无尽副本战力修改提交
parent
06f4a3be80
commit
e3c4ac2440
|
|
@ -1030,23 +1030,23 @@ end
|
|||
|
||||
-- 获取副本中编队的总血量
|
||||
function this.GetMapTotalBlood()
|
||||
local totalHp = 0
|
||||
local curFormation = MapManager.formationList
|
||||
for i = 1, 5 do
|
||||
local heroData
|
||||
if curFormation[i] then
|
||||
heroData = HeroManager.GetSingleHeroData(curFormation[i].heroId)
|
||||
if not heroData then
|
||||
Log("heroData is not exist! error Did:" .. curFormation[i].heroId)
|
||||
return
|
||||
end
|
||||
-- local totalHp = 0
|
||||
-- local curFormation = MapManager.formationList
|
||||
-- for i = 1, 5 do
|
||||
-- local heroData
|
||||
-- if curFormation[i] then
|
||||
-- heroData = HeroManager.GetSingleHeroData(curFormation[i].heroId)
|
||||
-- if not heroData then
|
||||
-- Log("heroData is not exist! error Did:" .. curFormation[i].heroId)
|
||||
-- return
|
||||
-- end
|
||||
|
||||
if curFormation[i].allProVal[2] > 0 then
|
||||
totalHp = totalHp + curFormation[i].allProVal[2]
|
||||
end
|
||||
end
|
||||
end
|
||||
return totalHp
|
||||
-- if curFormation[i].allProVal[2] > 0 then
|
||||
-- totalHp = totalHp + curFormation[i].allProVal[2]
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- return totalHp
|
||||
end
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -351,8 +351,8 @@ function FormationSetPanel:FormationSureBtnClick()
|
|||
else
|
||||
PopupTipPanel.ShowTip(string.format(Language[10699], limitNum))
|
||||
end
|
||||
-- 无尽副本中换人刷新数据
|
||||
EndLessMapManager.RefershMapTeam()
|
||||
-- -- 无尽副本中换人刷新数据
|
||||
-- EndLessMapManager.RefershMapTeam()
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -644,7 +644,9 @@ function this.GetSingleHeroData(heroDId)
|
|||
heroData = ExpeditionManager.GetSingleHeroData(heroDId)
|
||||
end
|
||||
if not heroData then
|
||||
--LogGreen("heroDId:"..heroDId)
|
||||
heroData = EndLessMapManager.GetSingleHeroData(heroDId)
|
||||
--LogGreen("heroData:"..heroData.dynamicId.." config:"..tostring(heroData.heroConfig))
|
||||
end
|
||||
return heroData
|
||||
end
|
||||
|
|
|
|||
|
|
@ -127,12 +127,12 @@ end
|
|||
-- ================================== 妖灵师状态刷新 ========================================
|
||||
|
||||
|
||||
-- 刷新地图中的队伍数据
|
||||
function this.RefershMapTeam()
|
||||
if CarbonManager.difficulty == CARBON_TYPE.ENDLESS and MapManager.Mapping then
|
||||
MapManager.formationList = this.RefreshTeamInfo()
|
||||
end
|
||||
end
|
||||
-- -- 刷新地图中的队伍数据
|
||||
-- function this.RefershMapTeam()
|
||||
-- if CarbonManager.difficulty == CARBON_TYPE.ENDLESS and MapManager.Mapping then
|
||||
-- MapManager.formationList = this.RefreshTeamInfo()
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- =============================================================================================
|
||||
-- ==================== 地图标记 ===============================================================
|
||||
|
|
@ -305,7 +305,7 @@ function this.InitSingleEndlessHero(_msgHeroData)
