【优化】scrollview setData不是回到顶部时不再播放动画
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ef3c269876
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e8ea367a6e
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@ -81,10 +81,8 @@ function this.RefreshRankInfo(isTop)
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end
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end
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-- 重置排行列表
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this.ScrollView:SetData(rankList, rankAdapterFunc)
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if isTop then -- 判断是否滚动到最上面
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this.ScrollView:SetIndex(1)
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end
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this.ScrollView:SetData(rankList, rankAdapterFunc, not isTop)
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-- 我的排名
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--this.RankNodeAdapter(this.myRankItem, myRankInfo)
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local rankStr = myRankInfo.personInfo.rank
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@ -140,14 +140,11 @@ function this.OnShowMailListData(_allMail, isTop)
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this.mialNum.text=Language[11147]..maildataCount
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this.ScrollView:SetData(allMail, function (index, go)
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this.SingleMialDataShow(go, allMail[index])
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end)
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end, not isTop)
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-- if isPlayAnim then
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-- SecTorPlayAnimByScroll(this.ScrollView)
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-- isPlayAnim = false
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-- end
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if isTop then
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this.ScrollView:SetIndex(1)
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end
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end
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function this.SingleMialDataShow(_go,_mailData)
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local mailImage = Util.GetGameObject(_go.transform, "mailImage")
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@ -56,14 +56,11 @@ function this.OnShowPanelData(isTop)
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this.RewardTabsSort(AllData)
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this.ScrollView:SetData(AllData, function (index, go)
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this.SingleDataShow(go, AllData[index])
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end)
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end, not isTop)
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-- if isPlayAnim then
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-- SecTorPlayAnimByScroll(this.ScrollView)
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-- isPlayAnim = false
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-- end
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if isTop then
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this.ScrollView:SetIndex(1)
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end
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end
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function this.SingleDataShow(go,rewardData)
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@ -118,15 +118,12 @@ function this.OnShowData(isTop)
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local AllData = TaskManager.GetTypeTaskList(TaskTypeDef.Achievement)
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this.ScrollView:SetData(curDailyMissionData, function (index, go)
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this.SingleMissionDatasDataShow(go,curDailyMissionData[index])
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end)
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end, not isTop)
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this.SetDailyMissionBox(curDailyMissionBoxData)
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-- if isPlayAnim then
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-- SecTorPlayAnimByScroll(this.ScrollView)
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-- isPlayAnim = false
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-- end
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if isTop then
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this.ScrollView:SetIndex(1)
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end
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end
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@ -88,10 +88,7 @@ function WeekMonthGiftPackPage:RefreshGiftData(isTop)
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local callBack = function(index, item)
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self:RefreshShowData(item, shopData[index].data)
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end
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self.scrollView:SetData(shopData, callBack)
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if isTop then
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self.scrollView:SetIndex(1)
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end
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self.scrollView:SetData(shopData, callBack, not isTop)
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if isPlayAnim then
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SecTorPlayAnimByScroll(self.scrollView)
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isPlayAnim = false
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@ -160,7 +160,7 @@ function this.SetWarPowerInfo()
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return
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end
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this.SetHeadsInfo(warPowerData[index],root,index,warPowerData[index].userName,warPowerData[index].level)
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end)
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end, not this.istop)
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this.CheckIsTop()
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end
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--显示每条数据
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@ -193,7 +193,7 @@ function this.SetArenaInfo()
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return
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end
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this.SetHeadsInfo(arenaData[index].personInfo,root,index,arenaData[index].personInfo.name,arenaData[index].personInfo.level)
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end)
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end, not this.istop)
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this.CheckIsTop()
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end
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--显示每条数据
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@ -236,7 +236,7 @@ function this.SetTrialInfo()
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return
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end
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this.SetHeadsInfo(trialData[index],root,index,trialData[index].userName,trialData[index].level)
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end)
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end, not this.istop)
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this.CheckIsTop()
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end
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--显示每条数据
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@ -265,7 +265,7 @@ function this.SetMonsterInfo()
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return
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end
