Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
e3eff1e553
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
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@ -13,7 +13,7 @@ local endlessTreasure = ConfigManager.GetConfig(ConfigName.endlessTreasure)
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this.limiteLevel = 0
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this.EndlessDrop = {}
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function this.Initialize()
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this.JiuYaunLuId = 16
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this.JiuYaunLuId = 1227
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this.hungery = false -- 没有行动力了
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this.leftEnergy = 0 -- 剩余行动力
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this.totalEnergy = 0 -- 总行动力
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@ -51,7 +51,7 @@ function this:InitComponent()
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this.btnFormat=Util.GetGameObject(this.rightDown,"btnFormat")
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this.btnNode=Util.GetGameObject(this.rightDown,"btnNote")
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this.btnJiuYuanLu=Util.GetGameObject(this.rightDown,"btnJiuYuanLu")
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this.btnJiuYuanLu:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_Map_JiuYuanLu")
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this.btnJiuYuanLu:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_Map_JiuYuanLu_zh")
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this.centerDown = Util.GetGameObject(self.gameObject, "centerDown")
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this.BtnBack = Util.GetGameObject(this.centerDown,"bg/btnBack")
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this.selectHero = Util.GetGameObject(this.centerDown,"selectHero")
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@ -128,8 +128,8 @@ function EndLessMapView:BindEvent()
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end
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MsgPanel.ShowTwo("是否消耗一枚九元露,复活所有神将并将血量恢复为100%?", function()end, function()
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NetManager.UseAddHpItemRequest(tostring(-1),function ()
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PopupTipPanel.ShowTip("已将所有神将复活并恢复至满血!")
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this:OnShow()
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this.btnJiuYuanLuNum.text = (this.num - 1)
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PopupTipPanel.ShowTip("已将所有神将复活并恢复至满血!")
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end)
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end, "取消", "确认", "提示",false)
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end)
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@ -384,7 +384,8 @@ function EndLessMapView:OnShow()
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EndLessMapManager.RrefreshFormation()
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this:ShowHeroData()
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end)
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this.btnJiuYuanLuNum.text = BagManager.GetItemCountById(EndLessMapManager.JiuYaunLuId)
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this.num = BagManager.GetItemCountById(EndLessMapManager.JiuYaunLuId)
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this.btnJiuYuanLuNum.text = this.num
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end
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function EndLessMapView:ShowHeroData()
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