预设修改提交
parent
9e6c8248df
commit
e63200f4a2
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@ -55,6 +55,7 @@ function this:InitComponent()
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this.selectHeroTip = Util.GetGameObject(this.selectHero, "tip")
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this.selectHeroTip = Util.GetGameObject(this.selectHero, "tip")
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this.heroPre = Util.GetGameObject(this.centerDown,"selectHero/pre")
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this.heroPre = Util.GetGameObject(this.centerDown,"selectHero/pre")
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this.heroGrid = Util.GetGameObject(this.centerDown,"selectHero/grid")
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this.heroGrid = Util.GetGameObject(this.centerDown,"selectHero/grid")
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this.heroGridtip1 = Util.GetGameObject(this.centerDown,"selectHero/tip1")
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this.enemyInfo = Util.GetGameObject(this.centerDown,"enemyInfo")
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this.enemyInfo = Util.GetGameObject(this.centerDown,"enemyInfo")
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this.propList = Util.GetGameObject(this.centerDown,"bufflist")
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this.propList = Util.GetGameObject(this.centerDown,"bufflist")
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this.propBox = Util.GetGameObject(this.propList, "box")
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this.propBox = Util.GetGameObject(this.propList, "box")
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@ -254,7 +255,7 @@ function this:SetActiveGameObj()
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this.endLessTreasure.gameObject:SetActive(not isShow)
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this.endLessTreasure.gameObject:SetActive(not isShow)
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this.TargetRoot.gameObject:SetActive(not isShow)
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this.TargetRoot.gameObject:SetActive(not isShow)
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this.leftDown.gameObject:SetActive(isShow)
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this.leftDown.gameObject:SetActive(isShow)
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this.heroGridtip1.gameObject:SetActive(not isShow)
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this.btnAchive.gameObject:SetActive(false)
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this.btnAchive.gameObject:SetActive(false)
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this.btnXingYao.gameObject:SetActive(isShow)
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this.btnXingYao.gameObject:SetActive(isShow)
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this.btnBomb.gameObject:SetActive(isShow)
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this.btnBomb.gameObject:SetActive(isShow)
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