适配问题

xiyou_yueNanZhengshi
zhangjiannan 2024-10-30 15:44:26 +08:00
parent ba6d14ea53
commit e59e4199e4
15 changed files with 106 additions and 118 deletions

View File

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View File

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View File

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View File

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View File

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@ -99,7 +99,7 @@ function TrainBuildLvUpPanel:OnShow()
local nextData = HomeLandLevel[curData.Id + 1]
local str = string.split(costOneSec, "#")
this.curName.text = string.format(Language[11131], data.dataMain.Name, curData.level)
this.curName.text = string.format(Language[11131], GetLanguageStrById(data.dataMain.Name), curData.level)
this.nextName.text = string.format(Language[11132], nextData.level)
this.Obtain:SetActive(false)
@ -122,7 +122,8 @@ function TrainBuildLvUpPanel:OnShow()
if curData.Rule and #curData.Rule > 0 and type(curData.Rule[1]) ~= "userdata" then
this.cost2:SetActive(true)
local color = TrainBuildManager.BuildData[curData.Rule[1]].level < curData.Rule[2] and "FF0000" or "A47C31"
this.cost2Num.text = string.format(Language[11133], color, HomeLand[curData.Rule[1]].Name, curData.Rule[2])
this.cost2Num.text = string.format(Language[11133], color, GetLanguageStrById(HomeLand[curData.Rule[1]].Name),
curData.Rule[2])
else
end

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@ -113,8 +113,9 @@ end
function this:OnOpen(_data, _leftTime)
buildData = _data
self.title.text = buildData.dataMain.Name
self.infoTxt.text = buildData.dataMain.Name .. Language[11599] .. buildData.dataSingle.Gain .. Language[11600]
self.title.text = GetLanguageStrById(buildData.dataMain.Name)
self.infoTxt.text = GetLanguageStrById(buildData.dataMain.Name) ..
Language[11599] .. buildData.dataSingle.Gain .. Language[11600]
leftTime = _leftTime
curHeroId = buildData.heroId
--LogError("buildData.dataMain.Id==="..buildData.dataMain.Id)
@ -246,7 +247,7 @@ function this:ShowSingleHero(go, data, index)
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Icon))
Util.GetGameObject(go, "proIcon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(
heroData.PropertyName))
Util.GetGameObject(go, "name"):GetComponent("Text").text = heroData.ReadingName
Util.GetGameObject(go, "name"):GetComponent("Text").text = GetLanguageStrById(heroData.ReadingName)
Util.GetGameObject(go, "choosed/Text"):GetComponent("Text").text = Language[11611]
Util.GetGameObject(go, "lvBg/lv"):GetComponent("Text").text = data.lv
local trainLv = Util.GetGameObject(go, "trainLvBg/Text"):GetComponent("Text")

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@ -90,7 +90,8 @@ function this.UpdateItemInfo(go, _cardId, star)
end
for k, v in pairs(propList) do
local propText = Util.GetGameObject(go, "propLayout/grid/propText" .. index):GetComponent("Text") --propGrid.transform:GetChild(index):GetComponent("Text")
propText.text = PropertyConfig[k].Info .. "+" .. GetPropertyFormatStrOne(PropertyConfig[k].Style, v)
propText.text = GetLanguageStrById(PropertyConfig[k].Info) ..
"+" .. GetPropertyFormatStrOne(PropertyConfig[k].Style, v)
propText.gameObject:SetActive(true)
index = index + 1
end

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@ -126,7 +126,7 @@ function this.UpdateWin()
cardData = IncarnationManager.itemDataList[curCardId]
curStar = cardData.star
curLevel = cardData.level
this.titleText.text = cardData.name
this.titleText.text = GetLanguageStrById(cardData.name)
local propData = IncarnationManager.GetChangeCardProperty(curCardId)
if type == 1 then
--设置等级信息
@ -244,7 +244,8 @@ function this.SetPropInfo(propObj, propData)
local index = 0
for k, v in pairs(propData) do
local propText = propGrid.transform:GetChild(index):GetComponent("Text")
propText.text = PropertyConfig[k].Info .. ":" .. GetPropertyFormatStrOne(PropertyConfig[k].Style, v)
propText.text = GetLanguageStrById(PropertyConfig[k].Info) ..
":" .. GetPropertyFormatStrOne(PropertyConfig[k].Style, v)
index = index + 1
end
end

