【魂印】购买确认界面的魂印图标错误,没有添加圆形遮罩

dev_chengFeng
ZhangBiao 2021-04-09 19:08:59 +08:00
parent e0449a4e47
commit e83e9ae889
2 changed files with 88 additions and 2 deletions

View File

@ -1831,7 +1831,8 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Children:
- {fileID: 2860712723561697874}
m_Father: {fileID: 224385547185248858}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -2938,6 +2939,80 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &2948705858852123875
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2860712723561697874}
- component: {fileID: 5407517704538972253}
- component: {fileID: 790476786930405948}
m_Layer: 5
m_Name: circleFrame
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2860712723561697874
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2948705858852123875}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 100.00805}
m_LocalScale: {x: 1, y: 1, z: 0}
m_Children: []
m_Father: {fileID: 224334288354510334}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -90}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 133, y: 133}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5407517704538972253
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2948705858852123875}
m_CullTransparentMesh: 0
--- !u!114 &790476786930405948
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2948705858852123875}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: ccbe3f5ba196f954fafc862594cebf24, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &5369005423993746728
GameObject:
m_ObjectHideFlags: 0

View File

@ -6,6 +6,7 @@ local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
function ShopBuyPopup:InitComponent()
this.itemBg = Util.GetGameObject(self.gameObject, "tipImage/item/bg"):GetComponent("Image")
this.itemIcon = Util.GetGameObject(self.gameObject, "tipImage/item/icon"):GetComponent("Image")
this.circleFrame = Util.GetGameObject(this.itemIcon.gameObject, "circleFrame"):GetComponent("Image")
this.itemNum = Util.GetGameObject(self.gameObject, "tipImage/item/num"):GetComponent("Text")
this.itemCount = Util.GetGameObject(self.gameObject, "tipImage/item/count"):GetComponent("Text")
this.itemName = Util.GetGameObject(self.gameObject, "tipImage/item/name"):GetComponent("Text")
@ -106,8 +107,10 @@ function ShopBuyPopup:OnOpen(shopType, shopItemId)
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
this.itemContent.text = string.gsub(GetLanguageStrById(itemConfig[goodsId].ItemDescribe), "\\n", "\n")
this.itemIcon.sprite = SetIcon(goodsId)
LogGreen("itemConfig[this.shopItemInfo.Goods[1][1]].ItemType:"..itemConfig[this.shopItemInfo.Goods[1][1]].ItemType)
this.itemIcon.gameObject:GetComponent("RectTransform").localScale = Vector3.one
LogGreen("ItemType:"..itemConfig[this.shopItemInfo.Goods[1][1]].ItemType)
this.itemBg.sprite = SetFrame(goodsId)
this.circleFrame.gameObject:SetActive(false)
if itemConfig[this.shopItemInfo.Goods[1][1]].ItemType == 2 then
Util.GetGameObject(self.gameObject,"tipImage/item/chip").gameObject:SetActive(true)
Util.GetGameObject(self.gameObject,"tipImage/item/chip"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroChipQuantityImageByquality(itemConfig[this.shopItemInfo.Goods[1][1]].Quantity))
@ -117,6 +120,14 @@ function ShopBuyPopup:OnOpen(shopType, shopItemId)
else
Util.GetGameObject(self.gameObject, "tipImage/item/proima"):SetActive(false)
end
elseif itemConfig[this.shopItemInfo.Goods[1][1]].ItemType == 13 then
this.itemIcon.gameObject:GetComponent("RectTransform").localScale = Vector3.one*0.9
this.circleFrame.gameObject:SetActive(true)
this.circleFrame.gameObject:GetComponent("RectTransform").localScale = Vector3.one*1.2
-- LogPink(tostring(this.shopItemInfo.Goods[1][1]).." "..tostring(itemConfig[this.shopItemInfo.Goods[1][1]].Quantity).." "..tostring(SoulPrintSpriteByQuantity[itemConfig[this.shopItemInfo.Goods[1][1]].Quantity].circleBg2))
this.circleFrame.sprite = Util.LoadSprite(SoulPrintSpriteByQuantity[itemConfig[this.shopItemInfo.Goods[1][1]].Quantity].circle)
Util.GetGameObject(self.gameObject,"tipImage/item/chip").gameObject:SetActive(false)
Util.GetGameObject(self.gameObject, "tipImage/item/proima"):SetActive(false)
else
Util.GetGameObject(self.gameObject,"tipImage/item/chip").gameObject:SetActive(false)
Util.GetGameObject(self.gameObject, "tipImage/item/proima"):SetActive(false)