Merge branch 'china/dev-c' into china/dev
commit
e4b747c2bc
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@ -42,7 +42,8 @@ function ChatPanel:InitComponent()
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this.playerPower = Util.GetGameObject(this.playerBg, "power"):GetComponent("Text")
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this.playerInvite = Util.GetGameObject(this.playerBg, "btnInvite")
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this.playerFriend = Util.GetGameObject(this.playerBg, "btnFriend")
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this.shader1 = Util.GetGameObject(self.gameObject, "Image"):GetComponent("Image").material.shader
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this.shader2 = Util.GetGameObject(self.gameObject, "Image1"):GetComponent("Image").material.shader
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||||
-- 上部货币显示
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||||
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform, { showType = UpViewOpenType.ShowLeft})
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end
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@ -248,11 +249,15 @@ function this.RefreshShow(isForceBottom)
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|||
local particles=this.scrollRoot:GetComponentsInChildren(typeof(UnityEngine.ParticleSystem))
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for key, value in pairs(particles:ToTable()) do
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local mat=value:GetComponent(typeof(UnityEngine.Renderer))
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||||
mat.material.shader=Shader.Find("CGwell FX/Additive Lv1_1")
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||||
-- mat.material.shader=Shader.Find("CGwell FX/Additive Lv1_1")
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||||
mat.material.shader=this.shader1
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||||
--mat.material= resMgr:LoadAsset("chenghao_mat1")
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end
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||||
local meshs=this.scrollRoot:GetComponentsInChildren(typeof(UnityEngine.MeshRenderer))
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||||
for key, value in pairs(meshs:ToTable()) do
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value.material.shader=Shader.Find("Custom/S_03_UV_alpha_add_1")
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-- value.material.shader=Shader.Find("Custom/S_03_UV_alpha_add_1")
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--value.material= resMgr:LoadAsset("chenghao_mat2")
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value.material.shader=this.shader2
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end
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||||
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||||
end, _GoToIndex)
|
||||
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Reference in New Issue