|
|||
heroData.star = _msgHeroData.star
|
||||
heroData.lv = _msgHeroData.level
|
||||
heroData.breakId = _msgHeroData.breakId
|
||||
-- ----LogGreen("heroData.id:"..heroData.id.." heroData.breakId:"..heroData.breakId)
|
||||
--LogGreen("heroData.id:"..heroData.id.." heroData.breakId:"..heroData.breakId)
|
||||
heroData.upStarId = _msgHeroData.starBreakId
|
||||
heroData.createTime = _msgHeroData.createTimelocal
|
||||
heroData.lockState = _msgHeroData.lockState
|
||||
|
|
@ -591,23 +591,23 @@ function this.InitHeroHp(msg, func)
|
|||
if func then func() end
|
||||
end
|
||||
|
||||
-- 换人后刷新队伍血量
|
||||
function this.RefreshTeamInfo()
|
||||
Log("换人后刷新队伍血量")
|
||||
local mapTeam = {}
|
||||
local curTeam = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ENDLESS_MAP)
|
||||
for i = 1, #curTeam.teamHeroInfos do
|
||||
local roleData = curTeam.teamHeroInfos[i]
|
||||
local allProp = HeroManager.CalculateWarAllProVal(roleData.heroId)
|
||||
allProp[2] = this.allHeroBlood[roleData.heroId].curHp
|
||||
mapTeam[i] = {
|
||||
heroId = roleData.heroId,
|
||||
allProVal = allProp,
|
||||
}
|
||||
end
|
||||
-- -- 换人后刷新队伍血量
|
||||
-- function this.RefreshTeamInfo()
|
||||
-- Log("换人后刷新队伍血量")
|
||||
-- local mapTeam = {}
|
||||
-- local curTeam = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ENDLESS_MAP)
|
||||
-- for i = 1, #curTeam.teamHeroInfos do
|
||||
-- local roleData = curTeam.teamHeroInfos[i]
|
||||
-- local allProp = HeroManager.CalculateWarAllProVal(roleData.heroId)
|
||||
-- allProp[2] = this.allHeroBlood[roleData.heroId].curHp
|
||||
-- mapTeam[i] = {
|
||||
-- heroId = roleData.heroId,
|
||||
-- allProVal = allProp,
|
||||
-- }
|
||||
-- end
|
||||
|
||||
return mapTeam
|
||||
end
|
||||
-- return mapTeam
|
||||
-- end
|
||||
|
||||
-- 无尽副本中得到某一个妖灵师的血量值, 传入动态ID
|
||||
function this.GetHeroLeftBlood(heroId)
|
||||
|
|
@ -623,9 +623,8 @@ end
|
|||
|
||||
-- 角色战斗失败,删除相应的地图队伍
|
||||
function this.DeleteMapTeam()
|
||||
for i = 1, #MapManager.formationList do
|
||||
MapManager.formationList[i].allProVal[2] = 0
|
||||
local heroId = MapManager.formationList[i].heroId
|
||||
for i = 1, #this.formation do
|
||||
local heroId = this.formation[i].heroId
|
||||
this.allHeroBlood[heroId].curHp = 0
|
||||
end
|
||||
end
|
||||
|
|
@ -642,9 +641,9 @@ end
|
|||
|
||||
-- 判断队伍是否还有活着的人
|
||||
function this.IsMapTeamAlive()
|
||||
local curFormation = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ENDLESS_MAP)
|
||||
local curFormation = this.formation
|
||||
local tempList = {}
|
||||
for k,v in pairs(curFormation.teamHeroInfos) do
|
||||
for k,v in pairs(curFormation) do
|
||||
if EndLessMapManager.GetSingleCanUseHeroData(v.heroId) then
|
||||
--LogGreen("EndLessMapManager.allHeroBlood[v.heroId].percentHp:"..EndLessMapManager.allHeroBlood[v.heroId].percentHp)
|
||||
if EndLessMapManager.allHeroBlood[v.heroId].percentHp > 0 then
|
||||
|
|
|
|||
|
|
@ -74,30 +74,30 @@ function MapAwardPanel:OnOpen(...)
