From e63200f4a25b9241b1fb6234b85065b85f5e16e3 Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Fri, 28 May 2021 16:26:12 +0800 Subject: [PATCH] =?UTF-8?q?=E9=A2=84=E8=AE=BE=E4=BF=AE=E6=94=B9=E6=8F=90?= =?UTF-8?q?=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/Modules/Map/MapPanel.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Map/MapPanel.lua b/Assets/ManagedResources/~Lua/Modules/Map/MapPanel.lua index 6cde41ab12..37b17a088e 100644 --- a/Assets/ManagedResources/~Lua/Modules/Map/MapPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Map/MapPanel.lua @@ -55,6 +55,7 @@ function this:InitComponent() this.selectHeroTip = Util.GetGameObject(this.selectHero, "tip") this.heroPre = Util.GetGameObject(this.centerDown,"selectHero/pre") this.heroGrid = Util.GetGameObject(this.centerDown,"selectHero/grid") + this.heroGridtip1 = Util.GetGameObject(this.centerDown,"selectHero/tip1") this.enemyInfo = Util.GetGameObject(this.centerDown,"enemyInfo") this.propList = Util.GetGameObject(this.centerDown,"bufflist") this.propBox = Util.GetGameObject(this.propList, "box") @@ -254,7 +255,7 @@ function this:SetActiveGameObj() this.endLessTreasure.gameObject:SetActive(not isShow) this.TargetRoot.gameObject:SetActive(not isShow) this.leftDown.gameObject:SetActive(isShow) - + this.heroGridtip1.gameObject:SetActive(not isShow) this.btnAchive.gameObject:SetActive(false) this.btnXingYao.gameObject:SetActive(isShow) this.btnBomb.gameObject:SetActive(isShow)