diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/FaLingSingleShowPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/FaLingSingleShowPopup.lua index 51a4b4e0c7..96c1fb9d09 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/FaLingSingleShowPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/FaLingSingleShowPopup.lua @@ -74,7 +74,7 @@ function FaLingSingleShowPopup:InitComponent() self.btnGrid = Util.GetGameObject(self.btmBar, "btnGrid") self.btnStrong = Util.GetGameObject(self.btnGrid, "btnStrong") self.btnDown = Util.GetGameObject(self.btnGrid, "btnDown") - self.btnFenjie = Util.GetGameObject(self.btnGrid, "btnFenjie") + --self.btnFenjie = Util.GetGameObject(self.btnGrid, "btnFenjie") self.btnAdd = Util.GetGameObject(self.btnGrid, "btnAdd") self.btnStrongRed = Util.GetGameObject(self.btnGrid, "btnStrong/redPoint") --装备获取途径--btmBar @@ -146,7 +146,8 @@ function FaLingSingleShowPopup:BindEvent() end) end) --分解 - Util.AddClick(self.btnFenjie, function() + --[[ +Util.AddClick(self.btnFenjie, function() --只有一个,分解品质大于4, 弹框 if self.equipData.itemConfig.Quantity >= 4 then UIManager.OpenPanel(UIName.BagResolveAnCompoundPanel, 2, self.equipData.itemConfig.ItemBaseType, self.equipData, @@ -157,7 +158,10 @@ function FaLingSingleShowPopup:BindEvent() self:Fenjie() end end) + ]] + end +--[[ function FaLingSingleShowPopup:Fenjie() local curResolveAllItemList = {} local equip = {} @@ -169,6 +173,8 @@ function FaLingSingleShowPopup:Fenjie() self:SendBackResolveReCallBack(drop) end) end +]] + --道具 和 装备分解 发送请求后 回调 function FaLingSingleShowPopup:SendBackResolveReCallBack(drop) local isShowReward = false