Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
e763b6472b
|
@ -1,5 +1,463 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &60951981
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 60951982}
|
||||
- component: {fileID: 60951984}
|
||||
- component: {fileID: 60951983}
|
||||
m_Layer: 5
|
||||
m_Name: Image (1)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &60951982
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 60951981}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2139195689}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 1}
|
||||
m_AnchorMax: {x: 0.5, y: 1}
|
||||
m_AnchoredPosition: {x: 13.229435, y: 0}
|
||||
m_SizeDelta: {x: 898.92, y: 4.4400024}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &60951984
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 60951981}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!114 &60951983
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 60951981}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 21300000, guid: 19d5542f3ad36154883cfc2022d17e0a, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
--- !u!1 &219606667
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 219606668}
|
||||
- component: {fileID: 219606670}
|
||||
- component: {fileID: 219606669}
|
||||
m_Layer: 5
|
||||
m_Name: baijinPro
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
--- !u!224 &219606668
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 219606667}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 1378263508}
|
||||
m_Father: {fileID: 2139195689}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 300, y: 50}
|
||||
m_SizeDelta: {x: 600, y: 100}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &219606670
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 219606667}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!114 &219606669
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 219606667}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ebfe0e44da74fbd44b1b744995de2324, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.7254902, g: 0.68235296, b: 0.5921569, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
|
||||
m_FontSize: 32
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 26
|
||||
m_MaxSize: 35
|
||||
m_Alignment: 0
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 1
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u8FD9\u662F\u4E00\u4E2A\u6280\u80FD\u63CF\u8FF0\u8FD9\u662F\u4E00\u4E2A\u6280\u80FD\u63CF\u8FF0\u8FD9\u662F\u4E00\u4E2A\u6280\u80FD\u63CF\u8FF0"
|
||||
LanguageIndex: 10886
|
||||
--- !u!1 &472364004
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 472364005}
|
||||
- component: {fileID: 472364007}
|
||||
- component: {fileID: 472364006}
|
||||
m_Layer: 5
|
||||
m_Name: Text
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &472364005
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 472364004}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2139195689}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 119.00055, y: -43}
|
||||
m_SizeDelta: {x: 172.1, y: 53.6}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &472364007
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 472364004}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!114 &472364006
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 472364004}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ebfe0e44da74fbd44b1b744995de2324, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.6784314, g: 0.654902, b: 0.6, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