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this.SetHeadsInfo(monsterData[index],root,index,monsterData[index].userName,monsterData[index].level)
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end)
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end, not this.istop)
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this.CheckIsTop()
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end
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--显示每条数据
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@ -297,7 +297,7 @@ function this.SetAdventureInfo()
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return
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end
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this.SetHeadsInfo(adventureData[index],root,index,adventureData[index].name,adventureData[index].level)
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end)
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end, not this.istop)
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this.CheckIsTop()
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end
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--显示每条数据
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@ -333,7 +333,7 @@ function this.SetCustomsPassInfo()
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return
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end
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this.SetHeadsInfo(data[index],root,index,data[index].userName,data[index].level)
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end)
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end, not this.istop)
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this.CheckIsTop()
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end
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--显示每条数据
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@ -487,8 +487,9 @@ end
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--检查是否显示第一页 当切换页签时切换到第一页 当请求下一页时不跳转第一页
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function this.CheckIsTop()
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if this.istop then
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this.scrollView:SetIndex(1)
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-- this.scrollView:SetIndex(1)
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this.istop =false
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end
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end
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--检查Tab是否解锁
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@ -4,7 +4,7 @@ local this = ScrollCycleView
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local reverse = table.reverse
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local function playGoAnim(self, go)
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if self.isPlayAnim then
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if self.isTop and self.isPlayAnim then
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go.transform.localScale = Vector3.zero
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go.transform:DOScale(Vector3.one*1, 0.2)
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end
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@ -274,6 +274,7 @@ function this:SetData(dataList, updateFunc, noTop, noAnim)
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self.updateFunc = updateFunc --刷新回调,返回数据列表的索引和对应预设
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self.dataCount = #dataList
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self.isPlayAnim = not noAnim
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self.isTop = not noTop
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if self.dragType == 1 then
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self.itemDis = self.itemHeight * math.ceil(self.dataCount / self.fixedCount) + self.spacing.y - self.rectTransform.sizeDelta.y
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@ -291,11 +292,11 @@ function this:SetData(dataList, updateFunc, noTop, noAnim)
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end
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-- 判断是否回到顶部,否则保持不动
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if noTop then
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if self.isTop then
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self:SetShow(1)
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else
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local showIndex = self:CalShowIndex()
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self:SetShow(showIndex)
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else
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self:SetShow(1)
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end
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end
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@ -331,10 +332,13 @@ function this:SetShow(showIndex)
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-- 隐藏所有物体,并处理物体在数据结构中的位置
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for j=1, self.fixedCount do
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for i=1, self.itemCount do
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local item = self.cellItemList[j][i]
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if item.go then
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item.isActive = false
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item.go:SetActive(false)
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-- 回到最上面的时候
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if self.isTop then
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local item = self.cellItemList[j][i]
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if item.go then
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item.isActive = false
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item.go:SetActive(false)
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end
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end
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end
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move(self.cellItemList[j], oldLine - self.dataLine)
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@ -390,10 +390,7 @@ function this:RefreshItemList(isTop)
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-- if isPlayShow then
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-- shopItem.gameObject:SetActive(false)
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-- end
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end)
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if isTop then
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self.RechargeScrollView:SetIndex(1)
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end
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end, not isTop)
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-- if isPlayShow then
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-- SecTorPlayAnimByScroll(self.RechargeScrollView,0.03)
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-- isPlayShow = false
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@ -409,10 +406,7 @@ function this:RefreshItemList(isTop)
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if isPlayShow then
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shopItem.gameObject:SetActive(true)
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end
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end)
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if isTop then
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self.ScrollView:SetIndex(1)
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end
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end, not isTop)
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-- if isPlayShow then
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-- -- SecTorPlayAnimByScroll(self.ScrollView, 0.03)
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-- isPlayShow = false
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