神将情报修改提交
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||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 0a7809b80e65fe344af35af674b5230c
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag: HeroAtlas
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,5 +1,5 @@
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|||
fileFormatVersion: 2
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guid: 685ebf44ad90a3a43a3e7b07c6df0044
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||||
guid: 385851b7a8171454a91d96aca929cdbf
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||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
|
|
@ -75,7 +75,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 83f524794eaecca4880784da7886fe49
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||||
spriteID: a3887fe19de6e974c85cb61d3400c452
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||||
vertices: []
|
||||
indices:
|
||||
edges: []
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||||
|
|
@ -1,5 +1,5 @@
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|||
fileFormatVersion: 2
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guid: 68f65977c82b9a0499cfc8fc8443c9ca
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guid: da730810db5bda743b7dc6db9031ea58
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||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
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||||
externalObjects: {}
|
||||
|
|
@ -75,7 +75,7 @@ TextureImporter:
|
|||
outline: []
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||||
physicsShape: []
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||||
bones: []
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||||
spriteID: 284b361bd2cbcc040be81ee33fb65f75
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spriteID: a3cb8619fa0e19143821310d662d1faf
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vertices: []
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indices:
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edges: []
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|
|
@ -0,0 +1,88 @@
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fileFormatVersion: 2
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guid: 39a83619056f1c04fa1d93f5d9d5dc66
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TextureImporter:
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fileIDToRecycleName: {}
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externalObjects: {}
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serializedVersion: 9
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
|
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alphaTestReferenceValue: 0.5
|
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
|
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
|
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textureSettings:
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serializedVersion: 2
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filterMode: -1
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aniso: -1
|
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mipBias: -100
|