|
|||
-- end)
|
||||
--end
|
||||
|
||||
Util.ClearChild(this.heroGrid.transform)
|
||||
for i=1, #MapManager.formationList do
|
||||
local heroData = HeroManager.GetSingleHeroData(MapManager.formationList[i].heroId)
|
||||
-- Util.ClearChild(this.heroGrid.transform)
|
||||
-- for i=1, #MapManager.formationList do
|
||||
-- local heroData = HeroManager.GetSingleHeroData(MapManager.formationList[i].heroId)
|
||||
|
||||
local go = newObject(this.item)
|
||||
-- local go = newObject(this.item)
|
||||
|
||||
go.transform:SetParent(this.heroGrid.transform)
|
||||
go.transform.localScale = Vector3.one
|
||||
go.transform.localPosition = Vector3.zero
|
||||
go:SetActive(true)
|
||||
-- go.transform:SetParent(this.heroGrid.transform)
|
||||
-- go.transform.localScale = Vector3.one
|
||||
-- go.transform.localPosition = Vector3.zero
|
||||
-- go:SetActive(true)
|
||||
|
||||
Util.GetGameObject(go,"frame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
|
||||
Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(heroData.icon)
|
||||
Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||
Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(heroData.icon)
|
||||
Util.GetGameObject(go, "pro/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(heroData.professionIcon)
|
||||
local starGrid = Util.GetGameObject(go, "star")
|
||||
--local starPre = Util.GetGameObject(go, "starPre")
|
||||
SetHeroStars(this.spLoader, starGrid, heroData.star)
|
||||
-- Util.GetGameObject(go,"frame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
|
||||
-- Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(heroData.icon)
|
||||
-- Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||
-- Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(heroData.icon)
|
||||
-- Util.GetGameObject(go, "pro/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(heroData.professionIcon)
|
||||
-- local starGrid = Util.GetGameObject(go, "star")
|
||||
-- --local starPre = Util.GetGameObject(go, "starPre")
|
||||
-- SetHeroStars(this.spLoader, starGrid, heroData.star)
|
||||
|
||||
Util.AddOnceClick(go, function ()
|
||||
UIManager.OpenPanel(UIName.MapRoleInfoPopup, heroData)
|
||||
end)
|
||||
end
|
||||
-- Util.AddOnceClick(go, function ()
|
||||
-- UIManager.OpenPanel(UIName.MapRoleInfoPopup, heroData)
|
||||
-- end)
|
||||
-- end
|
||||
--英雄实例化
|
||||
--[[
|
||||
Util.ClearChild(this.heroGrid.transform)
|
||||
|
|
|
|||
|
|
@ -481,12 +481,12 @@ function this.GetPosByMapPointId(mapPointId)
|
|||
end
|
||||
end
|
||||
|
||||
-- 设置血量的初始状态
|
||||
function this.InitFormationHp()
|
||||
for i=1, #MapManager.formationList do
|
||||
MapManager.formationList[i].allProVal[2] = MapManager.formationList[i].allProVal[3]
|
||||
end
|
||||
end
|
||||
-- -- 设置血量的初始状态
|
||||
-- function this.InitFormationHp()
|
||||
-- -- for i=1, #MapManager.formationList do
|
||||
-- -- MapManager.formationList[i].allProVal[2] = MapManager.formationList[i].allProVal[3]
|
||||
-- -- end
|
||||
-- end
|
||||
|
||||
function this.MapUpdateEvent(pos, func)
|
||||
NetManager.MapUpdateEvent(pos, function (eventId)
|
||||
|
|
@ -992,23 +992,31 @@ end
|
|||
|
||||
-- 计算地图编队战力
|
||||
function this.GetMapTeamPower()
|
||||
