActive(false)
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downImage:SetActive(false)
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sortTip:SetActive(false)
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local isWin = data.fightResult == 1
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local color = isWin and UIColor.GREEN or UIColor.RED
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curSort:GetComponent("Text").color = color
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nextSort:GetComponent("Text").color = color
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if data.attackInfo.personInfo.score > data.attackInfo.personInfo.worshipTime then
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upImage:SetActive(true)
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curSort:SetActive(true)
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@ -112,9 +116,7 @@ function this.RankNodeAdapter(node, data)
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_PlayerHeadList[node]:SetLayer(this.sortingOrder)
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_PlayerHeadList[node]:SetEffectScale(0.85)
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local isWin = data.fightResult == 1
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local resultStr = isWin and Language[10091] or Language[10092]
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local color = isWin and UIColor.GREEN or UIColor.RED
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result.text = resultStr
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result.color = color
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@ -143,6 +143,9 @@ function this.SetRankingInfo()
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elseif sData.rankType == RANK_TYPE.CELEBRATION_GUILD then
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dData = { rankInfo = {param1 = myRankData.param1},
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score = myRankData.param1}
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elseif sData.rankType == RANK_TYPE.JUMPSERVER_HIGHTLADDER then
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dData = { rankInfo = {param1 = myRankData.param1},
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force = myRankData.param1}
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end
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this.SetInfoShow(this.infoGo,dData,sData.rankType)
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--数据拆分
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@ -404,6 +407,14 @@ function this.SetInfoShow(go,data,rankType,Value0)
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Util.GetGameObject(go,"trial/Text"):GetComponent("Text").text = ""
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Util.GetGameObject(go,"trial"):GetComponent("Text").text = "贡献度:"..data.rankInfo.param1
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end
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elseif rankType == RANK_TYPE.JUMPSERVER_HIGHTLADDER then
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if data.rankInfo.param1 and data.rankInfo.param1 > 0 then
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warPower:SetActive(true)
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if Value0 then
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Value0:GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
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end
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Util.GetGameObject(go,"warPower/Text"):GetComponent("Text").text = data.rankInfo.param1
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end
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end
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end
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return RankingSingleListPanel
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