【魂灵宝】装备界面增加等级上限
parent
9c5850a2a5
commit
e678864743
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@ -1,5 +1,6 @@
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require("Base/BasePanel")
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RewardTalismanSingleShowPopup = Inherit(BasePanel)
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local jewelConfig = ConfigManager.GetConfig(ConfigName.JewelConfig)
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local type
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local dId
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local sId
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@ -24,10 +25,12 @@ function RewardTalismanSingleShowPopup:InitComponent()
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self.refineLv=Util.GetGameObject(self.transform, "Content/bg/armorInfo/refineLv"):GetComponent("Text")
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self.curMainProscroll=Util.GetGameObject(self.transform, "Content/mainProScroll")
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self.curMainProText=Util.GetGameObject(self.transform, "Content/mainProScroll/Text"):GetComponent("Text")
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self.curMainProGrid=Util.GetGameObject(self.transform, "Content/mainProScroll/proGrid")
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self.curotherProscroll=Util.GetGameObject(self.transform, "Content/otherProScroll")
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self.otherProPre=Util.GetGameObject(self.transform, "Content/proPre")
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self.otherProGrid=Util.GetGameObject(self.transform, "Content/otherProScroll/proGrid")
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self.otherProText=Util.GetGameObject(self.transform, "Content/otherProScroll/Text"):GetComponent("Text")
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self.curCastInfo=Util.GetGameObject(self.transform, "Content/skillObject/skillInfo"):GetComponent("Text")
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self.castInfoObject=Util.GetGameObject(self.transform, "Content/skillObject")
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self.castInfoObject:SetActive(false)
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@ -219,6 +222,10 @@ function RewardTalismanSingleShowPopup:OnShowPanelData()
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if self.jumpViewList and #self.jumpViewList then
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self.getTuGrid:GetComponent("RectTransform").sizeDelta = Vector2.New(911.56,self.equipProGridCom.spacing*(#self.jumpViewList))
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end
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local data = jewelConfig[sId]
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self.curMainProText.text = string.format("基础属性 [强化等级:%s/%s]",lv,data.Max[1])
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self.otherProText.text = string.format("基础属性 [精炼等级:%s/%s]",refineLv,data.Max[2])
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end
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--道具 和 装备分解 发送请求后 回调
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function RewardTalismanSingleShowPopup:SendBackResolveReCallBack(drop)
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