|
||||
m_FontSize: 36
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 3
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 0
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 1
|
||||
m_VerticalOverflow: 1
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u4E0D\u673D\u5929\u8D4B\uFF1A"
|
||||
LanguageIndex: 0
|
||||
--- !u!1 &1026203029
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1026203030}
|
||||
- component: {fileID: 7176598232204290409}
|
||||
m_Layer: 5
|
||||
m_Name: proGrid
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1026203030
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1026203029}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2139195689}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 102.5, y: -7}
|
||||
m_SizeDelta: {x: 620.8, y: 250.1}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &7176598232204290409
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1026203029}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Padding:
|
||||
m_Left: 0
|
||||
m_Right: 0
|
||||
m_Top: 48
|
||||
m_Bottom: 0
|
||||
m_ChildAlignment: 0
|
||||
m_Spacing: 15
|
||||
m_ChildForceExpandWidth: 0
|
||||
m_ChildForceExpandHeight: 0
|
||||
m_ChildControlWidth: 0
|
||||
m_ChildControlHeight: 1
|
||||
--- !u!1 &1378263507
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1378263508}
|
||||
- component: {fileID: 1378263510}
|
||||
- component: {fileID: 1378263509}
|
||||
m_Layer: 5
|
||||
m_Name: vale
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1378263508
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1378263507}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 219606668}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 1, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 0}
|
||||
m_AnchoredPosition: {x: -135, y: 15.65}
|
||||
m_SizeDelta: {x: 287.6, y: 31.3}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &1378263510
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1378263507}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!114 &1378263509
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1378263507}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.7254902, g: 0.68235296, b: 0.5921569, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
|
||||
m_FontSize: 32
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 1
|
||||
m_MinSize: 20
|
||||
m_MaxSize: 32
|
||||
m_Alignment: 3
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: +4
|
||||
--- !u!1 &2139195688
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2139195689}
|
||||
- component: {fileID: 2139195691}
|
||||
- component: {fileID: 2139195690}
|
||||
m_Layer: 5
|
||||
m_Name: baijinRect
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &2139195689
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2139195688}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 219606668}
|
||||
- {fileID: 60951982}
|
||||
- {fileID: 472364005}
|
||||
- {fileID: 1026203030}
|
||||
m_Father: {fileID: 224824164786589912}
|
||||
m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 412.9, y: -373.55}
|
||||
m_SizeDelta: {x: 825.8, y: 267.1}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &2139195691
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2139195688}
|
||||
m_Enabled: 0
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -146154839, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!114 &2139195690
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2139195688}
|
||||
m_Enabled: 0
