【ID1011337】

【优化】车迟斗法抢夺目标 ,玩家积分显示
【ID1011218】
天书秘卷功能图标位置调整
jiaoyangna 2022-03-10 13:45:12 +08:00
parent 0b42597919
commit e5dde41cda
3 changed files with 309 additions and 531 deletions

View File

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View File

@ -119,7 +119,7 @@ function this.SingleInfoDataShow(go,data)
guildName = data.serverName.." "..guildName
end
Util.GetGameObject(go, "infoText/guildName"):GetComponent("Text").text = guildName
Util.GetGameObject(go, "infoText/soreText"):GetComponent("Text").text = data.score
Util.GetGameObject(go, "infoText/soreText"):GetComponent("Text").text = PrintWanNum3(data.score)
--LogError("#data.teamInfo "..#data.teamInfo)
--hadChallenge =6; // 是否已挑战过1表示挑战过2未挑战过。
local curHeroGoList = {}

View File

@ -167,7 +167,7 @@ function this:InitComponent()
--跨服
this.btnJumpServer = Util.GetGameObject(this.gameObject, "scene/layer4/btnJumpServer")
this.btnCompoundHero = Util.GetGameObject(this.gameObject, "scene/layer3/btnCompoundHero")
this.btnTianShuMiJuan = Util.GetGameObject(this.gameObject, "scene/layer6/btnTianShuMiJuan")
this.btnTianShuMiJuan = Util.GetGameObject(self.gameObject,"RightDown/btnTianShuMiJuan")
this.btnXingYunTanBao = Util.GetGameObject(this.gameObject, "bg/btnXingYunTanBao")
this.operateIcon = {
[FUNCTION_OPEN_TYPE.SHOP] = this:AddFuncItem(this.btnShangdian, 50),
@ -179,7 +179,7 @@ function this:InitComponent()
--[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:AddFuncItem(this.btnElementDrawCard, 0),
[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:AddFuncItem(this.btnCompoundHero, 0),--神将合成、置换
[FUNCTION_OPEN_TYPE.POKEMON] = this:AddFuncItem(this.btnPokemon, -1200),--神将合成、置换
[FUNCTION_OPEN_TYPE.tianshumijuan] = this:AddFuncItem(this.btnTianShuMiJuan, -600),
--[FUNCTION_OPEN_TYPE.tianshumijuan] = this:AddFuncItem(this.btnTianShuMiJuan, -600),
[FUNCTION_OPEN_TYPE.LUCKYTURN] = this:AddFuncItem(this.btnXingYunTanBao, 0),--幸运探宝
[FUNCTION_OPEN_TYPE.JumpServer] = this:AddFuncItem(this.btnJumpServer, 0),--跨服
[FUNCTION_OPEN_TYPE.Explore] = this:AddFuncItem(this.btnExplore, 0),--探索
@ -195,7 +195,7 @@ function this:InitComponent()
--[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:InsertNewText(this.btnElementDrawCard),
[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:InsertNewText(this.btnCompoundHero),--神将合成、置换
[FUNCTION_OPEN_TYPE.POKEMON] = this:InsertNewText(this.btnPokemon),--神将合成、置换
[FUNCTION_OPEN_TYPE.tianshumijuan] = this:InsertNewText(this.btnTianShuMiJuan),
--[FUNCTION_OPEN_TYPE.tianshumijuan] = this:InsertNewText(this.btnTianShuMiJuan),
[FUNCTION_OPEN_TYPE.LUCKYTURN] = this:InsertNewText(this.btnXingYunTanBao),--幸运探宝
[FUNCTION_OPEN_TYPE.JumpServer] = this:InsertNewText(this.btnJumpServer),--跨服
}
@ -258,7 +258,7 @@ function this:InitComponent()
this.btnFunHide[FUNCTION_OPEN_TYPE.ALLRANKING] = this.btnRank
this.btnFunHide[FUNCTION_OPEN_TYPE.HongMengZhen] = this.btnHongMeng
this.btnFunHide[FUNCTION_OPEN_TYPE.POKEMON] = this.btnPokemon
this.btnFunHide[FUNCTION_OPEN_TYPE.tianshumijuan] = this.btnTianShuMiJuan
--this.btnFunHide[FUNCTION_OPEN_TYPE.tianshumijuan] = this.btnTianShuMiJuan
this.btnFunHide[FUNCTION_OPEN_TYPE.LUCKYTURN] = this.btnXingYunTanBao
this.animRoot = Util.GetGameObject(self.gameObject, "scene")
@ -668,8 +668,12 @@ function this:BindEvent()
end)
Util.AddClick(this.btnTianShuMiJuan,function()
UIManager.OpenPanel(UIName.TianShuMiJuan,1)
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.tianshumijuan)
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.tianshumijuan) then
UIManager.OpenPanel(UIName.TianShuMiJuan,1)
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.tianshumijuan)
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.tianshumijuan))
end
end)
Util.AddClick(this.btnXingYunTanBao,function()
-- UIManager.OpenPanel(UIName.LuckyTurnTablePanel)
@ -1307,6 +1311,11 @@ function this.InitFuncShow(funcType)
else
Util.SetGray(this.btnExplore,true)
end
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.tianshumijuan) then
Util.SetGray(this.btnTianShuMiJuan,false)
else
Util.SetGray(this.btnTianShuMiJuan,true)
end
--(百宝斋,点将台,锻器阁,化虚坛,竞技场,四元阵,灵兽山,送神祠,万象境)
if funcType then
if funcType ~= FUNCTION_OPEN_TYPE.Explore then