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wrapU: 1
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wrapV: 1
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wrapW: 1
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
|
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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platformSettings:
|
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- serializedVersion: 2
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buildTarget: DefaultTexturePlatform
|
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maxTextureSize: 2048
|
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resizeAlgorithm: 0
|
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textureFormat: -1
|
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textureCompression: 1
|
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compressionQuality: 50
|
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
|
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overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 03454f7919db03240be9b3e193ab9340
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -2650,7 +2650,12 @@ EquipTreasureTypeStr = {
|
|||
SkillIconType=
|
||||
{"r_hero_pu_zh",
|
||||
"r_hero_jue_zh",
|
||||
"r_hero_bei_zh"
|
||||
"r_hero_bei_zh",
|
||||
"r_hero_jineng_baohong", --法宝 4
|
||||
"r_hero_jineng_tianjin", --天赋角标 9
|
||||
"r_hero_jineng_tianhong", --天赋角标 10
|
||||
"r_hero_jineng_tianbaijin", --天赋角标(觉醒以后) 11
|
||||
"r_hero_jineng_hun", --神魂角标 8
|
||||
}
|
||||
|
||||
SkillProType=
|
||||
|
|
|
|||
|
|
@ -1109,17 +1109,19 @@ end
|
|||
--根据角色定位Id 获取角色定位图
|
||||
function GetHeroQualityStr(_i)
|
||||
if _i==1 then
|
||||
return "r_hero_putong"
|
||||
return "r_hero_pinzhi_putong"
|
||||
elseif _i==2 then
|
||||
return "r_hero_lianghao"
|
||||
return "r_hero_pinzhi_lianghao"
|
||||
elseif _i==3 then
|
||||
return "r_hero_youxiu"
|
||||
return "r_hero_pinzhi_youxiu"
|
||||
elseif _i==4 then
|
||||
return "r_hero_xiyou"
|
||||
return "r_hero_pinzhi_xiyou"
|
||||
elseif _i==5 then
|
||||
return "r_hero_shishi"
|
||||
return "r_hero_pinzhi_shishi"
|
||||
elseif _i==6 then
|
||||
return "r_hero_chuanshuo"
|
||||
return "r_hero_pinzhi_chuanshuo"
|
||||
elseif _i==7 then
|
||||
return "r_hero_pinzhi_shenhua"
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -55,6 +55,9 @@ function RoleInfoLayout:InitComponent()
|
|||
|
||||
this.lvRoot = Util.GetGameObject(self.gameObject,"content/lv")
|
||||
this.lv = Util.GetGameObject(self.gameObject,"content/lv/proValue"):GetComponent("Text")
|
||||
this.pos = Util.GetGameObject(self.gameObject,"content/Pos")
|
||||
this.posImage = Util.GetGameObject(this.pos,"PosImage"):GetComponent("Image")
|
||||
this.posText = Util.GetGameObject(this.pos,"PosText"):GetComponent("Text")
|
||||
this.proList = {}
|
||||
for i = 1,4 do
|
||||
this.proList[i] = {}
|
||||
|
|
@ -70,7 +73,7 @@ function RoleInfoLayout:InitComponent()
|
|||
this.skillGridCanvas = this.skillGrid:GetComponent("Canvas")
|
||||
this.selsectSkillImage=Util.GetGameObject(this.skillGrid,"selsectSkillImage")
|
||||
this.skillList = {}
|
||||
for i = 1,6 do
|
||||
for i = 1,5 do
|
||||
this.skillList[i] = {}
|
||||