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 1367256648, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Content: {fileID: 1026203030}
|
||||
m_Horizontal: 0
|
||||
m_Vertical: 1
|
||||
m_MovementType: 1
|
||||
m_Elasticity: 0.1
|
||||
m_Inertia: 1
|
||||
m_DecelerationRate: 0.135
|
||||
m_ScrollSensitivity: 1
|
||||
m_Viewport: {fileID: 0}
|
||||
m_HorizontalScrollbar: {fileID: 0}
|
||||
m_VerticalScrollbar: {fileID: 0}
|
||||
m_HorizontalScrollbarVisibility: 0
|
||||
m_VerticalScrollbarVisibility: 0
|
||||
m_HorizontalScrollbarSpacing: 0
|
||||
m_VerticalScrollbarSpacing: 0
|
||||
m_OnValueChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
--- !u!1 &1019762298477284
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -128,13 +586,14 @@ RectTransform:
|
|||
- {fileID: 224157059516871192}
|
||||
- {fileID: 224389995264660156}
|
||||
- {fileID: 224475633452553758}
|
||||
- {fileID: 2139195689}
|
||||
m_Father: {fileID: 224197677981492792}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 56.52002}
|
||||
m_SizeDelta: {x: 856.10004, y: 0}
|
||||
m_SizeDelta: {x: 856.10004, y: 507.1}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &114875536258114214
|
||||
MonoBehaviour:
|
||||
|
@ -717,10 +1176,10 @@ RectTransform:
|
|||
m_Father: {fileID: 224824164786589912}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 825.8, y: 173.4}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 412.9, y: -120}
|
||||
m_SizeDelta: {x: 825.8, y: 240}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &114540597203636518
|
||||
MonoBehaviour:
|
||||
|
@ -1031,10 +1490,10 @@ RectTransform:
|
|||
m_Father: {fileID: 224389995264660156}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 205, y: 23}
|
||||
m_SizeDelta: {x: 825.8, y: 109.26}
|
||||
m_AnchorMin: {x: 0.5, y: 1}
|
||||
m_AnchorMax: {x: 0.5, y: 1}
|
||||
m_AnchoredPosition: {x: 205, y: -64}
|
||||
m_SizeDelta: {x: 825.8, y: 109.26001}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &114025780213782034
|
||||
MonoBehaviour:
|
||||
|
@ -1704,10 +2163,10 @@ RectTransform:
|
|||
m_Father: {fileID: 224423343333786454}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 80, y: -15}
|
||||
m_SizeDelta: {x: 160, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &222455077862969152
|
||||
CanvasRenderer:
|
||||
|
@ -2600,10 +3059,10 @@ RectTransform:
|
|||
m_Father: {fileID: 8953242912614335389}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 356.8, y: -83.705}
|
||||
m_SizeDelta: {x: 293.6, y: 61.41}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &8005520855150668676
|
||||
CanvasRenderer:
|
||||
|
@ -2681,9 +3140,9 @@ RectTransform:
|
|||
m_Father: {fileID: 1438844812461434258}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 371.48, y: -2.5}
|
||||
m_SizeDelta: {x: 742.96, y: 5}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7236434994197682520
|
||||
|
@ -3284,7 +3743,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: -45, y: -0}
|
||||
m_AnchoredPosition: {x: -45, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0, y: 1}
|
||||
--- !u!1 &3499493577044429518
|
||||
|
@ -4199,10 +4658,10 @@ RectTransform:
|
|||
m_Father: {fileID: 8365946484409031923}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 292.97998, y: -37}
|
||||
m_SizeDelta: {x: 260, y: 74}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3049306578062617500
|
||||
CanvasRenderer:
|
||||
|
@ -4417,10 +4876,10 @@ RectTransform:
|
|||
m_Father: {fileID: 1438844812461434258}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 371.48, y: 0}
