parent
a660947930
commit
e71bc9e91a
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@ -943,7 +943,9 @@ function this.BattleLogic()
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PlayerPrefs.SetInt("SmallSoldierFailed"..PlayerManager.uid,FightPointPassManager.soldierLayerId)
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end
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end
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this.battleTimer:Start()
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if this.battleTimer then
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this.battleTimer:Start()
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end
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cd=0
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battleTime=curSoliderStageConfig.Time
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bossHp=curSoliderStageConfig.Hp
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@ -174,7 +174,7 @@ function SmallSoldierInfoPanel:OnShow()
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self.skipImg:SetActive(state==1)
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if SmallSoldierManager.isAuto then
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soliderAutoTimer = Timer.New(function ()
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--soliderAutoTimer = Timer.New(function ()
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if SmallSoldierManager.isAuto then
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if oldData==nil then
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NetManager.ReplaceSoldierRequest(1,0,function ()
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@ -186,7 +186,10 @@ function SmallSoldierInfoPanel:OnShow()
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end
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isUp=true
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Game.GlobalEvent:DispatchEvent(GameEvent.Solider.ShowSoliderChangeInfo,newData.type,isUp)
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self:ClosePanel()
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soliderAutoTimer = Timer.New(function ()
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self:ClosePanel()
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end,0.3,1,true):Start()
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end)
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else
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if isNewUp then
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@ -202,19 +205,22 @@ function SmallSoldierInfoPanel:OnShow()
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Solider.ShowSoliderChangeInfo,newData.type,isUp)
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self:ClosePanel()
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soliderAutoTimer = Timer.New(function ()
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self:ClosePanel()
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end,0.3,1,true):Start()
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end)
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else
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NetManager.ReplaceSoldierRequest(2,0,function ()
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self:ClosePanel()
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soliderAutoTimer = Timer.New(function ()
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self:ClosePanel()
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end,0.3,1,true):Start()
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end)
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end
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end
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end
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end,0.3,1,true):Start()
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--end,0.3,1,true):Start()
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end
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end
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