我要变强和命格

xiejun 2024-02-22 18:15:39 +08:00
parent 3fee327872
commit e47d284356
3 changed files with 4 additions and 4 deletions

View File

@ -4102,7 +4102,7 @@ MonoBehaviour:
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 1
@ -9730,7 +9730,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u5F53\u524D\u795E\u5C06\uFF1A"
m_Text: "\u5F53\u524D\u82F1\u96C4\uFF1A"
LanguageIndex: 0
--- !u!1 &3871208428855379627
GameObject:

View File

@ -14,7 +14,7 @@ local rewardConfig=nil
local isCan=false
local quaName={"粗糙","普通","优良","优秀","稀有","史诗","传说","神话"}
local quaColor={
Color.New(211/255,193/255,158/255,1),
Color.New(237/255,248/255,252/255,1),
Color.New(106/255,188/255,54/255,1),
Color.New(60/255,92/255,164/255,1),
Color.New(145/255,28/255,108/255,1),

View File

@ -100,7 +100,7 @@ function GiveMePowerPanel:InitComponent()
this.heroPanel = Util.GetGameObject(this.transform, "content/hero")
this.forceValue = Util.GetGameObject(this.heroPanel, "powerBtn/value"):GetComponent("Text")
Util.GetGameObject(this.gameObject, "powerBtn"):GetComponent("Image").sprite = this.spLoader:LoadSprite("t_tongyong-zhanli_zh")
Util.GetGameObject(this.gameObject, "powerBtn"):GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_shenjiang_15_zh")
this.groupBox = Util.GetGameObject(this.heroPanel, "demons")
this.heroChoose = Util.GetGameObject(this.heroPanel, "demons/choose")