|
||||
m_SizeDelta: {x: 742.96, y: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: -5}
|
||||
m_SizeDelta: {x: 742.96, y: 128.41}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &136299576013917814
|
||||
CanvasRenderer:
|
||||
|
@ -4880,10 +5339,10 @@ RectTransform:
|
|||
m_Father: {fileID: 224824164786589912}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 398, y: 0}
|
||||
m_SizeDelta: {x: 796, y: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 796, y: 5}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &2005831072674522890
|
||||
MonoBehaviour:
|
||||
|
@ -6308,7 +6767,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 1}
|
||||
m_AnchorMax: {x: 0.5, y: 1}
|
||||
m_AnchoredPosition: {x: 36.81, y: -0.000002716231}
|
||||
m_AnchoredPosition: {x: 36.81, y: 0.0000065515565}
|
||||
m_SizeDelta: {x: 912.79004, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!114 &4317155639266564529
|
||||
|
@ -6369,10 +6828,10 @@ RectTransform:
|
|||
m_Father: {fileID: 8365946484409031923}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: -32.98001, y: -37}
|
||||
m_SizeDelta: {x: 260, y: 74}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3502966719075532994
|
||||
CanvasRenderer:
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -241,7 +241,7 @@ QualityNameDef = {
|
|||
[4] = Language[10178],
|
||||
[5] = Language[10176], --原橙色改为金色
|
||||
[6] = Language[10177],
|
||||
[7] = Language[10176]
|
||||
[7] = "白金"
|
||||
}
|
||||
|
||||
--装备类型描述定义
|
||||
|
|
|
@ -512,7 +512,7 @@ function this.DeleteHeroDatas(heroDIds)
|
|||
-- end
|
||||
-- end
|
||||
--end
|
||||
|
||||
|
||||
-- 清除佩戴的魂印
|
||||
local soulPrintList = heroDatas[heroDIds[i]].soulPrintList
|
||||
for i = 1, #soulPrintList do
|
||||
|
@ -3649,8 +3649,6 @@ function this.GetCurHeroEquipSuitPros(equipIdList)
|
|||
local curEquip = EquipManager.GetSingleEquipData(equipIdList[i])
|
||||
if equipSuiteConfig[curEquip.equipConfig.Star] then--有套装
|
||||
table.insert(curEquipLists,curEquip)
|
||||
if #curEquipLists > 1 then
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -3660,16 +3658,51 @@ function this.GetCurHeroEquipSuitPros(equipIdList)
|
|||
local num = #curEquipLists
|
||||
-- LogPink("num "..num)
|
||||
for i = 1, #curEquipLists do
|
||||
for _, configInfo in ConfigPairs(ConfigManager.GetConfig(ConfigName.EquipSuiteConfig)) do
|
||||
if configInfo.Id == curEquipLists[i].equipConfig.Star then
|
||||
if num > 1 then
|
||||
-- LogPink("curEquipLists[i].equipConfig.Star "..curEquipLists[i].equipConfig.Star.." "..num)
|
||||
local curequipSuit = {curEquipLists[i].equipConfig.Star,configInfo.SuiteValue[num - 1]}
|
||||
table.insert(equipSuit,curequipSuit)
|
||||
local configInfo = equipSuiteConfig[curEquipLists[i].equipConfig.Star]
|
||||
if configInfo and num > 1 then
|
||||
-- LogPink("curEquipLists[i].equipConfig.Star "..curEquipLists[i].equipConfig.Star.." "..num)
|
||||
local curequipSuit = {configInfo.Id, configInfo.SuiteValue[num - 1]}
|
||||
table.insert(equipSuit, 1, curequipSuit)
|
||||
end
|
||||
num = num - 1
|
||||
end
|
||||
-- for i = 1, #equipSuit do
|
||||
-- LogPink(equipSuit[i][1].. " " ..equipSuit[i][2][1])
|
||||
-- end
|
||||
return equipSuit
|
||||
end
|
||||
-- 获取白金套装属性
|
||||
function this.GetCurHeroBaiJinEquipSuitPros(equipIdList)
|
||||
local equipSuit = {}
|
||||
local curEquipLists = {}
|
||||
for i = 1, #equipIdList do
|
||||
--套装加成
|
||||
local curEquip = EquipManager.GetSingleEquipData(equipIdList[i])
|
||||
if equipSuiteConfig[curEquip.equipConfig.Star] then--有套装