this.skillList[i].go = Util.GetGameObject(this.skillGrid,"sBg"..i)
|
||||
this.skillList[i].icon = Util.GetGameObject(this.skillList[i].go,"icon"):GetComponent("Image")
|
||||
|
|
@ -78,6 +81,7 @@ function RoleInfoLayout:InitComponent()
|
|||
this.skillList[i].pro = Util.GetGameObject(this.skillList[i].go,"pro"):GetComponent("Image")
|
||||
this.skillList[i].proText = Util.GetGameObject(this.skillList[i].pro.gameObject,"Text"):GetComponent("Text")
|
||||
this.skillList[i].skillName = Util.GetGameObject(this.skillList[i].go,"skillName"):GetComponent("Text")
|
||||
this.skillList[i].skillIma = Util.GetGameObject(this.skillList[i].go,"image")
|
||||
this.skillList[i].frame = Util.GetGameObject(this.skillList[i].go,"frame"):GetComponent("Image")
|
||||
end
|
||||
this.line1 = Util.GetGameObject(this.skillGrid,"line1")
|
||||
|
|
@ -112,6 +116,7 @@ function RoleInfoLayout:InitComponent()
|
|||
lvUpShowProList[i]=Util.GetGameObject(this.lvUpGo.transform,"proPreParent/proPre"..i)
|
||||
end
|
||||
lvUpShowProList[5]:SetActive(false)
|
||||
|
||||
end
|
||||
|
||||
function RoleInfoLayout:OnPointerUp(Pointgo,data)--抬起
|
||||
|
|
@ -248,7 +253,9 @@ function this:UpdateHeroInfoData()
|
|||
this.lv.text= curHeroData.lv.."/"..curLvEnd
|
||||
end
|
||||
ForceRebuildLayout(this.lvRoot.transform)
|
||||
|
||||
this.posImage.sprite =this.spLoader:LoadSprite(curHeroData.professionIcon)
|
||||
this.posImage.sprite=this.spLoader:LoadSprite(GetHeroPosStr(curHeroData.heroConfig.Profession))
|
||||
this.posText.text=GetLanguageStrById(curHeroData.heroConfig.HeroLocation)
|
||||
--技能点击特殊处理
|
||||
this.selsectSkillImage:SetActive(false)
|
||||
this.UpdateHeroUpStarProUpSkillShow()
|
||||
|
|
@ -259,7 +266,7 @@ function this:ProShow(go,allAddProVal,HeroProType,nextallAddProVal)
|
|||
go.value.text = allAddProVal[HeroProType]
|
||||
end
|
||||
|
||||
function this.GetSkillsData()
|
||||
function this.GetSkillsDataOld()
|
||||
local skillList = {}
|
||||
local skillIdList = {}
|
||||
|
||||
|
|
@ -333,7 +340,6 @@ function this.GetSkillsData()
|
|||
end
|
||||
return skillList
|
||||
end
|
||||
|
||||
function this.GetAwakenSkill()
|
||||
local starIdlist = {}
|
||||
local skillIdList = {}
|
||||
|
|
@ -363,6 +369,122 @@ function this.GetAwakenSkill()
|
|||
return skillList
|
||||
end
|
||||
|
||||
function this.GetSkillsData()
|
||||
local skillList = {}
|
||||
local skillIdList = {}
|
||||
|
||||
if curHeroData.heroConfig.OpenSkillRules then
|
||||
for i = 1, #curHeroData.heroConfig.OpenSkillRules do
|
||||
if not skillIdList[curHeroData.heroConfig.OpenSkillRules[i][2]] then
|
||||
local heroSkill = {}
|
||||
heroSkill.skillId = curHeroData.heroConfig.OpenSkillRules[i][2]
|
||||
heroSkill.skillConfig = skillConfig[heroSkill.skillId]
|
||||
heroSkill.Type = heroSkill.skillConfig.Type --角标
|
||||
heroSkill.Skilltips = heroSkill.skillConfig.Skilltips --右角标
|
||||
heroSkill.Name = nil
|
||||
heroSkill.Icon = GetResourcePath(heroSkill.skillConfig.Icon) --图标
|
||||
if curHeroData.star >= curHeroData.heroConfig.OpenSkillRules[i][1] then
|
||||
heroSkill.state = 1 --是否置灰 -1不显示 0置灰 1显示不置灰
|
||||
else
|
||||
heroSkill.state = 0
|
||||
end
|
||||
heroSkill.quality = 0 --是否白金背景框
|
||||
