diff --git a/Assets/ManagedResources/~Lua/Modules/Pokemon/PokemonMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Pokemon/PokemonMainPanel.lua index 2ec128aa3b..9d4fc0ac04 100644 --- a/Assets/ManagedResources/~Lua/Modules/Pokemon/PokemonMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Pokemon/PokemonMainPanel.lua @@ -27,6 +27,8 @@ function PokemonMainPanel:InitComponent() this.btnShop = Util.GetGameObject(self.transform, "btnEndRoot/btnShop") Util.GetGameObject(this.btnShop, "redPoint"):SetActive(false) this.btnInfo = Util.GetGameObject(self.transform, "btnEndRoot/btnInfo") + --屏蔽御兽斋入口显示 + this.btnInfo:SetActive(false) this.btnInfoRed = Util.GetGameObject(this.btnInfo, "redPoint") this.btnWarAddPro = Util.GetGameObject(self.transform, "btnEndRoot/btnWarAddPro") Util.GetGameObject(this.btnWarAddPro, "redPoint"):SetActive(false) diff --git a/Assets/ManagedResources/~Lua/Modules/Pokemon/PokemonManager.lua b/Assets/ManagedResources/~Lua/Modules/Pokemon/PokemonManager.lua index 7daf137f19..0b50e2d39b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Pokemon/PokemonManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Pokemon/PokemonManager.lua @@ -538,25 +538,27 @@ end --免费抽卡次数 function this.RefreshPokemonRecruitRedPoint() - local isOpen = ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.POKEMON) - if not isOpen then - return false - end - --获取免费次数 - local currLottery= ConfigManager.GetConfigData(ConfigName.LotterySetting,RecruitType.LingShowSingle) - local freeTimesId=currLottery.FreeTimes - local freeTime = 0 - if freeTimesId>0 then - freeTime= PrivilegeManager.GetPrivilegeRemainValue(freeTimesId) - end - local isFree = freeTime and freeTime >= 1 - if isFree then - -- LogPink("免费抽卡次数true") - return true - else - -- LogPink("免费抽卡次数false") - return false - end + --屏蔽御兽斋红点 + -- local isOpen = ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.POKEMON) + -- if not isOpen then + -- return false + -- end + -- --获取免费次数 + -- local currLottery= ConfigManager.GetConfigData(ConfigName.LotterySetting,RecruitType.LingShowSingle) + -- local freeTimesId=currLottery.FreeTimes + -- local freeTime = 0 + -- if freeTimesId>0 then + -- freeTime= PrivilegeManager.GetPrivilegeRemainValue(freeTimesId) + -- end + -- local isFree = freeTime and freeTime >= 1 + -- if isFree then + -- -- LogPink("免费抽卡次数true") + -- return true + -- else + -- -- LogPink("免费抽卡次数false") + -- return false + -- end + return false end function this.PokemonChipRefresh() CheckRedPointStatus(RedPointType.Pokemon_ChipCompound)