【建木神树】显示调整
parent
94cf5e4aec
commit
e4a5f213e8
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@ -677,7 +677,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 6961839936357821033}
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m_RootOrder: 2
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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@ -1611,7 +1611,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Color: {r: 0.7764706, g: 0.3882353, b: 0.4, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -1972,7 +1972,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 6961839936357821033}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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@ -2838,7 +2838,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 1, b: 0, a: 1}
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m_Color: {r: 0.32156864, g: 0.5921569, b: 0.39215687, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -2858,7 +2858,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u7EA2\u8272\u5B9D\u7269"
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m_Text: "\u7EFF\u8272\u5B9D\u7269"
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LanguageIndex: 0
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--- !u!114 &2744153571399756853
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MonoBehaviour:
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@ -3078,7 +3078,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 1, a: 1}
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m_Color: {r: 0.3882353, g: 0.59607846, b: 0.7882353, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -3098,7 +3098,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u7EA2\u8272\u5B9D\u7269"
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m_Text: "\u84DD\u8272\u5B9D\u7269"
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LanguageIndex: 0
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--- !u!114 &1823675807082579097
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MonoBehaviour:
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@ -3355,7 +3355,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 0.7909454, b: 0, a: 1}
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m_Color: {r: 0.9882353, g: 0.69803923, b: 0.30588236, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -3623,7 +3623,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 6961839936357821033}
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m_RootOrder: 3
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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@ -3852,7 +3852,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 6961839936357821033}
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m_RootOrder: 4
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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@ -4129,7 +4129,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 0, b: 1, a: 1}
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m_Color: {r: 0.5764706, g: 0.34509805, b: 0.7411765, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -4224,7 +4224,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 6961839936357821033}
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m_RootOrder: 0
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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@ -4405,6 +4405,80 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
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Culture=neutral, PublicKeyToken=null
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--- !u!1 &6960769041461934166
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GameObject:
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2853275196061139364}
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- component: {fileID: 5145713726631211692}
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- component: {fileID: 7365814524658874698}
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m_Layer: 0
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m_Name: Image
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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RectTransform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6960769041461934166}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 6961839936357821033}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: -31, y: -43}
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m_SizeDelta: {x: 400, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5145713726631211692
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CanvasRenderer:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6960769041461934166}
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m_CullTransparentMesh: 0
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--- !u!114 &7365814524658874698
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MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6960769041461934166}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 288461e87c49b6d4eb6b055d683d345c, type: 3}
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &7043505097657033965
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GameObject:
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m_ObjectHideFlags: 0
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@ -4637,6 +4711,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 2853275196061139364}
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- {fileID: 1304468978058557664}
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- {fileID: 6941979466350970428}
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- {fileID: 5752635875388809247}
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@ -176,7 +176,8 @@ function this.GetAttriDetail(index)
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data[i].text2 = string.format("<color=%s>+%s",color2,(configNextData.Property[i][2] - configData.Property[i][2])/100).."%</color>"
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end
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else
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data[i].text2 = "<color=#F3D98F>已达上限</color>"
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local color = this.treeLevel >= maxSacredLevel and "A0A0A0" or "F3D98F"
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data[i].text2 = string.format("<color=#%s>已达上限</color>",color)
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end
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-- LogGreen(data[i].text1.." "..data[i].text2)
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end
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@ -208,35 +208,57 @@ function SacredTreePanel:BindEvent()
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end)
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for i = 1, 5 do
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Util.AddClick(self.selectList[i].btn1, function()
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if lastSelect == self.selectIndex then
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return
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end
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for j = 1, 5 do
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self.selectList[j].select:SetActive(false)
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end
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self.selectList[i].select:SetActive(true)
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self.selectIndex = Trans[i]
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PlayerPrefs.SetInt(PlayerManager.uid.."SacredQualitySelect",Trans[i])
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self.selectMask:SetActive(false)
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lastSelect = self.selectIndex
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for index, value in ipairs(self.attriList) do
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value.transform:DORotate(Vector3.New(90,0,0),0.3):OnComplete(function ()
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self.playAni = true
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self:SetAttriDetail()
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end)
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end
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end)
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Util.AddClick(self.selectList[i].btn2, function()
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if lastSelect == self.selectIndex then
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return
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end
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for j = 1, 5 do
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self.selectList[j].select:SetActive(false)
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end
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self.selectList[i].select:SetActive(true)
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self.selectIndex = Trans[i]
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PlayerPrefs.SetInt(PlayerManager.uid.."SacredQualitySelect",Trans[i])
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self.selectMask:SetActive(false)
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lastSelect = self.selectIndex
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for index, value in ipairs(self.attriList) do
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value.transform:DORotate(Vector3.New(90,0,0),0.3):OnComplete(function ()
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self.playAni = true
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self:SetAttriDetail()
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end)
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end
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end)
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end
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Util.AddClick(self.selectMask, function()
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self.selectMask:SetActive(false)
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if lastSelect == self.selectIndex then
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return
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end
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lastSelect = self.selectIndex
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for index, value in ipairs(self.attriList) do
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value.transform:DORotate(Vector3.New(90,0,0),0.3):OnComplete(function ()
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self.playAni = true
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self:SetAttriDetail()
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end)
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end
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end)
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-- Util.AddClick(self.selectMask, function()
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-- self.selectMask:SetActive(false)
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-- if lastSelect == self.selectIndex then
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-- return
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-- end
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-- lastSelect = self.selectIndex
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-- for index, value in ipairs(self.attriList) do
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-- value.transform:DORotate(Vector3.New(90,0,0),0.3):OnComplete(function ()
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-- self.playAni = true
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-- self:SetAttriDetail()
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-- end)
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-- end
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-- end)
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BindRedPointObject(RedPointType.Sacred,self.treeRed)
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FixedUpdateBeat:Add(self.OnUpdate, self)--长按方法注册
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@ -259,7 +281,6 @@ end
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function SacredTreePanel:OnOpen()
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self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.SacredTree})
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LogRed("Uid:"..tostring(PlayerPrefs.GetInt(PlayerManager.uid.."SacredQualitySelect")))
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if PlayerPrefs.GetInt(PlayerManager.uid.."SacredQualitySelect") == 0 then
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PlayerPrefs.SetInt(PlayerManager.uid.."SacredQualitySelect",5)
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end
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@ -317,7 +338,8 @@ function SacredTreePanel:SetAttriDetail()
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self.attriDetail:SetActive(true)
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self.selectMask:SetActive(true)
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self.jtBtn:SetActive(SacredTreeManager.CulAttri() > 0)
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self.title.text = string.format("<color=%s>%s宝物神应属性</color>",COLOR[curSelectIndex],QualityNameDef[curSelectIndex+1])
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self.title.text = GetStringByEquipQua(curSelectIndex+1,QualityNameDef[curSelectIndex+1].."宝物神应属性")
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-- self.title.text = string.format("<color=%s>%s宝物神应属性</color>",COLOR[curSelectIndex],QualityNameDef[curSelectIndex+1])
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local data = SacredTreeManager.GetAttriDetail(curSelectIndex)
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for index, value in ipairs(data) do
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local go = self.attriList[index]
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