竞技场修改
parent
f3cc8413f2
commit
e709c80428
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@ -72,7 +72,6 @@ function this.RankNodeAdapter(node, data)
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local time = Util.GetGameObject(node, "time"):GetComponent("Text")
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local deltaScore = Util.GetGameObject(node, "deltaScore"):GetComponent("Text")
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local deltaScoreGo = Util.GetGameObject(node, "deltaScore")
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local scoreTipGo = Util.GetGameObject(node, "scoreTip")
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lv_name.text = "lv"..data.attackInfo.level.." "..data.attackInfo.name
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integral.text = data.attackInfo.score
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@ -95,15 +94,13 @@ function this.RankNodeAdapter(node, data)
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local scoreStr = isWin and "+"..data.myScoreChange or data.myScoreChange
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local color = isWin and UIColor.GREEN or UIColor.RED
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result.text = resultStr
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deltaScore.text = scoreStr
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deltaScore.text = "积分"..scoreStr
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result.color = color
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deltaScore.color = color
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if data.myScoreChange == 0 then
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deltaScoreGo:SetActive(false)
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scoreTipGo:SetActive(false)
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else
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deltaScoreGo:SetActive(true)
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scoreTipGo:SetActive(true)
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end
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-- 给回放按钮添加事件
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@ -305,8 +305,8 @@ function this.RefreshEnemyData()
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if EnemyList[i] then
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table.insert(prefab,node)
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local lv_name = Util.GetGameObject(node, "name")
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local integral = Util.GetGameObject(node, "integral")
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local power = Util.GetGameObject(node, "power")
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local integral = Util.GetGameObject(node, "integralTip")
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local power = Util.GetGameObject(node, "powerTip")
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local headroot = Util.GetGameObject(node, "headroot")
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local bg = Util.GetGameObject(node, "bg")
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local btnText = Util.GetGameObject(node, "challenge/Text"):GetComponent("Text")
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@ -314,8 +314,8 @@ function this.RefreshEnemyData()
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local btnItemNum = Util.GetGameObject(node, "challenge/item/num"):GetComponent("Text")
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lv_name:GetComponent("Text").text = EnemyList[i].personInfo.name
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integral:GetComponent("Text").text = EnemyList[i].personInfo.score
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power:GetComponent("Text").text = EnemyList[i].personInfo.totalForce
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integral:GetComponent("Text").text = "积分:"..EnemyList[i].personInfo.score
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power:GetComponent("Text").text = "战力:"..EnemyList[i].personInfo.totalForce
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btnText.gameObject:SetActive(leftTimes > 0)
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btnText.text = Language[10103]
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@ -265,8 +265,8 @@ function this.RefreshBetRateShow()
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-- 赔率
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local redWinRate = ArenaTopMatchManager.rate--allCoin/betRateInfo.redCoins
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local blueWinRate = ArenaTopMatchManager.rate--allCoin/betRateInfo.blueCoins
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this.redRate.text = string.format("%0.2f", redWinRate)
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this.blueRate.text = string.format("%0.2f", blueWinRate)
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this.redRate.text = string.format("%s%0.2f", "赔率:", redWinRate)
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this.blueRate.text = string.format("%s%0.2f", "赔率:",blueWinRate)
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-- 竞猜币
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this.coinIcon.sprite = SetIcon(GUESS_COIN)
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@ -16,7 +16,6 @@ function ATM_MainMatchView:InitComponent()
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this.lockTip = Util.GetGameObject(this.lockPanel, "JoinRoot/tip"):GetComponent("Text")
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this.outTip = Util.GetGameObject(this.lockPanel, "OutRoot/Text"):GetComponent("Text")
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this.WeedOutText = Util.GetGameObject(this.lockPanel, "WeedOutRoot/Text"):GetComponent("Text")
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this.WeedOutMyRank = Util.GetGameObject(this.lockPanel, "WeedOutRoot/MyRank"):GetComponent("Text")
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this.WeedOutMyRankText = Util.GetGameObject(this.lockPanel, "WeedOutRoot/MyRank/Text"):GetComponent("Text")
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this.WeedOutBestRank = Util.GetGameObject(this.lockPanel, "WeedOutRoot/BestRank"):GetComponent("Text")
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this.WeedOutBestRankText = Util.GetGameObject(this.lockPanel, "WeedOutRoot/BestRank/Text"):GetComponent("Text")
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@ -270,8 +269,7 @@ function this.SetWeedOutRootInfo()
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commonInfo.SetActive(false)
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local tmData = ArenaTopMatchManager.GetBaseData()
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this.WeedOutText.text = Language[12208]
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this.WeedOutMyRank.text = Language[10104]
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this.WeedOutMyRankText.text = tmData.myrank <= 0 and Language[10041] or ArenaTopMatchManager.GetRankNameByRank(tmData.myrank)
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this.WeedOutMyRankText.text =Language[10104].. tmData.myrank <= 0 and Language[10041] or ArenaTopMatchManager.GetRankNameByRank(tmData.myrank)
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this.WeedOutBestRank.text = Language[12245]
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this.WeedOutBestRankText.text = tmData.maxRank <= 0 and Language[10094] or this.GetRankName(tmData.maxRank)
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end
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