skillIdList[curHeroData.heroConfig.OpenSkillRules[i][2]] = curHeroData.heroConfig.OpenSkillRules[i][2]
|
||||
table.insert(skillList, heroSkill)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local heroSkill = {}
|
||||
if curHeroData.heroConfig.EquipTalismana and #curHeroData.heroConfig.EquipTalismana > 1 then
|
||||
local dowerAllData = ConfigManager.GetAllConfigsDataByKey(ConfigName.EquipTalismana,"TalismanaId",curHeroData.heroConfig.EquipTalismana[2])
|
||||
for i = 1,#dowerAllData do
|
||||
if dowerAllData[i].OpenSkillRules and dowerAllData[i].Level==25 then --特性显示
|
||||
heroSkill.skillId = dowerAllData[i].OpenSkillRules[1]
|
||||
heroSkill.skillConfig = passiveSkillConfig[heroSkill.skillId]
|
||||
heroSkill.Type = 4
|
||||
heroSkill.Skilltips = nil
|
||||
heroSkill.Name = nil
|
||||
heroSkill.Icon = GetResourcePath(heroSkill.skillConfig.Icon)
|
||||
local curLv = HeroManager.GetTalismanLv(curHeroData.dynamicId)
|
||||
if curLv >= dowerAllData[i].Level then
|
||||
heroSkill.state = 1
|
||||
else
|
||||
heroSkill.state = 0
|
||||
end
|
||||
heroSkill.quality = 0
|
||||
table.insert(skillList, heroSkill)
|
||||
end
|
||||
end
|
||||
else
|
||||
heroSkill.state = -1
|
||||
end
|
||||
|
||||
--天赋
|
||||
local heroSkill = {}
|
||||
heroSkill.skillId = 0
|
||||
heroSkill.skillConfig = nil
|
||||
|
||||
heroSkill.Skilltips = nil
|
||||
|
||||
local OpenPassiveSkillRules = curHeroData.star == HeroManager.awakeNextStarIndex and curHeroData.heroConfig.Awaken or curHeroData.heroConfig.OpenPassiveSkillRules
|
||||
if OpenPassiveSkillRules then
|
||||
local openlists,compoundOpenNum,compoundNum,allUpStarOpenData = HeroManager.GetAllPassiveSkillIds(curHeroData.heroConfig,curHeroData.breakId,curHeroData.upStarId)
|
||||
heroSkill.Name = #openlists - compoundOpenNum .."/"..#OpenPassiveSkillRules - compoundNum
|
||||
heroSkill.state = 1
|
||||
if curHeroData.star < 10 then
|
||||
heroSkill.Icon = "r_tongyong_feisheng_icon" --9星以下
|
||||
heroSkill.Type = 5
|
||||
heroSkill.quality = 0
|
||||
elseif curHeroData.star == 10 then
|
||||
heroSkill.Icon = "r_tongyong_tianfu_icon" --10星
|
||||
heroSkill.Type = 6
|
||||
heroSkill.quality = 0
|
||||
elseif curHeroData.star == 11 then
|
||||
heroSkill.Icon = "r_tongyong_tianfu_icon" --觉醒
|
||||
heroSkill.Type = 7
|
||||
heroSkill.quality = 1
|
||||
elseif curHeroData.star == 12 then
|
||||
heroSkill.Icon = "r_tongyong_feisheng_icon1" --飞升一
|
||||
heroSkill.Type = 7
|
||||
heroSkill.quality = 1
|
||||
elseif curHeroData.star == 13 then
|
||||
heroSkill.Icon = "r_tongyong_feisheng_icon2" --飞升二
|
||||
heroSkill.Type = 7
|
||||
heroSkill.quality = 1
|
||||
elseif curHeroData.star > 13 then
|
||||
heroSkill.Icon = "r_tongyong_feisheng_icon3" --飞升三
|
||||
heroSkill.Type = 7
|
||||
heroSkill.quality = 1
|
||||
end
|
||||
table.insert(skillList, heroSkill)
|
||||
else
|
||||
heroSkill.state = -1
|
||||
end
|
||||
|
||||
--神魂
|
||||
local heroSkill = {}
|
||||
heroSkill.skillId = 0
|
||||
heroSkill.skillConfig = nil
|
||||
heroSkill.Type = 8
|
||||
heroSkill.Skilltips = nil
|
||||
heroSkill.Name = nil
|
||||
heroSkill.Icon = "r_tongyong_shenhun_icon"
|
||||
if curHeroData.star < 11 or curHeroData.heroConfig.IsSoulOpen == 0 then
|
||||
heroSkill.state = -1
|
||||
else
|
||||
