parent
6e2deee6f1
commit
e3db539691
|
@ -378,6 +378,7 @@ GameEvent = {
|
|||
FindTreasure={
|
||||
RefreshFindTreasure="FindTreasure.RefreshFindTreasure",
|
||||
RefreshFindTreasureRedPot="FindTreasure.RefreshFindTreasureRedPot",
|
||||
RefreshFindTreasureRect="FindTreasure.RefreshFindTreasureRect",
|
||||
},
|
||||
TopMatch={
|
||||
OnTopMatchDataUpdate = "TopMatch.OnTopMatchDataUpdate",
|
||||
|
|
|
@ -522,7 +522,7 @@ function FindTreasureDispatchPanel:TimeStampToDateString(second)
|
|||
end
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function FindTreasureDispatchPanel:OnClose()
|
||||
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.FindTreasure.RefreshFindTreasureRect)
|
||||
if timer then
|
||||
timer:Stop()
|
||||
timer = nil
|
||||
|
|
|
@ -32,6 +32,7 @@ function FindTreasureMainPanel:InitComponent()
|
|||
-- end
|
||||
-- findTreasureItemsGrid[i] = curexpertRewardItemsGri
|
||||
-- end
|
||||
self.rectRoot = Util.GetGameObject(self.gameObject, "rect")
|
||||
local v = Util.GetGameObject(self.gameObject, "rect/rect (1)"):GetComponent("RectTransform").rect
|
||||
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "rect/rect (1)").transform,
|
||||
self.rewardPre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0,-5))
|
||||
|
@ -167,16 +168,20 @@ end
|
|||
|
||||
--添加事件监听(用于子类重写)
|
||||
function FindTreasureMainPanel:AddListener()
|
||||
|
||||
Game.GlobalEvent:AddEvent(GameEvent.FindTreasure.RefreshFindTreasureRect, self.RefreshFindTreasureRect,self)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.FindTreasure.RefreshFindTreasure, self.OnShowPanelData,self)
|
||||
end
|
||||
|
||||
--移除事件监听(用于子类重写)
|
||||
function FindTreasureMainPanel:RemoveListener()
|
||||
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.FindTreasure.RefreshFindTreasureRect, self.RefreshFindTreasureRect,self)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.FindTreasure.RefreshFindTreasure, self.OnShowPanelData,self)
|
||||
end
|
||||
|
||||
function FindTreasureMainPanel:RefreshFindTreasureRect()
|
||||
self.rectRoot.gameObject:SetActive(true)
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function FindTreasureMainPanel:OnOpen(...)
|
||||
|
||||
|
@ -186,6 +191,7 @@ end
|
|||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||
function FindTreasureMainPanel:OnShow()
|
||||
isPlayAnim = true
|
||||
self.rectRoot.gameObject:SetActive(true)
|
||||
self:OnShowPanelData(true,true,true)
|
||||
end
|
||||
function FindTreasureMainPanel:OnSortingOrderChange()
|
||||
|
@ -391,6 +397,7 @@ function FindTreasureMainPanel:ActivityRewardSingleShow(_activityRewardGo,reward
|
|||
quickGetButtonImage.sprite = self.spLoader:LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.ItemConfig,sConFigData.SpeedUpTake[1]).ResourceID))
|
||||
quickGetButtonNumText.text = sConFigData.SpeedUpTake[2]
|
||||
Util.AddOnceClick(jumpButton, function()
|
||||
self.rectRoot.gameObject:SetActive(false)
|
||||
UIManager.OpenPanel(UIName.FindTreasureDispatchPanel,rewardData)
|
||||
end)
|
||||
Util.AddOnceClick(grtButton, function()
|
||||
|
|
Loading…
Reference in New Issue