|
||||
table.insert(curEquipLists,curEquip)
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(curEquipLists, function(a, b)
|
||||
return a.equipConfig.Star < b.equipConfig.Star
|
||||
end)
|
||||
local num = #curEquipLists
|
||||
-- LogPink("num "..num)
|
||||
for i = 1, #curEquipLists do
|
||||
local configInfo = equipSuiteConfig[curEquipLists[i].equipConfig.Star]
|
||||
if configInfo and configInfo.SuiteSkill then
|
||||
local len = #configInfo.SuiteSkill
|
||||
for x = len , 1, -1 do
|
||||
local skill = configInfo.SuiteSkill[x]
|
||||
if skill[1] == num then
|
||||
-- LogPink("curEquipLists[i].equipConfig.Star "..configInfo.Id.." "..num)
|
||||
local curequipSuit = {configInfo.Id, skill}
|
||||
table.insert(equipSuit, 1, curequipSuit)
|
||||
break
|
||||
end
|
||||
num = num - 1
|
||||
end
|
||||
end
|
||||
num = num - 1
|
||||
end
|
||||
-- for i = 1, #equipSuit do
|
||||
-- LogPink(equipSuit[i][1].. " " ..equipSuit[i][2][1])
|
||||
|
|
|
@ -6,7 +6,9 @@ local equipData
|
|||
local func
|
||||
local isRewardItemPop
|
||||
local curSuitProGo = {}--当前套装属性对象
|
||||
local baijinProGo = {}--当前套装属性对象
|
||||
local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
|
||||
local passiveSkillConfig = ConfigManager.GetConfig(ConfigName.PassiveSkillConfig)
|
||||
local _MainProList = {}
|
||||
local isShowfenjie =true
|
||||
--初始化组件(用于子类重写)
|
||||
|
@ -33,6 +35,9 @@ function RewardEquipSingleShowPopup:InitComponent()
|
|||
this.mainProGrid = Util.GetGameObject(self.transform, "Content/mainPro/bg")
|
||||
this.mainProItem = Util.GetGameObject(self.transform, "Content/mainPro/bg/curProName")
|
||||
this.mainProItem:SetActive(false)
|
||||
-- 不朽属性
|
||||
this.baijinProPre = Util.GetGameObject(self.transform, "Content/baijinRect/baijinPro")
|
||||
this.baijinProGrid = Util.GetGameObject(self.transform, "Content/baijinRect/proGrid")
|
||||
|
||||
-- this.mainProName=Util.GetGameObject(self.transform, "Content/mainPro/bg/curProName"):GetComponent("Text")
|
||||
-- this.mainProVale=Util.GetGameObject(self.transform, "Content/mainPro/bg/curProName/curProVale"):GetComponent("Text")
|
||||
|
@ -222,6 +227,37 @@ function RewardEquipSingleShowPopup:OnShow()
|
|||
else
|
||||
Util.GetGameObject(self.transform, "Content/proRect"):SetActive(false)
|
||||
end
|
||||
--白金套装属性
|
||||
local suitConFig = ConfigManager.GetConfig(ConfigName.EquipSuiteConfig)
|
||||
local curSuitConFig = suitConFig[equipConfigData.Star]
|
||||
if curSuitConFig and curSuitConFig.SuiteSkill then
|
||||
this.baijinProGrid.transform.parent.gameObject:SetActive(true)
|
||||
if curSuitConFig then
|
||||
for i = 1, math.max(#curSuitConFig.SuiteSkill, #baijinProGo) do
|
||||
local go = baijinProGo[i]
|
||||
if not go then
|
||||
go = newObject(this.baijinProPre)
|
||||
go.transform:SetParent(this.baijinProGrid.transform)
|
||||
go.transform.localScale = Vector3.one
|
||||
go.transform.localPosition = Vector3.zero
|
||||
baijinProGo[i] = go
|
||||
end
|
||||
go.gameObject:SetActive(false)
|
||||
end
|
||||
for i = 1, #curSuitConFig.SuiteSkill do
|
||||
local go = baijinProGo[i]
|
||||
go.gameObject:SetActive(true)
|
||||
local Star = curSuitConFig.Id
|
||||
local suitNum = curSuitConFig.SuiteSkill[i][1]
|
||||
local passiveId = curSuitConFig.SuiteSkill[i][2]
|
||||
go:GetComponent("Text").text = "<color=#B9AC97>" .. GetLanguageStrById(passiveSkillConfig[passiveId].Desc) .. "</color>"
|
||||
Util.GetGameObject(go.transform, "vale"):GetComponent("Text").text = "<color=#B9AC97>(" .. GetEquipSuitStr(Star,suitNum) .. ")</color>"
|