local curFormation = MapManager.formationList
|
||||
-- local curFormation = MapManager.formationList
|
||||
-- local powerNum = 0
|
||||
-- for i = 1, 5 do
|
||||
-- local heroData
|
||||
-- if curFormation[i] then
|
||||
-- heroData = HeroManager.GetSingleHeroData(curFormation[i].heroId)
|
||||
-- if not heroData then
|
||||
-- Log("heroData is not exist! error Did:" .. curFormation[i].heroId)
|
||||
-- return
|
||||
-- end
|
||||
-- LogGreen(curFormation[i].heroId.." curFormation[i].allProVal[2]:" .. tostring(curFormation[i].allProVal[2]))
|
||||
-- if curFormation[i].allProVal[2] > 0 then
|
||||
-- local allEquipAddProVal = 0
|
||||
-- allEquipAddProVal = HeroManager.CalculateHeroAllProValList(1, heroData.dynamicId, false)
|
||||
-- powerNum = powerNum + allEquipAddProVal[HeroProType.WarPower]
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
local curFormation = EndLessMapManager.formation
|
||||
local powerNum = 0
|
||||
for i = 1, 5 do
|
||||
local heroData
|
||||
if curFormation[i] then
|
||||
heroData = HeroManager.GetSingleHeroData(curFormation[i].heroId)
|
||||
if not heroData then
|
||||
Log("heroData is not exist! error Did:" .. curFormation[i].heroId)
|
||||
return
|
||||
end
|
||||
LogGreen(curFormation[i].heroId.." curFormation[i].allProVal[2]:" .. tostring(curFormation[i].allProVal[2]))
|
||||
if curFormation[i].allProVal[2] > 0 then
|
||||
local allEquipAddProVal = 0
|
||||
allEquipAddProVal = HeroManager.CalculateHeroAllProValList(1, heroData.dynamicId, false)
|
||||
powerNum = powerNum + allEquipAddProVal[HeroProType.WarPower]
|
||||
end
|
||||
end
|
||||
for i = 1,#curFormation do
|
||||
local heroData = HeroManager.GetSingleHeroData(curFormation[i].heroId)
|
||||
local allHeroTeamAddProVal = HeroManager.GetAllHeroTeamAddProVal(curFormation,curFormation[i].heroId)
|
||||
local allEquipAddProVal = HeroManager.CalculateHeroAllProValList(1, curFormation[i].heroId, false,nil,nil,true,allHeroTeamAddProVal)
|
||||
powerNum = powerNum + allEquipAddProVal[HeroProType.WarPower]
|
||||
end
|
||||
return powerNum
|
||||
end
|
||||
|
|
|
|||
|
|
@ -55,7 +55,6 @@ function this:BindEvent()
|
|||
end
|
||||
|
||||
if MapManager.curCarbonType == CarBonTypeId.ENDLESS then
|
||||
local curFormation = MapManager.formationList
|
||||
NetManager.QuickFightRequest(function(msg)
|
||||
-- CarbonManager.InitQuickFightData(monsterGroupId, nil, msg)
|
||||
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ function this.AddListener()
|
|||
Game.GlobalEvent:AddEvent(GameEvent.Map.Transport, this.OnPosTransport)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.FoodBuff.OnFoodBuffStart, this.OnFoodBuffStartRefresh)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.FoodBuff.OnFoodBuffEnd, this.RefreshRoleBuff)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.Formation.OnResetFormationHp, this.ResetRoleHp)
|
||||
--Game.GlobalEvent:AddEvent(GameEvent.Formation.OnResetFormationHp, this.ResetRoleHp)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.Formation.OnMapTeamHpReduce, this.ReduceRoleHp)
|
||||
end
|
||||
|
||||
|
|
@ -62,7 +62,7 @@ function this.RemoveListener()
|
|||
