Merge branch 'china/dev-c' into china/dev

dev_chengFeng
gaoxin 2021-04-30 11:21:54 +08:00
commit e4b747c2bc
6 changed files with 341 additions and 3 deletions

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@ -42,7 +42,8 @@ function ChatPanel:InitComponent()
this.playerPower = Util.GetGameObject(this.playerBg, "power"):GetComponent("Text")
this.playerInvite = Util.GetGameObject(this.playerBg, "btnInvite")
this.playerFriend = Util.GetGameObject(this.playerBg, "btnFriend")
this.shader1 = Util.GetGameObject(self.gameObject, "Image"):GetComponent("Image").material.shader
this.shader2 = Util.GetGameObject(self.gameObject, "Image1"):GetComponent("Image").material.shader
-- 上部货币显示
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform, { showType = UpViewOpenType.ShowLeft})
end
@ -248,11 +249,15 @@ function this.RefreshShow(isForceBottom)
local particles=this.scrollRoot:GetComponentsInChildren(typeof(UnityEngine.ParticleSystem))
for key, value in pairs(particles:ToTable()) do
local mat=value:GetComponent(typeof(UnityEngine.Renderer))
mat.material.shader=Shader.Find("CGwell FX/Additive Lv1_1")
-- mat.material.shader=Shader.Find("CGwell FX/Additive Lv1_1")
mat.material.shader=this.shader1
--mat.material= resMgr:LoadAsset("chenghao_mat1")
end
local meshs=this.scrollRoot:GetComponentsInChildren(typeof(UnityEngine.MeshRenderer))
for key, value in pairs(meshs:ToTable()) do
value.material.shader=Shader.Find("Custom/S_03_UV_alpha_add_1")
-- value.material.shader=Shader.Find("Custom/S_03_UV_alpha_add_1")
--value.material= resMgr:LoadAsset("chenghao_mat2")
value.material.shader=this.shader2
end
end, _GoToIndex)