gm修改器修改
parent
2d35f6f270
commit
e6273954b4
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CanvasRenderer:
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m_AnchorMax: {x: 0.5, y: 0.5}
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CanvasRenderer:
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@ -1110,7 +1110,7 @@ MonoBehaviour:
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m_FillCenter: 1
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m_FillMethod: 4
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@ -142,7 +142,7 @@ function this.TabBtnOnClick(btn,config)
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local dataList={}
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local aa=config.Unlock[1]
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local isOpen,tip=CheckGMIsOpen(aa[1],aa[2])
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if isOpen then
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--if isOpen then
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this.hint.gameObject:SetActive(false)
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this.scroll:SetActive(true)
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for k, v in ConfigPairs(GMMaster) do
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@ -151,26 +151,35 @@ function this.TabBtnOnClick(btn,config)
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end
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end
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this.scrollView:SetData(dataList,function(index, rewardItem)
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this:SingleTask(rewardItem, dataList[index])
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this:SingleTask(rewardItem, dataList[index],isOpen,tip)
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end,not false,not false)
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else
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this.hint.gameObject:SetActive(true)
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this.hint.text=tip
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this.scroll:SetActive(false)
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end
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-- else
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-- this.hint.gameObject:SetActive(true)
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-- this.hint.text=tip
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-- this.scroll:SetActive(false)
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-- end
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end
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function GMChangePanel:SingleTask(go,data)
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function GMChangePanel:SingleTask(go,data,isOpen,tip)
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local name=Util.GetGameObject(go, "name"):GetComponent("Text")
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local num=Util.GetGameObject(go, "num"):GetComponent("Text")
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local itemDes=Util.GetGameObject(go, "item"):GetComponent("Text")
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local btn=Util.GetGameObject(go, "btn")
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local btnTxt=Util.GetGameObject(go, "btn/Text"):GetComponent("Text")
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local priceTxt=Util.GetGameObject(go, "price"):GetComponent("Text")
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local limitTxt=Util.GetGameObject(go, "limit"):GetComponent("Text")
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local recharge=rechargeCommodityConfig[data.PackID]
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local scale=1
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btn:SetActive(true)
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limitTxt.gameObject:SetActive(false)
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priceTxt.gameObject:SetActive(true)
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if data.PackID~=0 and recharge then
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name.text=recharge.Name
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priceTxt.gameObject:SetActive(isOpen)
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limitTxt.gameObject:SetActive(not isOpen)
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btn:SetActive(isOpen)
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limitTxt.text=tip
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--LogError("type=="..recharge.Type.." id=="..recharge.Id)
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local leftBuyTime=OperatingManager.GetLeftBuyTime(recharge.Type,recharge.Id)
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if leftBuyTime==-1 then
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@ -180,9 +189,17 @@ function GMChangePanel:SingleTask(go,data)
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end
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btn:GetComponent("Button").interactable = leftBuyTime==-1 or leftBuyTime>0
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Util.SetGray(btn,leftBuyTime==0)
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btnTxt.text="兑换"
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if data.Type==7 or data.Type==8 then
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btnTxt.text="前往"
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else
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btnTxt.text="兑换"
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end
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priceTxt.gameObject:SetActive(true)
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priceTxt.text=data.Price[1][2].."元"
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else
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name.text=data.Name
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priceTxt.gameObject:SetActive(false)
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btn:GetComponent("Button").interactable = true
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Util.SetGray(btn,false)
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if data.Id==45 then
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@ -229,6 +246,10 @@ function GMChangePanel:SingleTask(go,data)
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end
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return
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else
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if data.Type==7 or data.Type==8 then
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JumpManager.GoJump(data.Jump)
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return
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end
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local sureFunc=function()
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NetManager.SendGmBuyGoodRequest(data.PackID,function()
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if data.Jump~=0 then
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