【修行】提交
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m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 3
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 9070526893923265235}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
--- !u!95 &36248775629252407
|
||||
Animator:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3550922682031489889}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000, guid: 6ffe000b5a58aac48a9d130543849d76, type: 2}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorControllerStateOnDisable: 0
|
||||
--- !u!1 &4208685104409804932
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -895,7 +1024,7 @@ RectTransform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 8807105563129826786}
|
||||
m_RootOrder: 1
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
|
@ -1939,7 +2068,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 88}
|
||||
m_AnchoredPosition: {x: 0, y: 16}
|
||||
m_SizeDelta: {x: 880, y: 362.85}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &5551580922573562726
|
||||
|
@ -2374,7 +2503,6 @@ GameObject:
|
|||
m_Component:
|
||||
- component: {fileID: 9073860018243356351}
|
||||
- component: {fileID: 35816503056969807}
|
||||
- component: {fileID: 7937028479310424092}
|
||||
m_Layer: 0
|
||||
m_Name: Items
|
||||
m_TagString: Untagged
|
||||
|
@ -2399,7 +2527,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 88}
|
||||
m_AnchoredPosition: {x: 0, y: 16}
|
||||
m_SizeDelta: {x: 880, y: 362.85}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &35816503056969807
|
||||
|
@ -2410,35 +2538,6 @@ CanvasRenderer:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8579852649922511585}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!114 &7937028479310424092
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8579852649922511585}
|
||||
m_Enabled: 0
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.5330188, g: 1, b: 0.53858584, a: 0.38431373}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 0}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
--- !u!1 &8693386892191277313
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -2474,7 +2573,7 @@ RectTransform:
|
|||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: -0.42500305}
|
||||
m_SizeDelta: {x: 270, y: 33}
|
||||
m_SizeDelta: {x: 180, y: 33}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3957007979703055167
|
||||
CanvasRenderer:
|
||||
|
|
|
@ -2008,6 +2008,7 @@ GENERAL_POPUP_TYPE={
|
|||
--通用信息弹窗类型
|
||||
GENERALINFO_TYPE = {
|
||||
Imprint = 1,--紫府神印信息
|
||||
PracticeLevel = 2,--修行界面小点的信息
|
||||
}
|
||||
|
||||
--抽卡类型
|
||||
|
|
|
@ -8,6 +8,8 @@ local sorting = 0
|
|||
local contentScripts = {
|
||||
--神印信息
|
||||
[GENERALINFO_TYPE.Imprint] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_Imprint"), panelName = "GeneralInfoPopup_Imprint"},
|
||||
--修行界面小点的信息
|
||||
[GENERALINFO_TYPE.PracticeLevel] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_PracticeLevel"), panelName = "GeneralInfoPopup_PracticeLevel"},
|
||||
}
|
||||
--子模块预设
|
||||
local contentPrefabs={}
|
||||
|
|
|
@ -0,0 +1,69 @@
|
|||
local this = {}
|
||||
--传入父脚本模块
|
||||
local parent
|
||||
--传入特效层级
|
||||
local sortingOrder=0
|
||||
local XiuXianSkillConfig = ConfigManager.GetConfig(ConfigName.XiuXianSkillConfig)
|
||||
|
||||
--初始化组件(用于子类重写)
|
||||
function this:InitComponent(gameObject)
|
||||
this.skillName = Util.GetGameObject(gameObject, "Title/Text"):GetComponent("Text")
|
||||
-- this.state=Util.GetGameObject(gameObject,"State"):GetComponent("Image")
|
||||
this.addList = Util.GetGameObject(gameObject, "AddList")
|
||||
this.TextPre = Util.GetGameObject(this.addList, "TextPre")
|
||||
this.addTextList = {}
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
function this:BindEvent()
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
function this:AddListener()
|
||||
end
|
||||
|
||||
--移除事件监听(用于子类重写)
|
||||
function this:RemoveListener()
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function this:OnShow(_parent,...)