||||
|
||||
end
|
||||
end
|
||||
else
|
||||
this.baijinProGrid.transform.parent.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
if this.jumpViewList and #this.jumpViewList > 0 then
|
||||
for i = 1,#this.jumpViewList do
|
||||
|
@ -304,6 +340,7 @@ end
|
|||
function RewardEquipSingleShowPopup:OnDestroy()
|
||||
this.spLoader:Destroy()
|
||||
curSuitProGo = {}
|
||||
baijinProGo = {}
|
||||
_MainProList = {}
|
||||
if this.jumpViewList and #this.jumpViewList > 0 then
|
||||
for i = 1,#this.jumpViewList do
|
||||
|
|
|
@ -11,9 +11,12 @@ local equipDataList
|
|||
local position
|
||||
local curSuitProGo = {}--当前套装属性对象
|
||||
local nextSuitProGo = {}--将要替换套装属性对象
|
||||
local BaiJinProGo = {}--白金套装属性对象
|
||||
local equipSuit = {}--当前英雄穿戴装备的套装信息 [suitId] = 件数
|
||||
local baijinSuit = {}--当前英雄穿戴装备的白金套装信息 [suitId] = 件数
|
||||
local equipSuiteConfig = ConfigManager.GetConfig(ConfigName.EquipSuiteConfig)
|
||||
local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
|
||||
local passiveSkillConfig = ConfigManager.GetConfig(ConfigName.PassiveSkillConfig)
|
||||
local _MainProList = {}
|
||||
local _NextProList = {}
|
||||
local change
|
||||
|
@ -22,11 +25,13 @@ function RoleEquipChangePopup:InitComponent()
|
|||
this.spLoader = SpriteLoader.New()
|
||||
|
||||
this.btnBack= Util.GetGameObject(self.transform, "btnBack")
|
||||
this.go = Util.GetGameObject(self.transform, "GameObject")
|
||||
this.go = Util.GetGameObject(self.transform, "GameObject")
|
||||
this.mainProItem = Util.GetGameObject(this.go,"curProName")
|
||||
this.mainProItem:SetActive(false)
|
||||
this.otherProPre=Util.GetGameObject(this.go,"otherPro")
|
||||
this.otherProPre:SetActive(false)
|
||||
this.baijinProPre=Util.GetGameObject(this.go,"baijinPro")
|
||||
this.baijinProPre:SetActive(false)
|
||||
this.equipPanel = {}
|
||||
for i = 1 ,2 do
|
||||
if not this.equipPanel[i] then
|
||||
|
@ -49,11 +54,16 @@ function RoleEquipChangePopup:InitComponent()
|
|||
this.equipPanel[i].curEquipOrOkText=Util.GetGameObject(this.equipPanel[i].proGrid,"equipOrOkText"):GetComponent("Text")
|
||||
this.equipPanel[i].curEquipPosText=Util.GetGameObject(this.equipPanel[i].proGrid,"equipPosText"):GetComponent("Text")
|
||||
|
||||
this.equipPanel[i].mainProGrid = Util.GetGameObject(this.equipPanel[i].bg,"mainPro/bg")
|
||||
|
||||
this.equipPanel[i].rect = Util.GetGameObject(this.equipPanel[i].bg,"rect")
|
||||
|
||||
this.equipPanel[i].curotherProscroll=Util.GetGameObject(this.equipPanel[i].bg,"scroll")
|
||||
this.equipPanel[i].otherProGrid=Util.GetGameObject(this.equipPanel[i].bg,"scroll/grid")
|
||||
this.equipPanel[i].mainProGrid = Util.GetGameObject(this.equipPanel[i].bg,"rect/content/mainPro/bg")
|
||||
|
||||
this.equipPanel[i].curotherProscroll=Util.GetGameObject(this.equipPanel[i].bg,"rect/content/scroll")
|
||||
this.equipPanel[i].otherProGrid=Util.GetGameObject(this.equipPanel[i].bg,"rect/content/scroll/grid")
|
||||
|
||||
|
||||
this.equipPanel[i].baijinScroll=Util.GetGameObject(this.equipPanel[i].bg,"rect/content/baijin")
|
||||
this.equipPanel[i].baijinProGrid=Util.GetGameObject(this.equipPanel[i].bg,"rect/content/baijin/grid")
|
||||
|
||||
this.equipPanel[i].castInfoObject=Util.GetGameObject(this.equipPanel[i].bg,"castInfoObject")
|
||||
this.equipPanel[i].curCastInfo=Util.GetGameObject( this.equipPanel[i].castInfoObject,"castInfo"):GetComponent("Text")
|
||||
|
@ -146,8 +156,10 @@ end
|
|||
|
||||
function RoleEquipChangePopup:OnShow()
|
||||
equipSuit = {}
|
||||
baijinSuit = {}
|
||||
if curHeroData then
|
