我要变强和命格
parent
3fee327872
commit
e47d284356
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@ -4102,7 +4102,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
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m_FontSize: 30
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m_FontStyle: 0
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m_BestFit: 1
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@ -9730,7 +9730,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\u5F53\u524D\u795E\u5C06\uFF1A"
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m_Text: "\u5F53\u524D\u82F1\u96C4\uFF1A"
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LanguageIndex: 0
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--- !u!1 &3871208428855379627
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GameObject:
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@ -14,7 +14,7 @@ local rewardConfig=nil
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local isCan=false
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local quaName={"粗糙","普通","优良","优秀","稀有","史诗","传说","神话"}
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local quaColor={
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Color.New(211/255,193/255,158/255,1),
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Color.New(237/255,248/255,252/255,1),
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Color.New(106/255,188/255,54/255,1),
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Color.New(60/255,92/255,164/255,1),
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Color.New(145/255,28/255,108/255,1),
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@ -100,7 +100,7 @@ function GiveMePowerPanel:InitComponent()
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this.heroPanel = Util.GetGameObject(this.transform, "content/hero")
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this.forceValue = Util.GetGameObject(this.heroPanel, "powerBtn/value"):GetComponent("Text")
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Util.GetGameObject(this.gameObject, "powerBtn"):GetComponent("Image").sprite = this.spLoader:LoadSprite("t_tongyong-zhanli_zh")
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Util.GetGameObject(this.gameObject, "powerBtn"):GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_shenjiang_15_zh")
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this.groupBox = Util.GetGameObject(this.heroPanel, "demons")
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this.heroChoose = Util.GetGameObject(this.heroPanel, "demons/choose")
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