|
||||
parent=_parent
|
||||
sortingOrder = _parent.sortingOrder
|
||||
local _args = {...}
|
||||
local data = _args[1]
|
||||
this.skillName.text = data.RealmName
|
||||
|
||||
if not this.addTextList then
|
||||
this.addTextList = {}
|
||||
end
|
||||
for k,v in ipairs(this.addTextList) do
|
||||
v.gameObject:SetActive(false)
|
||||
end
|
||||
for i = 1, #data.TotalPros do
|
||||
local adddata = data.TotalPros[i]
|
||||
if not this.addTextList[i] then
|
||||
this.addTextList[i] = newObject(this.TextPre)
|
||||
this.addTextList[i].transform:SetParent(this.addList.transform)
|
||||
this.addTextList[i].transform.localScale = Vector3.one
|
||||
this.addTextList[i].transform.localPosition = Vector3.zero
|
||||
end
|
||||
this.addTextList[i]:SetActive(true)
|
||||
local str = PracticeManager.GetSingleAddition(adddata)
|
||||
this.addTextList[i]:GetComponent("Text").text = str
|
||||
if data.State == 1 then
|
||||
this.addTextList[i]:GetComponent("Text").text = string.format("<color=#29FF00>%s</color>",str)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function this:OnClose()
|
||||
end
|
||||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
function this:OnDestroy()
|
||||
this.addTextList = {}
|
||||
end
|
||||
|
||||
return this
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: efd0c0891f5dbd54cb95f1f185e33ab7
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -185,7 +185,7 @@ function this.UpdataImprintDataFromServer(_imprintList)
|
|||
this.ImprintServerData[value.id].type = value.type
|
||||
this.ImprintServerData[value.id].subId = value.subId
|
||||
this.ImprintServerData[value.id].state = value.state
|
||||
LogBlue("value.id:"..tostring(value.id).." value.type:"..tostring(value.type).." value.subId:"..tostring(value.subId).." value.state:"..tostring(value.state))
|
||||
-- LogBlue("value.id:"..tostring(value.id).." value.type:"..tostring(value.type).." value.subId:"..tostring(value.subId).." value.state:"..tostring(value.state))
|
||||
if value.state == 1 then
|
||||
this.BigLevelImprintList[XiuXianSkillConfig[value.id].UnlockId] = value.id
|
||||
if value.subId ~= nil and value.subId ~= "" and value.subId ~= "nil" then
|
||||
|
@ -258,11 +258,11 @@ function this.GetPointsData(parentObj)
|
|||
for i = 1, #this.PointsData do
|
||||
if i <= mid then
|
||||
local x = (i - mid) * perSpace - perSpace/2
|
||||
local y = math.pow(-1,i) * 100
|
||||
local y = math.pow(-1,i) * 60
|
||||
this.PointsData[i].Pos = Vector3.New(x,y,0)
|
||||
elseif i > mid then
|
||||
local x = (i - mid -1) * perSpace + perSpace/2
|
||||
local y = math.pow(-1,i) * 100
|
||||
local y = math.pow(-1,i) * 60
|
||||
this.PointsData[i].Pos = Vector3.New(x,y,0)
|
||||
end
|
||||
end
|
||||
|
@ -272,14 +272,14 @@ function this.GetPointsData(parentObj)
|
|||
for i = 1, #this.PointsData do
|
||||
if i < mid then
|
||||
local x = (i - mid) * perSpace
|
||||
local y = math.pow(-1,i) * 100
|
||||
local y = math.pow(-1,i) * 60
|
||||
this.PointsData[i].Pos = Vector3.New(x,y,0)
|
||||
elseif i > mid then
|
||||
local x = (i - mid) * perSpace
|
||||
local y = math.pow(-1,i) * 100
|
||||
local y = math.pow(-1,i) * 60
|
||||