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@ -234,7 +234,7 @@ function this.ShowSinglePokemonList(go,singleData,liveIndex)
end
SetTextVerTial(nameText,Vector3.New(55.3,-1.58,0))
--SetTextVerTial(nameText,Vector3.New(55.3,-1.58,0))
if GetCurLanguage() == 0 then
Util.GetGameObject(go, "upZhenInfo/lvImage/Text"):GetComponent("Text").text = curData.lv..Language[10065]
else

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@ -171,7 +171,7 @@ function FaLingSingleShowPopup:OnOpen(_parent, _equipData, _openType, _isShowGet
self.parent = _parent --父界面
self.equipData = _equipData --当前装备数据
self.openType =
_openType --0不显示按钮、1背包、2已穿戴显示卸下、3未穿戴显示穿戴、4未穿戴显示替换、5自己或其他人穿戴非装备界面但需要显示套装属性
_openType --0不显示按钮、1背包、2已穿戴显示卸下、3未穿戴显示穿戴、4未穿戴显示替换、5自己或其他人穿戴非装备界面但需要显示套装属性
self.howGet:SetActive(_isShowGet and true or false) --是否显示获取途径
self.btnGrid:SetActive(self.openType ~= 0)
self.curHeroData = _curHeroData --装备了该装备的英雄数据
@ -203,8 +203,7 @@ function FaLingSingleShowPopup:OnShow()
local aaa = equipConfigData.Quantity
self.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_di_" .. aaa)
self.equipQuaText.text = GetQuaStringByEquipQua(equipConfigData.Quantity) --GetStringByEquipQua(equipConfigData.Quantity,GetQuaStringByEquipQua(equipConfigData.Quantity))
self.eqiopName.text = equipConfigData
.Name --GetStringByEquipQua(equipConfigData.Quantity,GetLanguageStrById(equipConfigData.Name))
self.eqiopName.text = GetLanguageStrById(equipConfigData.Name) --GetStringByEquipQua(equipConfigData.Quantity,GetLanguageStrById(equipConfigData.Name))
self.c_ui_qinyan_duan:SetActive(equipConfigData.Quantity == 8)
self.UI_effect_WuCai_Kuang:SetActive(equipConfigData.Quantity == 7)
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(equipConfigData.Quantity))
@ -378,7 +377,7 @@ function FaLingSingleShowPopup:OnShow()
local skillData = {}
skillData.id = lvList[i].ShowSkill[3]
skillData.state = 0
skillData.des = passiveSkillConfig[skillData.id].Desc
skillData.des = GetLanguageStrById(passiveSkillConfig[skillData.id].Desc)
skillData.openLv = lvList[i].Level
local type = lvList[i].ShowSkill[1]
if type == 0 then
@ -396,7 +395,7 @@ function FaLingSingleShowPopup:OnShow()
skillData.state = 1
end
skillData.des = skillData.des ..
"(" .. heroConfig[lvList[i].ShowSkill[2]].ReadingName .. Language[12122] .. ")"
"(" .. GetLanguageStrById(heroConfig[lvList[i].ShowSkill[2]].ReadingName) .. Language[12122] .. ")"
end
table.insert(skillList, skillData)
end

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@ -457,7 +457,7 @@ function SingleRecruitPanel:UpdataPanelData(_heroData)
self.heroName.text = GetLanguageStrById(heroStaticData.ReadingName) --string.format("lv.%s", heroData.lv)
self.posImage.sprite = this.spLoader:LoadSprite(GetHeroPosStr(heroStaticData.Profession))
self.posText.text = GetLanguageStrById(heroStaticData.HeroLocation)
SetTextVerTial(self.posText.gameObject, Vector3.New(63.76, 1.5, 0), "MiddleLeft")
--SetTextVerTial(self.posText.gameObject, Vector3.New(63.76, 1.5, 0), "MiddleLeft")
local d = nil
if recruitType and recruitType[1] == RecruitType.PrayerSingle then
local num = PrivilegeManager.GetPrivilegeRemainValue(wishSettingConfig[1].DiamondMaxTimes)

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@ -139,7 +139,7 @@ function this.OnShowSingleCardData(go, heroData) --isSelect 1选择 2 没选择
local heroId = talismana.HeroID
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, heroId)
if heroConfig then
belongName.text = heroConfig.ReadingName .. Language[12669]
belongName.text = GetLanguageStrById(heroConfig.ReadingName) .. Language[12669]
else
belongName.text = ""
end