Game.GlobalEvent:RemoveEvent(GameEvent.Map.Transport, this.OnPosTransport)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.FoodBuff.OnFoodBuffStart, this.OnFoodBuffStartRefresh)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.FoodBuff.OnFoodBuffEnd, this.RefreshRoleBuff)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.Formation.OnResetFormationHp, this.ResetRoleHp)
|
||||
-- Game.GlobalEvent:RemoveEvent(GameEvent.Formation.OnResetFormationHp, this.ResetRoleHp)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.Formation.OnMapTeamHpReduce, this.ReduceRoleHp)
|
||||
end
|
||||
|
||||
|
|
@ -264,56 +264,56 @@ function this.InitRoleHp(relife)
|
|||
end
|
||||
end
|
||||
|
||||
function this.OnRefreshFormationHp()
|
||||
-- 刷新队伍血量百分比
|
||||
local curHp = 0
|
||||
local maxHp = 0
|
||||
LogRed("mapplayerView中的#MapManager.formationList"..#MapManager.formationList)
|
||||
for i=1, #MapManager.formationList do
|
||||
-- LogYellow(tostring(MapManager.formationList[i].allProVal[2]))
|
||||
-- LogYellow(tostring(MapManager.formationList[i].allProVal[3]))
|
||||
curHp = MapManager.formationList[i].allProVal[2] + curHp
|
||||
maxHp = maxHp + MapManager.formationList[i].allProVal[3]
|
||||
end
|
||||
local percent = 0
|
||||
-- function this.OnRefreshFormationHp()
|
||||
-- -- 刷新队伍血量百分比
|
||||
-- local curHp = 0
|
||||
-- local maxHp = 0
|
||||
-- LogRed("mapplayerView中的#MapManager.formationList"..#MapManager.formationList)
|
||||
-- for i=1, #MapManager.formationList do
|
||||
-- -- LogYellow(tostring(MapManager.formationList[i].allProVal[2]))
|
||||
-- -- LogYellow(tostring(MapManager.formationList[i].allProVal[3]))
|
||||
-- curHp = MapManager.formationList[i].allProVal[2] + curHp
|
||||
-- maxHp = maxHp + MapManager.formationList[i].allProVal[3]
|
||||
-- end
|
||||
-- local percent = 0
|
||||
|
||||
if curHp > 0 and maxHp > 0 then
|
||||
percent = curHp / maxHp
|
||||
else
|
||||
percent = 0
|
||||
end
|
||||
-- if curHp > 0 and maxHp > 0 then
|
||||
-- percent = curHp / maxHp
|
||||
-- else
|
||||
-- percent = 0
|
||||
-- end
|
||||
|
||||
Log(string.format("总血量%s", maxHp))
|
||||
Log(string.format("剩余血量%s", curHp))
|
||||
Log("剩余血量百分比" .. percent)
|
||||
percent = percent <= 0 and 0 or percent
|
||||
local isRedHp = percent <= 0.2
|
||||
-- Log(string.format("总血量%s", maxHp))
|
||||
-- Log(string.format("剩余血量%s", curHp))
|
||||
-- Log("剩余血量百分比" .. percent)
|
||||
-- percent = percent <= 0 and 0 or percent
|
||||
-- local isRedHp = percent <= 0.2
|
||||
|
||||
this.roleRedHp.gameObject:SetActive(isRedHp)
|
||||
this.roleYellowHp.gameObject:SetActive(not isRedHp)
|
||||
-- this.roleRedHp.gameObject:SetActive(isRedHp)
|
||||
-- this.roleYellowHp.gameObject:SetActive(not isRedHp)
|
||||
|
||||
|
||||
if not isRedHp then
|
||||
this.roleYellowHp.fillAmount = percent
|
||||
else
|
||||
this.roleRedHp.fillAmount = percent / 0.2
|
||||
end
|
||||
local len = lightLen.max - lightLen.min
|
||||
len = len * percent
|
||||
this.hpLight:GetComponent("RectTransform").anchoredPosition =Vector2.New(lightLen.min + len, 0)
|
||||
end
|
||||
-- if not isRedHp then
|
||||
-- this.roleYellowHp.fillAmount = percent
|
||||
-- else
|
||||
-- this.roleRedHp.fillAmount = percent / 0.2
|
||||
-- end
|
||||
