预设修改提交

dev_chengFeng
jiaoyangna 2021-05-28 16:26:12 +08:00
parent 9e6c8248df
commit e63200f4a2
1 changed files with 2 additions and 1 deletions

View File

@ -55,6 +55,7 @@ function this:InitComponent()
this.selectHeroTip = Util.GetGameObject(this.selectHero, "tip") this.selectHeroTip = Util.GetGameObject(this.selectHero, "tip")
this.heroPre = Util.GetGameObject(this.centerDown,"selectHero/pre") this.heroPre = Util.GetGameObject(this.centerDown,"selectHero/pre")
this.heroGrid = Util.GetGameObject(this.centerDown,"selectHero/grid") this.heroGrid = Util.GetGameObject(this.centerDown,"selectHero/grid")
this.heroGridtip1 = Util.GetGameObject(this.centerDown,"selectHero/tip1")
this.enemyInfo = Util.GetGameObject(this.centerDown,"enemyInfo") this.enemyInfo = Util.GetGameObject(this.centerDown,"enemyInfo")
this.propList = Util.GetGameObject(this.centerDown,"bufflist") this.propList = Util.GetGameObject(this.centerDown,"bufflist")
this.propBox = Util.GetGameObject(this.propList, "box") this.propBox = Util.GetGameObject(this.propList, "box")
@ -254,7 +255,7 @@ function this:SetActiveGameObj()
this.endLessTreasure.gameObject:SetActive(not isShow) this.endLessTreasure.gameObject:SetActive(not isShow)
this.TargetRoot.gameObject:SetActive(not isShow) this.TargetRoot.gameObject:SetActive(not isShow)
this.leftDown.gameObject:SetActive(isShow) this.leftDown.gameObject:SetActive(isShow)
this.heroGridtip1.gameObject:SetActive(not isShow)
this.btnAchive.gameObject:SetActive(false) this.btnAchive.gameObject:SetActive(false)
this.btnXingYao.gameObject:SetActive(isShow) this.btnXingYao.gameObject:SetActive(isShow)
this.btnBomb.gameObject:SetActive(isShow) this.btnBomb.gameObject:SetActive(isShow)