From e7f973409e4a280702c01981f5a4392993f87a05 Mon Sep 17 00:00:00 2001 From: wangzhenxing Date: Mon, 14 Nov 2022 16:16:50 +0800 Subject: [PATCH] =?UTF-8?q?=E4=B8=BB=E5=9F=8E=E5=B1=8F=E8=94=BD=E5=A4=A9?= =?UTF-8?q?=E4=B9=A6=E5=AF=86=E5=8D=B7=E5=85=A5=E5=8F=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Main/MainPanel.lua | 4 +++- .../TianShuMiJuan/TianShuMiJuanMainPanel.lua | 16 ++++++++-------- 2 files changed, 11 insertions(+), 9 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua index 6307e3fa9e..5bdb967f2b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua @@ -190,6 +190,7 @@ function this:InitComponent() this.btnJumpServer = Util.GetGameObject(this.gameObject, "scene/layer4/btnJumpServer") this.btnCompoundHero = Util.GetGameObject(this.gameObject, "scene/layer3/btnCompoundHero") this.btnTianShuMiJuan = Util.GetGameObject(self.gameObject,"RightDown/btnTianShuMiJuan") + this.btnTianShuMiJuan:SetActive(false) this.btnXingYunTanBao = Util.GetGameObject(this.gameObject, "bg/btnXingYunTanBao") this.operateIcon = { [FUNCTION_OPEN_TYPE.SHOP] = this:AddFuncItem(this.btnShangdian, 50), @@ -1408,7 +1409,8 @@ function this.InitFuncShow(funcType) if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.tianshumijuan) then Util.SetGray(this.btnTianShuMiJuan,false) else - Util.SetGray(this.btnTianShuMiJuan,true) + --屏蔽天书密卷入口 改成false + Util.SetGray(this.btnTianShuMiJuan,false) end --(百宝斋,点将台,锻器阁,化虚坛,竞技场,四元阵,灵兽山,送神祠,万象境) if funcType then diff --git a/Assets/ManagedResources/~Lua/Modules/TianShuMiJuan/TianShuMiJuanMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/TianShuMiJuan/TianShuMiJuanMainPanel.lua index eee4067fa3..a188329fed 100644 --- a/Assets/ManagedResources/~Lua/Modules/TianShuMiJuan/TianShuMiJuanMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/TianShuMiJuan/TianShuMiJuanMainPanel.lua @@ -7,14 +7,14 @@ local redPointList = {} -- Tab管理器 local TabBox = require("Modules/Common/TabBox") local tabs = { - [1] = { --神将 - default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = Language[12274], - rpType = RedPointType.Hero_Fetter,funcType = -1,bg = "t_tianshumijuan_shengjiangditu",zi = "t_tianshumijuan_shenjiangpian_zi_zh", - }, - [2] = { --魂印 - default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = Language[12275], - rpType = RedPointType.SoulPrint_Fetter,funcType = FUNCTION_OPEN_TYPE.hunyin,bg = "t_tianshumijuan_hunyinditu",zi = "t_tianshumijuan_hunyingpian_zi_zh", --gamesetting.EquipSignUnlock - }, + -- [1] = { --神将 + -- default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = Language[12274], + -- rpType = RedPointType.Hero_Fetter,funcType = -1,bg = "t_tianshumijuan_shengjiangditu",zi = "t_tianshumijuan_shenjiangpian_zi_zh", + -- }, + -- [2] = { --魂印 + -- default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = Language[12275], + -- rpType = RedPointType.SoulPrint_Fetter,funcType = FUNCTION_OPEN_TYPE.hunyin,bg = "t_tianshumijuan_hunyinditu",zi = "t_tianshumijuan_hunyingpian_zi_zh", --gamesetting.EquipSignUnlock + -- }, [3] = { --灵兽 default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = Language[12276], rpType = RedPointType.TianShuPokemon_Fetter,funcType = FUNCTION_OPEN_TYPE.POKEMON,bg = "t_tianshumijuan_lingshouditu",zi = "t_tianshumijuan_lingshoupian_zi_zh",