竞技场头像修改

ShaoNv
PC-202302260912\Administrator 2024-10-25 19:29:48 +08:00
parent d80ae88482
commit e928165542
1 changed files with 9 additions and 3 deletions

View File

@ -318,7 +318,7 @@ function this.ShowSingleData(go,data,i)
Util.GetGameObject(go, "playerInfo/warPower/powerBtn/value"):GetComponent("Text").text = data.personInfo.totalForce
Util.GetGameObject(go, "playerInfo/warPower/Text"):GetComponent("Text").text = "".. data.personInfo.rank ..""
local live = Util.GetGameObject(go, "playerInfo/live")
this.LocadPersonInfoLive(go,data.personInfo,live.transform)--NameManager.roleSex
this.LocadPersonInfoLive(go,data.personInfo,live)--NameManager.roleSex
sdBtnRedPoint:SetActive(JumpServerManager.GetCanBattleCount() > 0 and enterable)
Util.AddOnceClick(sdBtn,function()
if not enterable then
@ -372,7 +372,7 @@ function this.ShowSingleData(go,data,i)
Util.GetGameObject(go, "playerInfo/warPower/powerBtn/value"):GetComponent("Text").text = data.personInfo.totalForce
Util.GetGameObject(go, "playerInfo/warPower/Text"):GetComponent("Text").text = "".. data.personInfo.rank ..""
local live = Util.GetGameObject(go, "playerInfo/live")
this.LocadPersonInfoLive(go,data.personInfo,live.transform)
this.LocadPersonInfoLive(go,data.personInfo,live)
sdBtnRedPoint:SetActive(not data.hadProud)
Util.GetGameObject(go, "sdBtn/Text"):GetComponent("Text").text = "膜 拜"
Util.GetGameObject(go, "sdBtn/Text"):SetActive(not data.hadProud)
@ -435,7 +435,11 @@ function this.LocadPersonInfoLive(go,data,live)
-- end
-- liveNodeList[go] = {name=npc, go=live2d}
if liveNodeList[go] then
local boyIconRes = data.sex == boy and "Dragon Ball- (21)" or "Dragon Ball- (586)1"
local icon = Util.GetGameObject(live, "Image")
icon:GetComponent("Image").sprite = this.spLoader:LoadSprite(boyIconRes)
--[[
if liveNodeList[go] then
liveNodeList[go]:OnClose()
liveNodeList[go] = nil
end
@ -452,6 +456,8 @@ function this.LocadPersonInfoLive(go,data,live)
else
liveNodeList[go]:OnOpen(GetPlayerRoleSingleConFig().Scale6,Vector3.New(0,-118.65,0),WALK_DIR.IDLE_FRONT)
end
]]
-- liveNodeList[go] = {name=npc, go=live2d}
end
--刷新倒计时显示