diff --git a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengEnvoyPanel.lua b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengEnvoyPanel.lua index d355f6f42c..b3f004f82a 100644 --- a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengEnvoyPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengEnvoyPanel.lua @@ -38,7 +38,7 @@ function HongMengEnvoyPanel:InitComponent() local parent = Util.GetGameObject(self.gameObject, "Panel/HongMeng") local ItemPfb = Util.GetGameObject(self.gameObject, "Panel/HarmonyPanel/item") - --初始化格子中的数据 + --初始化格子中的数据 HarmonyManager:InitGongMingDataList() HarmonyManager:SetTowerInit() @@ -273,14 +273,15 @@ function HongMengEnvoyPanel:UpdateTextColor() local data = HarmonyManager:GetHongMengUpData() if Gold >= data.LevelUp[1][2] then -- 是否变色 - self.TextGold.text = string.format("%d",data.LevelUp[1][2]) + + self.TextGold.text = string.format("%s",PrintWanNum(data.LevelUp[1][2])) else - self.TextGold.text = string.format("%d",data.LevelUp[1][2]) + self.TextGold.text = string.format("%s",PrintWanNum(data.LevelUp[1][2])) end if GrowthAmulet >= data.LevelUp[2][2] then - self.TextGrowthAmulet.text = string.format("%d",data.LevelUp[2][2]) + self.TextGrowthAmulet.text = string.format("%s",PrintWanNum(data.LevelUp[2][2])) else - self.TextGrowthAmulet.text = string.format("%d",data.LevelUp[2][2]) + self.TextGrowthAmulet.text = string.format("%s",PrintWanNum(data.LevelUp[2][2])) end end function HongMengEnvoyPanel:UpdateGoldVal()