神王修改
parent
97081194d5
commit
e8330b5b14
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@ -513,7 +513,7 @@ PanelType = {
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LingMai = {14,16,1273},--御剑行
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tiandihonglu = {16,1287,1289},
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fagncunxunbao = {16,1288,1290},
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HomeLand = {14,12061,12062,1297},
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HomeLand = {1012,1013},
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ExploreFun = { 14, 16, 12061 }, -- 体力 2
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GodPrint = { 14, 16, 1294 }, -- 天书
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GodWeapon={14, 16,22301}, --神兵
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@ -597,8 +597,13 @@ function this:BindEvent()
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this.ScenceBtnClick(FUNCTION_OPEN_TYPE.ARENA)
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end)
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Util.AddClick(this.btnHomeLand, function()
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JumpManager.GoJump(40059)
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this.ScenceBtnClick(FUNCTION_OPEN_TYPE.HOMELAND)
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TrainBuild) then
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JumpManager.GoJump(40059)
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this.ScenceBtnClick(FUNCTION_OPEN_TYPE.TrainBuild)
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else
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.TrainBuild))
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end
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-- if (ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TrainBuild)) then
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-- NetManager.TrainingArchitectureInfoRequest(function()
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-- UIManager.OpenPanel(UIName.TrainBuildPanel)
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@ -1445,6 +1450,7 @@ function this:OnShow()
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CheckRedPointStatus(RedPointType.song10Wan)
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CheckRedPointStatus(RedPointType.ImGM)
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CheckRedPointStatus(RedPointType.Operating)
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CheckRedPointStatus(RedPointType.HomeLand)
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if addUpDateNum <= 0 then
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FixedUpdateBeat:Add(this.OnUpdate, self)--长按方法注册
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addUpDateNum = addUpDateNum + 1
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@ -704,7 +704,7 @@ function this.RegisterRedCheckFunc()
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RPData:AddCheckFunc(RedPointType.chaozhifanli6,DynamicActivityManager.CheckRedPointPremiumSingle)
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RPData:AddCheckFunc(RedPointType.chaozhifanli30,DynamicActivityManager.CheckRedPointPremiumSingle)
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--家园
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RPData:AddCheckFunc(RedPointType.HomeLand,TrainBuildManager.CheckRedMain)
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RPData:AddCheckFunc(RedPointType.HomeLand,HomeLandManager.CheckRedMain)
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RPData:AddCheckFunc(RedPointType.FestevalRed,ActivityGiftManager.FestevalRedCheck)
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RPData:AddCheckFunc(RedPointType.EightLoginReward,ActivityGiftManager.CheckLoginRewardRedPoint)
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--超值基金
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