-- local len = lightLen.max - lightLen.min
|
||||
-- len = len * percent
|
||||
-- this.hpLight:GetComponent("RectTransform").anchoredPosition =Vector2.New(lightLen.min + len, 0)
|
||||
-- end
|
||||
|
||||
-- 角色满血复活
|
||||
function this.ResetRoleHp(intPos)
|
||||
MapManager.InitFormationHp()
|
||||
-- 检查一下队伍是否有人
|
||||
if FormationManager.CheckFormationValid(FormationTypeDef.FORMATION_ENDLESS_MAP) then
|
||||
this.InitRoleHp(true)
|
||||
end
|
||||
-- -- 角色满血复活
|
||||
-- function this.ResetRoleHp(intPos)
|
||||
-- MapManager.InitFormationHp()
|
||||
-- -- 检查一下队伍是否有人
|
||||
-- if FormationManager.CheckFormationValid(FormationTypeDef.FORMATION_ENDLESS_MAP) then
|
||||
-- this.InitRoleHp(true)
|
||||
-- end
|
||||
|
||||
-- 同时设置一下重置的位置
|
||||
this.SetRolePos(intPos)
|
||||
end
|
||||
-- -- 同时设置一下重置的位置
|
||||
-- this.SetRolePos(intPos)
|
||||
-- end
|
||||
---========================= 角色buff显示相关================
|
||||
--
|
||||
function this.OnFoodBuffStartRefresh(buffId)
|
||||
|
|
|
|||
|
|
@ -310,21 +310,8 @@ local directFight = function(showType, eventId, showValues, options)
|
|||
-- --如果英雄阵亡 无法选择其进行战斗
|
||||
--先保存编队
|
||||
if MapManager.curCarbonType == CarBonTypeId.ENDLESS then--无尽副本
|
||||
-- body
|
||||
-- LogPink("当前Mapmanager中的编队长度:"..#MapManager.formationList)
|
||||
-- LogBlue("当前FormationManager中的编队长度:"..#FormationManager.formationList)
|
||||
-- local curFormation = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ENDLESS_MAP)
|
||||
local curFormation = MapManager.formationList
|
||||
-- --LogGreen("战斗的编队长队:"..#curFormation)
|
||||
-- FormationManager.RefreshFormation(FormationTypeDef.FORMATION_ENDLESS_MAP,curFormation,
|
||||
-- FormationManager.formationList[FormationTypeDef.FORMATION_ENDLESS_MAP].teamPokemonInfos)
|
||||
|
||||
-- LogYellow("MapManager.curMapId22:"..MapManager.curMapId)
|
||||
NetManager.QuickFightRequest(function(msg)
|
||||
CarbonManager.InitQuickFightData(monsterGroupId, eventId, msg)
|
||||
-- MapTrialManager.SetHeroHp(msg.remainHpList,MapTrialManager.selectHeroDid)
|
||||
-- LogPink("战斗后Mapmanager中的编队长度:"..#MapManager.formationList)
|
||||
-- LogBlue("战斗后FormationManager中的编队长度:"..#FormationManager.formationList)\
|
||||
NetManager.RequestAllHeroHp(function ()
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.EndLess.RefreshHeroData)
|
||||
end)
|
||||
|
|
|
|||
|
|
@ -727,6 +727,7 @@ function this.EndLessTeamChange(buffer)
|
|||
msg:ParseFromString(data)
|
||||
EndLessMapManager.UpDateTeamMaxHp(msg.info)
|
||||
end
|
||||
|
||||
function this.DirectBuyGoods(buffer)
|
||||
local data = buffer:DataByte()
|
||||
local msg = PlayerInfoProto_pb.DirectBuyIndication()
|
||||
|
|
|
|||
|
|
@ -4910,7 +4910,7 @@ end
|
|||
function this.UseHeadFrameRequestFun(headFrameId,func)
|
||||
local data = PlayerInfoProto_pb.UseHeadFrameRequest()
|
||||
data.headFrameId = headFrameId
|
||||
LogBlue("headFrameId "..headFrameId)
|
||||
--LogBlue("headFrameId "..headFrameId)
|
||||
local msg = data:SerializeToString()
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.UseHeadFrameRequest, MessageTypeProto_pb.UseHeadFrameResponse, msg, function(buffer)
|
||||
local data = buffer:DataByte()
|
||||
|
|
|
|||
Loading…
Reference in New Issue