||||
equipSuit = HeroManager.GetCurHeroEquipSuitPros(curHeroData.equipIdList)
|
||||
baijinSuit = HeroManager.GetCurHeroBaiJinEquipSuitPros(curHeroData.equipIdList)
|
||||
end
|
||||
if type==1 then
|
||||
this.equipPanel[2].bg:SetActive(false)
|
||||
|
@ -195,6 +207,8 @@ function RoleEquipChangePopup:OnShow()
|
|||
end
|
||||
end
|
||||
for i = 1,#this.equipPanel do
|
||||
ForceRebuildLayout(this.equipPanel[i].baijinProGrid.transform)
|
||||
ForceRebuildLayout(this.equipPanel[i].rect.transform)
|
||||
ForceRebuildLayout(this.equipPanel[i].bg.transform)
|
||||
end
|
||||
ForceRebuildLayout(this.go.transform)
|
||||
|
@ -276,31 +290,36 @@ function this.ShowCurEquipData(index)
|
|||
end
|
||||
if endProList and #endProList > 0 then
|
||||
this.equipPanel[1].curotherProscroll:SetActive(true)
|
||||
for i = 1, math.max(#endProList, #curSuitProGo) do
|
||||
if not curSuitProGo[i] then
|
||||
curSuitProGo[i] = newObjToParent(this.otherProPre,this.equipPanel[1].otherProGrid)
|
||||
end
|
||||
curSuitProGo[i].gameObject:SetActive(false)
|
||||
for i = 1, math.max(#endProList, #curSuitProGo) do
|
||||
if not curSuitProGo[i] then
|
||||
curSuitProGo[i] = newObjToParent(this.otherProPre,this.equipPanel[1].otherProGrid)
|
||||
end
|
||||
for i = 1, #endProList do
|
||||
local go = curSuitProGo[i]
|
||||
go.gameObject:SetActive(true)
|
||||
--type=data[2]--1 穿戴 2 卸下 3 替换
|
||||
local proId = endProList[i][2][2]
|
||||
local proVa = endProList[i][2][3]
|
||||
local suitNum = endProList[i][2][1]
|
||||
local Star = endProList[i][1]
|
||||
|
||||
curSuitProGo[i].gameObject:SetActive(false)
|
||||
end
|
||||
for i = 1, #endProList do
|
||||
local go = curSuitProGo[i]
|
||||
go.gameObject:SetActive(true)
|
||||
--type=data[2]--1 穿戴 2 卸下 3 替换
|
||||
local proId = endProList[i][2][2]
|
||||
local proVa = endProList[i][2][3]
|
||||
local suitNum = endProList[i][2][1]
|
||||
local Star = endProList[i][1]
|
||||
|
||||
if type ~= 1 and #equipSuit > 0 then--激活的要变颜色
|
||||
Util.GetGameObject(go.transform, "curProName"):GetComponent("Text").text = "<color=#66FF00>" .. GetLanguageStrById(propertyConfig[proId].Info) .."+ "..GetPropertyFormatStr(propertyConfig[proId].Style,proVa) .. "</color>"
|
||||
Util.GetGameObject(go.transform, "curProVale"):GetComponent("Text").text = "<color=#66FF00>(" .. GetEquipSuitStr(Star,suitNum) .. ")</color>"
|
||||
else
|
||||
Util.GetGameObject(go.transform, "curProName"):GetComponent("Text").text = "<color=#B9AC97>" .. GetLanguageStrById(propertyConfig[proId].Info) .."+ "..GetPropertyFormatStr(propertyConfig[proId].Style,proVa) .. "</color>"
|
||||
Util.GetGameObject(go.transform, "curProVale"):GetComponent("Text").text = "<color=#B9AC97>(" .. GetEquipSuitStr(Star,suitNum) .. ")</color>"
|
||||
if type == 2 and #equipSuit > 0 then--激活的要变颜色
|
||||
Util.GetGameObject(go.transform, "curProName"):GetComponent("Text").text = "<color=#66FF00>" .. GetLanguageStrById(propertyConfig[proId].Info) .."+ "..GetPropertyFormatStr(propertyConfig[proId].Style,proVa) .. "</color>"
|
||||
Util.GetGameObject(go.transform, "curProVale"):GetComponent("Text").text = "<color=#66FF00>(" .. GetEquipSuitStr(Star,suitNum) .. ")</color>"
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
this.equipPanel[1].curotherProscroll:SetActive(false)
|
||||
end
|
||||
|
||||
-- 设置白金装备套装
|
||||
this.SetBaijinProShow(1, curEquipData,equipConfigData,itemConfigData)
|
||||
|
||||
end
|
||||
function this.NextCurEquipData()
|
||||
local equipConfigData=ConfigManager.GetConfigData(ConfigName.EquipConfig, nextEquipData.id)