this.PointsData[i].Pos = Vector3.New(x,y,0)
|
||||
elseif i == mid then
|
||||
local y = math.pow(-1,i) * 100
|
||||
local y = math.pow(-1,i) * 60
|
||||
this.PointsData[i].Pos = Vector3.New(0,y,0)
|
||||
end
|
||||
end
|
||||
|
@ -296,10 +296,13 @@ function this.GetLinesData()
|
|||
local x = (this.PointsData[i].Pos.x + this.PointsData[i + 1].Pos.x)/2
|
||||
data.Pos = Vector3.New(x,0,0)
|
||||
local r = math.acos((this.PointsData[i + 1].Pos.x - this.PointsData[i].Pos.x)/(this.PointsData[i + 1].Pos.y - this.PointsData[i].Pos.y))
|
||||
data.Rota = Vector3.New(0,0,(r/math.pi)* 180)
|
||||
if (r/math.pi)* 180 > 90 then
|
||||
data.Rota = Vector3.New(0,0,(r/math.pi)* 180 - 10)
|
||||
else
|
||||
data.Rota = Vector3.New(0,0,(r/math.pi)* 180 + 10)
|
||||
end
|
||||
data.State = this.PointsData[i + 1].State
|
||||
table.insert(this.LinesData,data)
|
||||
-- LogRed("data.Rota:"..tostring(data.Rota))
|
||||
end
|
||||
end
|
||||
return this.LinesData
|
||||
|
@ -310,12 +313,19 @@ function this.CalculateWorldPos(...)
|
|||
local pos = Vector3.New(0,0,0)
|
||||
for i = 1, #_args do
|
||||
local objPos = _args[i]:GetComponent("RectTransform").localPosition
|
||||
LogGreen("objPos:"..tostring(objPos))
|
||||
pos.x = pos.x + objPos.x
|
||||
pos.y = pos.y + objPos.y
|
||||
end
|
||||
LogYellow("pos:"..tostring(pos))
|
||||
return pos
|
||||
end
|
||||
|
||||
function this.GetSingleAddition(_data)
|
||||
local data = PropertyConfig[_data[1]]
|
||||
if data.Style == 2 then
|
||||
return string.format("全体%s+%s",data.Info,_data[2]/100).."%"
|
||||
elseif data.Style == 1 then
|
||||
return string.format("全体%s+%s",data.Info,_data[2])
|
||||
end
|
||||
end
|
||||
|
||||
return PracticeManager
|
|
@ -113,8 +113,6 @@ end
|
|||
function Practice:OnOpen()
|
||||
self.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, panelType = PanelType.Main })
|
||||
self.BtView:OnOpen({ sortOrder = self.sortingOrder, panelType = PanelTypeView.Practice })
|
||||
self.pointData = PracticeManager.GetPointsData()
|
||||
self.lineData = PracticeManager.GetLinesData()
|
||||
end
|
||||
|
||||
function Practice:OnSortingOrderChange()
|
||||
|
@ -132,11 +130,12 @@ function Practice:OnShow()
|
|||
LogYellow("当前修行等级Id:"..tostring(PracticeManager.PracticeLevel))
|
||||
oldPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
|
||||
oldBigLevel = PracticeManager.PracticeBigLevel
|
||||
self.pointData = PracticeManager.GetPointsData()
|
||||
self.lineData = PracticeManager.GetLinesData()
|
||||
self:RefreshMid()
|
||||
self:RefreshPoints()
|
||||
self:RefreshLines()
|
||||
self:RefreshBtn()
|
||||
-- self.items:GetComponent("HorizontalLayoutGroup").enabled = false
|
||||
end
|
||||
|
||||
function Practice:RefreshMid()
|
||||
|
@ -163,6 +162,9 @@ function Practice:RefreshPoints()
|
|||
self.pointList[i]:SetActive(true)
|
||||
self.pointList[i]:GetComponent("Image").sprite = Util.LoadSprite(data.Img)
|
||||
self.pointList[i]:GetComponent("RectTransform").localPosition = data.Pos
|
||||
Util.AddOnceClick(self.pointList[i],function ()
|
||||
UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.PracticeLevel,data)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue