diff --git a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengEnvoyPanel.lua b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengEnvoyPanel.lua
index d355f6f42c..b3f004f82a 100644
--- a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengEnvoyPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengEnvoyPanel.lua
@@ -38,7 +38,7 @@ function HongMengEnvoyPanel:InitComponent()
local parent = Util.GetGameObject(self.gameObject, "Panel/HongMeng")
local ItemPfb = Util.GetGameObject(self.gameObject, "Panel/HarmonyPanel/item")
- --初始化格子中的数据
+ --初始化格子中的数据
HarmonyManager:InitGongMingDataList()
HarmonyManager:SetTowerInit()
@@ -273,14 +273,15 @@ function HongMengEnvoyPanel:UpdateTextColor()
local data = HarmonyManager:GetHongMengUpData()
if Gold >= data.LevelUp[1][2] then
-- 是否变色
- self.TextGold.text = string.format("%d",data.LevelUp[1][2])
+
+ self.TextGold.text = string.format("%s",PrintWanNum(data.LevelUp[1][2]))
else
- self.TextGold.text = string.format("%d",data.LevelUp[1][2])
+ self.TextGold.text = string.format("%s",PrintWanNum(data.LevelUp[1][2]))
end
if GrowthAmulet >= data.LevelUp[2][2] then
- self.TextGrowthAmulet.text = string.format("%d",data.LevelUp[2][2])
+ self.TextGrowthAmulet.text = string.format("%s",PrintWanNum(data.LevelUp[2][2]))
else
- self.TextGrowthAmulet.text = string.format("%d",data.LevelUp[2][2])
+ self.TextGrowthAmulet.text = string.format("%s",PrintWanNum(data.LevelUp[2][2]))
end
end
function HongMengEnvoyPanel:UpdateGoldVal()