if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.shenhun) then
|
||||
heroSkill.state = 0
|
||||
heroSkill.Name = ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.shenhun)
|
||||
else
|
||||
heroSkill.state = 1
|
||||
end
|
||||
heroSkill.quality = 0
|
||||
table.insert(skillList, heroSkill)
|
||||
end
|
||||
return skillList
|
||||
end
|
||||
|
||||
function this.SetSelectSkillImage(parent)
|
||||
this.selsectSkillImage:SetActive(true)
|
||||
this.selsectSkillImage.transform:SetParent(parent.transform)
|
||||
|
|
@ -371,7 +493,7 @@ function this.SetSelectSkillImage(parent)
|
|||
end
|
||||
|
||||
--单个技能显示
|
||||
function this.UpdateHeroUpStarProUpSkillShow(skillGridGO,skillTabs,passiveSkills)
|
||||
function this.UpdateHeroUpStarProUpSkillShowOld(skillGridGO,skillTabs,passiveSkills)
|
||||
this.skillGridCanvas.sortingOrder = this.sortingOrder + 1
|
||||
this.skillData = this.GetSkillsData()
|
||||
for i = 1,math.max(#this.skillList,#this.skillData) do
|
||||
|
|
@ -434,6 +556,85 @@ function this.UpdateHeroUpStarProUpSkillShow(skillGridGO,skillTabs,passiveSkills
|
|||
end
|
||||
end
|
||||
|
||||
--单个技能显示
|
||||
function this.UpdateHeroUpStarProUpSkillShow(skillGridGO,skillTabs,passiveSkills)
|
||||
this.skillGridCanvas.sortingOrder = this.sortingOrder + 1
|
||||
this.skillData = this.GetSkillsData()
|
||||
for i = 1,math.max(#this.skillList,#this.skillData) do
|
||||
this.skillList[i].icon.gameObject:GetComponent("Button").onClick:RemoveAllListeners()
|
||||
if not this.skillData[i] then
|
||||
this.skillList[i].go.gameObject:SetActive(false)
|
||||
elseif this.skillData[i].state == -1 then
|
||||
this.skillList[i].go.gameObject:SetActive(false)
|
||||
else
|
||||
this.skillList[i].go.gameObject:SetActive(true)
|
||||
if this.skillData[i].quality == 0 then
|
||||
this.skillList[i].frame.gameObject:SetActive(false)
|
||||
else
|
||||
this.skillList[i].frame.gameObject:SetActive(true)
|
||||
end
|
||||
this.skillList[i].pos.sprite=this.spLoader:LoadSprite(SkillIconType[this.skillData[i].Type])--被动技
|
||||
if this.skillData[i].Skilltips and this.skillData[i].Skilltips > 0 then
|
||||
if this.skillData[i].Skilltips == 6 then
|
||||
this.skillList[i].pro.sprite=this.spLoader:LoadSprite("r_hero_lvdi")--被动技
|
||||
else
|
||||
this.skillList[i].pro.sprite=this.spLoader:LoadSprite("r_hero_hongdi")--被动技
|
||||
end
|
||||
this.skillList[i].pro.gameObject:SetActive(true)
|
||||
this.skillList[i].proText.text=SkillProType[this.skillData[i].Skilltips]
|
||||
else
|
||||
this.skillList[i].pro.gameObject:SetActive(false)
|
||||
end
|
||||
this.skillList[i].icon.sprite=this.spLoader:LoadSprite(this.skillData[i].Icon)--被动技
|
||||
if this.skillData[i].Name then
|
||||
this.skillList[i].skillName.text = this.skillData[i].Name
|
||||
this.skillList[i].skillIma.gameObject:SetActive(true)
|
||||
else
|
||||
this.skillList[i].skillName.text = ""
|
||||
this.skillList[i].skillIma.gameObject:SetActive(false)
|
||||
end
|
||||
if this.skillData[i].state == 0 then
|
||||
Util.SetGray(this.skillList[i].go,true)
|
||||
else
|
||||
Util.SetGray(this.skillList[i].go,false)
|
||||
end
|
||||
|
||||
Util.AddOnceClick(this.skillList[i].icon.gameObject, function()
|
||||
this.SetSelectSkillImage(this.skillList[i].icon.gameObject)
|
||||
if this.skillData[i].Type < 5 then
|
||||
local maxLv= HeroManager.GetHeroSkillMaxLevel(curHeroData.heroConfig.Id,this.skillData[i].Type)
|
||||
this.skillPanel = UIManager.OpenPanel(UIName.SkillInfoPopup,this.skillData[i],1,10,maxLv,i,nil,GodSoulManager.GetGodSoulLv(curHeroData.dynamicId))
|
||||
this.skillGridCanvas.sortingOrder = this.skillPanel.sortingOrder + 1
|
||||
else
|
||||
if this.skillPanel then
|
||||
UIManager.ClosePanel(UIName.SkillInfoPopup)
|
||||
end
|
||||
if this.skillData[i].Type > 4 and this.skillData[i].Type < 8 then
|
||||
UIManager.OpenPanel(UIName.RoleTalentPopup,curHeroData.heroConfig,curHeroData.breakId,curHeroData.upStarId)
|
||||
elseif this.skillData[i].Type == 8 then
|
||||
if this.skillData[i].state == 0 then
|
||||
UIManager.OpenPanel(UIName.RoleGodSoulLayout,curHeroData.heroConfig,11)
|
||||
else
|
||||
UIManager.OpenPanel(UIName.RoleGodSoulLayout,curHeroData)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
LogGreen("#this.skillData:"..#this.skillData)
|
||||
if #this.skillData > 2 then
|
||||
this.line1.gameObject:SetActive(true)
|
||||
else
|
||||
this.line1.gameObject:SetActive(false)
|
||||
end
|
||||
if #this.skillData > 4 then
|
||||
this.line2.gameObject:SetActive(true)
|
||||
else
|
||||
this.line2.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
|
||||
--更新英雄升级 和 突破 的材料显示
|
||||
function this:UpdateHeroUpLvAndBreakMaterialShow()
|
||||
if isHeroUpTuPo and upTuPoRankUpConfig and curHeroData.lv == upTuPoRankUpConfig.LimitLevel then
|
||||
|
|
@ -526,7 +727,7 @@ function this:UpdateHeroUpLvAndBreakData()
|
|||
this.tipUpLv.gameObject:SetActive(true)
|
||||
this.itemGrid.gameObject:SetActive(false)
|
||||
this.upLvBtnText.text=Language[11805]
|
||||
this.upLvBtnImage.sprite = this.spLoader:LoadSprite("r_hero_button_001")--r_chouka_button_004
|
||||
--this.upLvBtnImage.sprite = this.spLoader:LoadSprite("r_hero_button_001")--r_chouka_button_004
|
||||
_isClicked = false
|
||||
_isReqLvUp = false
|
||||
else
|
||||
|
|
@ -534,10 +735,10 @@ function this:UpdateHeroUpLvAndBreakData()
|
|||
this.tipUpLv.gameObject:SetActive(false)
|
||||
if isHeroUpTuPo and upTuPoRankUpConfig and curHeroData.lv == upTuPoRankUpConfig.LimitLevel then
|
||||
this.upLvBtnText.text=Language[11805]
|
||||
this.upLvBtnImage.sprite = this.spLoader:LoadSprite("r_hero_button_001")--r_chouka_button_004
|
||||
--this.upLvBtnImage.sprite = this.spLoader:LoadSprite("r_hero_button_001")--r_chouka_button_004
|
||||
else
|
||||
this.upLvBtnText.text=Language[11063]
|
||||
this.upLvBtnImage.sprite = this.spLoader:LoadSprite("r_hero_button_002")
|
||||
--this.upLvBtnImage.sprite = this.spLoader:LoadSprite("r_hero_button_002")
|
||||
end
|
||||
if isHeroUpStar and upStarRankUpConfig and curTuPoRankUpConfig and curTuPoRankUpConfig.JudgeClass==1 and curHeroData.lv >= curTuPoRankUpConfig.OpenLevel then--当前突破全部完成
|
||||
if curStarRankUpConfig then--进阶过处理
|
||||
|
|
|
|||
|
|
@ -80,9 +80,6 @@ function RoleInfoPanel:InitComponent()
|
|||
this.unlockImage=Util.GetGameObject(this.lockBtn.transform,"unlock")
|
||||
this.unlockImage:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_tongyong_jiesuo_zh")
|
||||
this.pos = Util.GetGameObject(this.roleInfoRoot,"Pos")
|
||||
this.posBgImage = this.pos:GetComponent("Image")
|
||||
this.posImage = Util.GetGameObject(this.roleInfoRoot,"PosImage"):GetComponent("Image")
|
||||
this.posText = Util.GetGameObject(this.roleInfoRoot,"PosText"):GetComponent("Text")
|
||||
this.posQuality = Util.GetGameObject(this.roleInfoRoot,"quality"):GetComponent("Image")
|
||||
this.RecallBtn=Util.GetGameObject(this.roleInfoRoot,"RecallBtn")--角色归元按钮
|
||||
this.RecallBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_fabao_guiyuan_zh")
|
||||
|
|
@ -106,14 +103,6 @@ function RoleInfoPanel:InitComponent()
|
|||
this.imprintBtn=Util.GetGameObject(self.transform,"leftGrid/imprintBtn")
|
||||
this.imprintBtnIcon=Util.GetGameObject(this.imprintBtn,"icon"):GetComponent("Image")
|
||||
this.imprintImg=Util.GetGameObject(this.imprintBtn,"Image"):GetComponent("Image")
|
||||
this.godSoulBtn=Util.GetGameObject(self.transform,"leftGrid/godSoulBtn")
|
||||
this.godSoulBtnIcon=Util.GetGameObject(this.godSoulBtn,"icon"):GetComponent("Image")
|
||||
this.godSoulBtnRed=Util.GetGameObject(this.godSoulBtn,"redPoint"):GetComponent("Image")
|
||||
this.talentBtn=Util.GetGameObject(self.transform,"leftGrid/talentBtn")
|
||||
this.talentBtnIcon=Util.GetGameObject(this.talentBtn,"icon"):GetComponent("Image")
|
||||
this.talentProgress=Util.GetGameObject(this.talentBtn,"progress"):GetComponent("Text")
|
||||
this.talentTipStr=Util.GetGameObject(this.talentBtn,"tipStr"):GetComponent("Text")
|
||||
this.talentTipStrGo=Util.GetGameObject(this.talentBtn,"tipStr")
|
||||
|
||||
this.PageList = {}
|
||||
|
||||
|
|
@ -233,12 +222,7 @@ function RoleInfoPanel:BindEvent()
|
|||
Util.AddClick(this.lockBtn,function()
|
||||
this:HeroLockEvent()
|
||||
end)
|
||||
Util.AddClick(this.talentBtn,function()
|
||||
UIManager.OpenPanel(UIName.RoleTalentPopup,curHeroData.heroConfig,curHeroData.breakId,curHeroData.upStarId)
|
||||
end)
|
||||
Util.AddClick(this.godSoulBtn,function()
|
||||
UIManager.OpenPanel(UIName.RoleGodSoulLayout,curHeroData)
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
|
|
@ -592,10 +576,7 @@ function this:SetSelectBtn(index)
|
|||
this.selectBtn.transform.localPosition=Vector3.zero
|
||||
this.selectBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
|
||||
Util.GetGameObject(this.selectBtn.transform, "Text"):GetComponent("Text").text = GetCurLanguage() == 0 and tabs[index].title or "<size=45>"..tabs[index].title.."</size>"--tabs[index].title--
|
||||
this.talentTipStrGo:SetActive(false)
|
||||
if index == RoleInfoPanelIndex.jinjie then
|
||||
this.talentTipStrGo:SetActive(true)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- tab改变事件
|
||||
|
|
@ -717,15 +698,9 @@ function this:UpdateHeroInfoData()
|
|||
this.starGrid:SetActive(false)
|
||||
this.starGrid:SetActive(true)
|
||||
------------------------------------------
|
||||
this.posImage.sprite =this.spLoader:LoadSprite(curHeroData.professionIcon)
|
||||
this.heroName.text = curHeroData.name
|
||||
this.profession.sprite =this.spLoader:LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
|
||||
--定位描述相关
|
||||
this.posBgImage.sprite=this.spLoader:LoadSprite(GetHeroPosBgStr(curHeroData.heroConfig.Profession))
|
||||
this.posImage.sprite=this.spLoader:LoadSprite(GetHeroPosStr(curHeroData.heroConfig.Profession))
|
||||
this.profession.sprite =this.spLoader:LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
|
||||
this.posQuality.sprite=this.spLoader:LoadSprite(GetHeroQualityStr(curHeroData.heroConfig.Natural))
|
||||
this.posText.text=GetLanguageStrById(curHeroData.heroConfig.HeroLocation)
|
||||
SetTextVerTial(this.posText.gameObject,Vector3.New(64,21,0),"MiddleLeft")
|
||||
this.unlockImage:SetActive(curHeroData.lockState == 0)
|
||||
this.lockImage:SetActive(curHeroData.lockState == 1)
|
||||
--魂印
|
||||
|
|
@ -735,20 +710,7 @@ function this:UpdateHeroInfoData()
|
|||
if not soulPrintIsOpen then
|
||||
Util.GetGameObject(this.soulPrintBtn, "lock/Text"):GetComponent("Text").text= NumToSimplenessFont[EquipSignUnlock[2][2]]..Language[10535]
|
||||
end
|
||||
--天赋
|
||||
this.talentBtn:SetActive(curHeroData.heroConfig.OpenPassiveSkillRules ~= nil)
|
||||
local talentBtnImage = curHeroData.star == HeroManager.awakeNextStarIndex and "r_hero_tianfu2_zh" or "r_hero_tianfu1_zh"
|
||||
this.talentBtnIcon.sprite = this.spLoader:LoadSprite(talentBtnImage)
|
||||
local OpenPassiveSkillRules = curHeroData.star == HeroManager.awakeNextStarIndex and curHeroData.heroConfig.Awaken or curHeroData.heroConfig.OpenPassiveSkillRules
|
||||
if OpenPassiveSkillRules then
|
||||
local openlists,compoundOpenNum,compoundNum,allUpStarOpenData = HeroManager.GetAllPassiveSkillIds(curHeroData.heroConfig,curHeroData.breakId,curHeroData.upStarId)
|
||||
this.talentProgress.text = #openlists - compoundOpenNum .."/"..#OpenPassiveSkillRules - compoundNum
|
||||
if allUpStarOpenData[curHeroData.star + 1] then
|
||||
this.talentTipStr.text = Language[11818].. NumToSimplenessFont[curHeroData.star + 1] ..Language[11819]
|
||||
else
|
||||
this.talentTipStr.text = ""
|
||||
end
|
||||
end
|
||||
|
||||
local WarPower = 0
|
||||
if isUpZhen then
|
||||
WarPower = HeroPowerManager.GetHeroPower(curHeroData.dynamicId, FormationTypeDef.FORMATION_NORMAL)
|
||||
|
|
@ -770,9 +732,6 @@ function this:UpdateHeroInfoData()
|
|||
end
|
||||
ForceRebuildLayout(this.starGrid.transform)
|
||||
|
||||
this.godSoulBtn.gameObject:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.shenhun) and curHeroData.heroConfig.IsSoulOpen == 1 and curHeroData.star > 10)
|
||||
local upStarRedPointState = GodSoulManager.CheckRedPointGodSoul(curHeroData)
|
||||
this.godSoulBtnRed.gameObject:SetActive(upStarRedPointState)
|
||||
this.reStarBtn.gameObject:SetActive(curHeroData.star > 5 and curHeroData.star < 10)
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -150,7 +150,6 @@ function RoleUpStarLayout:UpdateHeroUpStarData()
|
|||
if curUpStarData and #curUpStarData>0 then
|
||||
this.upStar:SetActive(true)
|
||||
this.noUpStarText:SetActive(false)
|
||||
parent.talentTipStrGo:SetActive(true)
|
||||
upStarConsumeMaterial={}
|
||||
upStarMaterialIsAll = {}
|
||||
upStarPreList = {}
|
||||
|
|
@ -212,7 +211,6 @@ function RoleUpStarLayout:UpdateHeroUpStarData()
|
|||
else
|
||||
this.upStar:SetActive(false)
|
||||
this.noUpStarText:SetActive(true)
|
||||
parent.talentTipStrGo:SetActive(false)
|
||||
end
|
||||
self:AutoSelectUpStarHeroList(curUpStarData)
|
||||
end
|
||||
|
|
|
|||