|
||||
|
@ -339,7 +358,78 @@ function this.NextCurEquipData()
|
|||
else
|
||||
this.equipPanel[2].curotherProscroll:SetActive(false)
|
||||
end
|
||||
|
||||
-- 设置白金装备套装
|
||||
this.SetBaijinProShow(2, curEquipData, equipConfigData,itemConfigData)
|
||||
end
|
||||
|
||||
-- 设置白金装备套装显示
|
||||
function this.SetBaijinProShow(CurOrNext, equipData, equipCfg, itemCfg)
|
||||
local equipPanel = this.equipPanel[CurOrNext]
|
||||
if not BaiJinProGo[CurOrNext] then
|
||||
BaiJinProGo[CurOrNext] = {}
|
||||
end
|
||||
local proGoList = BaiJinProGo[CurOrNext]
|
||||
|
||||
local endProList = {}
|
||||
local isGreen = false
|
||||
if CurOrNext == 2 or type == 1 or #baijinSuit <= 0 then
|
||||
if equipSuiteConfig[equipCfg.Star] and equipSuiteConfig[equipCfg.Star].SuiteSkill then
|
||||
for i = 1, #equipSuiteConfig[equipCfg.Star].SuiteSkill do
|
||||
table.insert(endProList,{equipCfg.Star,equipSuiteConfig[equipCfg.Star].SuiteSkill[i]})
|
||||
end
|
||||
end
|
||||
else
|
||||
endProList = baijinSuit
|
||||
isGreen = true
|
||||
end
|
||||
if endProList and #endProList > 0 then
|
||||
equipPanel.baijinScroll:SetActive(true)
|
||||
this.SetScrollActive(CurOrNext, type == 3)
|
||||
for i = 1, math.max(#endProList, #proGoList) do
|
||||
if not proGoList[i] then
|
||||
proGoList[i] = newObjToParent(this.baijinProPre,equipPanel.baijinProGrid)
|
||||
end
|
||||
proGoList[i].gameObject:SetActive(false)
|
||||
end
|
||||
for i = 1, #endProList do
|
||||
local go = proGoList[i]
|
||||
go.gameObject:SetActive(true)
|
||||
--type=data[2]--1 穿戴 2 卸下 3 替换
|
||||
local Star = endProList[i][1]
|
||||
local suitNum = endProList[i][2][1]
|
||||
local passiveId = endProList[i][2][2]
|
||||
|
||||
if isGreen then--激活的要变颜色
|
||||
go:GetComponent("Text").text = "<color=#66FF00>" .. GetLanguageStrById(passiveSkillConfig[passiveId].Desc) .. "</color>"
|
||||
Util.GetGameObject(go.transform, "vale"):GetComponent("Text").text = "<color=#66FF00>(" .. GetEquipSuitStr(Star,suitNum) .. ")</color>"
|
||||
else
|
||||
go:GetComponent("Text").text = "<color=#B9AC97>" .. GetLanguageStrById(passiveSkillConfig[passiveId].Desc) .. "</color>"
|
||||
Util.GetGameObject(go.transform, "vale"):GetComponent("Text").text = "<color=#B9AC97>(" .. GetEquipSuitStr(Star,suitNum) .. ")</color>"
|
||||
end
|
||||
end
|
||||
else
|
||||
equipPanel.baijinScroll:SetActive(false)
|
||||
this.SetScrollActive(CurOrNext, false)
|
||||
end
|
||||
end
|
||||
|
||||
-- 开启白金套装后要可以滑动
|
||||
function this.SetScrollActive(CurOrNext, isScroll)
|
||||
local rect = this.equipPanel[CurOrNext].rect
|
||||
if isScroll then
|
||||
rect:GetComponent("VerticalLayoutGroup").enabled = false
|
||||
rect:GetComponent("ContentSizeFitter").enabled = false
|
||||
rect:GetComponent("ScrollRect").enabled = true
|
||||
rect.transform.sizeDelta = Vector2.New(800, 400)
|
||||
Util.GetGameObject(rect, "content").transform.localPosition = Vector2.New(-350, -100)
|
||||
else
|
||||
rect:GetComponent("VerticalLayoutGroup").enabled = true
|
||||
rect:GetComponent("ContentSizeFitter").enabled = true
|
||||
rect:GetComponent("ScrollRect").enabled = false
|
||||
end
|
||||
end
|
||||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function RoleEquipChangePopup:OnClose()
|
||||
end
|
||||
|
@ -350,6 +440,9 @@ function RoleEquipChangePopup:OnDestroy()
|
|||
curSuitProGo = {}
|
||||
nextSuitProGo = {}
|
||||
this.mainProList = {}
|
||||
-- 重置数据
|
||||
baijinSuit = {}
|
||||
BaiJinProGo = {}
|
||||
end
|
||||
|
||||
return RoleEquipChangePopup
|
Loading…
Reference in New Issue