神将详情显示错误修改
parent
e7cfacdccd
commit
e70329e605
Binary file not shown.
|
@ -129,35 +129,31 @@ function RoleProInfoPopup:OnOpen(_allAddProVal,_configData,_isShowGuild,_guildSk
|
|||
-- 跳转按钮如果设置的公会技能等级,说明是别人,就不显示跳转
|
||||
this.jumpBtn:SetActive(_guildSkill == nil)
|
||||
end
|
||||
local lv = LikabilityManager.GetTotalHeroLikeLv(_configData.Id)
|
||||
local pro = LikabilityManager.GetProData(2,-1,lv)
|
||||
|
||||
if not this.specialPro then
|
||||
this.specialPro = {}
|
||||
end
|
||||
for k,v in pairs(this.specialPro) do
|
||||
v.go.gameObject:SetActive(false)
|
||||
end
|
||||
if pro and LengthOfTable(pro) > 0 then
|
||||
this.thirdlyGridP:SetActive(true)
|
||||
for k,v in pairs(pro) do
|
||||
if not this.specialPro[k] then
|
||||
this.specialPro[k] = {}
|
||||
this.specialPro[k].go = newObjToParent(this.proPre2,this.thirdlyGrid)
|
||||
this.specialPro[k].jumpBtn = Util.GetGameObject(this.specialPro[k].go, "jumpBtn")
|
||||
this.specialPro[k].guildProName = Util.GetGameObject(this.specialPro[k].go, "proName"):GetComponent("Text")
|
||||
this.specialPro[k].guildProValue = Util.GetGameObject(this.specialPro[k].go, "proVale"):GetComponent("Text")
|
||||
end
|
||||
this.specialPro[k].go.gameObject:SetActive(true)
|
||||
this.specialPro[k].guildProName.text = "好感度-"..propertyConfig[k].Info
|
||||
this.specialPro[k].guildProValue.text = v
|
||||
-- 跳转按钮如果设置的公会技能等级,说明是别人,就不显示跳转
|
||||
this.specialPro[k].jumpBtn:SetActive(_guildSkill == nil)
|
||||
Util.AddOnceClick(this.specialPro[k].jumpBtn, function()
|
||||
JumpManager.GoJump(40033)
|
||||
end)
|
||||
local index = 1
|
||||
local lv = LikabilityManager.GetTotalHeroLikeLv(_configData.Id)
|
||||
if lv > 0 then
|
||||
if not this.specialPro[index] then
|
||||
this.specialPro[index] = {}
|
||||
this.specialPro[index].go = newObjToParent(this.proPre2,this.thirdlyGrid)
|
||||
this.specialPro[index].jumpBtn = Util.GetGameObject(this.specialPro[index].go, "jumpBtn")
|
||||
this.specialPro[index].guildProName = Util.GetGameObject(this.specialPro[index].go, "proName"):GetComponent("Text")
|
||||
this.specialPro[index].guildProValue = Util.GetGameObject(this.specialPro[index].go, "proVale"):GetComponent("Text")
|
||||
end
|
||||
this.specialPro[index].go.gameObject:SetActive(true)
|
||||
this.specialPro[index].guildProName.text = string.format("好感度-%s级",lv)
|
||||
this.specialPro[index].guildProValue.text = ""
|
||||
Util.AddOnceClick(this.specialPro[index].jumpBtn, function()
|
||||
JumpManager.GoJump(40033)
|
||||
end)
|
||||
end
|
||||
|
||||
index = index + 1
|
||||
end
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function RoleProInfoPopup:OnClose()
|
||||
|
|
Loading…
Reference in New Issue