【语言功能】自动切换语言修改为可配置,修改游戏中设置语言按钮的位置
parent
1320371eac
commit
e9968d8517
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@ -197,6 +197,7 @@ public class App : UnitySingleton<App>
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public void Initialize()
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{
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ConfigMgr.Init();
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SLanguageMoreLanguageMgr.Instance.InitData();
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VersionMgr.Initialize();
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}
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@ -1117,11 +1117,12 @@ namespace GameLogic
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string spriteStr = spriteName;
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if (subStr == "_zh")
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{
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if (PlayerPrefs.GetInt("language") == 1)
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int lt = SLanguageMoreLanguageMgr.Instance.GetLanguageType();
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if (lt == 1)
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{
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spriteStr = spriteName.Remove(spriteName.Length - 2) + "en";
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}
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else if (PlayerPrefs.GetInt("language") == 2)
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else if (lt == 2)
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{
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spriteStr = spriteName.Remove(spriteName.Length - 2) + "vi";
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}
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@ -106,6 +106,7 @@ RectTransform:
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- {fileID: 6323907669162332623}
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- {fileID: 1042795630689291113}
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- {fileID: 7403415200051497663}
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- {fileID: 655889813004748635}
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m_Father: {fileID: 8996595556620474117}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -510,7 +511,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 655889813004748635}
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m_RootOrder: 0
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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@ -1586,7 +1587,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 655889813004748635}
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m_RootOrder: 1
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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@ -1710,81 +1711,6 @@ MonoBehaviour:
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m_LineSpacing: 1
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m_Text: "\u653B\u51FB\uFF1A"
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LanguageIndex: 0
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--- !u!1 &564430352927793580
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GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
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m_Layer: 5
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m_Name: Image
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &8164539038628194150
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 564430352927793580}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 8900518197752391045}
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m_Father: {fileID: 3316413344436090805}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -1146}
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m_SizeDelta: {x: 0, y: 75}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3266766804967399390
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 564430352927793580}
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m_CullTransparentMesh: 0
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--- !u!114 &6734096809880213633
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MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 564430352927793580}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b44f71f84aa20084a9ed3a8ef44c483c, type: 3}
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &594498497032094176
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GameObject:
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m_ObjectHideFlags: 0
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@ -1893,7 +1819,6 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 861513193}
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- {fileID: 4074313861348738548}
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m_Father: {fileID: 7423535894473370959}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -5763,7 +5688,6 @@ RectTransform:
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- {fileID: 649693974224445334}
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- {fileID: 5075207361885460552}
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- {fileID: 5075207361646036926}
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- {fileID: 8164539038628194150}
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m_Father: {fileID: 7423535894473370959}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -6425,67 +6349,6 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &2974198067001771857
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4074313861348738548}
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- component: {fileID: 511661598688498961}
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m_Layer: 5
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m_Name: box1
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &4074313861348738548
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2974198067001771857}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 655889813004748635}
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- {fileID: 1077111544204339403}
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m_Father: {fileID: 8996595556620474117}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: -1185}
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m_SizeDelta: {x: 1080, y: 90}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &511661598688498961
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MonoBehaviour:
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m_EditorHideFlags: 0
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m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Padding:
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m_Left: 100
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m_Right: 0
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m_Top: 45
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m_Bottom: 0
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m_ChildAlignment: 0
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m_Spacing: 0
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m_ChildForceExpandWidth: 1
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m_ChildForceExpandHeight: 1
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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--- !u!1 &3052749163510075554
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GameObject:
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m_ObjectHideFlags: 0
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@ -6917,20 +6780,21 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3224954024497360144}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 1077111544204339403}
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- {fileID: 3312353661996661353}
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- {fileID: 3859439430310529040}
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- {fileID: 7964369023937820060}
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m_Father: {fileID: 4074313861348738548}
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m_RootOrder: 0
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m_Father: {fileID: 861513193}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 420, y: 90}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8440280213579013307
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CanvasRenderer:
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@ -7287,86 +7151,6 @@ MonoBehaviour:
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isPlayAudio: 1
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isHaveCloseBtn: 0
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isPlayOnOpen: 1
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--- !u!1 &3372962144034595163
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 8900518197752391045}
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- component: {fileID: 157444261171248351}
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- component: {fileID: 8584004119700968296}
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m_Layer: 5
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m_Name: Text
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &8900518197752391045
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3372962144034595163}
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m_LocalRotation: {x: -0, y: -0, z: 0.004054589, w: -0.99999183}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 8164539038628194150}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 149.5, y: -1.6}
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m_SizeDelta: {x: 241.1, y: 62.3}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &157444261171248351
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3372962144034595163}
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m_CullTransparentMesh: 0
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--- !u!114 &8584004119700968296
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3372962144034595163}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ebfe0e44da74fbd44b1b744995de2324, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.9882353, g: 0.92156863, b: 0.7921569, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 40
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 4
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m_MaxSize: 48
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u8BED\u8A00"
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LanguageIndex: 0
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--- !u!1 &3573780367671578872
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GameObject:
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m_ObjectHideFlags: 0
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@ -9521,7 +9305,7 @@ RectTransform:
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m_Children:
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- {fileID: 2044536394749562946}
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m_Father: {fileID: 655889813004748635}
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m_RootOrder: 2
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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@ -16642,12 +16426,12 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 4074313861348738548}
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m_RootOrder: 1
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m_Father: {fileID: 655889813004748635}
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m_RootOrder: 0
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||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||
m_AnchorMin: {x: 0, y: 0}
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||||
m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -85}
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m_SizeDelta: {x: 420, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5298306214829582365
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@ -42,11 +42,11 @@ function SettingInfo:InitComponent(gameObject, rootPanel)
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-- this.languageText.text=GetCurLanguage()==0 and "中文" or "英文"
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if IsLanguagePack then
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this.dropDown = Util.GetGameObject(gameObject,"other/box1/Dropdown"):GetComponent("Dropdown")
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this.dropDownText = Util.GetGameObject(gameObject,"other/box1/Dropdown/Label"):GetComponent("Text")
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this.dropDownTip = Util.GetGameObject(gameObject,"other/box1/tip")
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this.dropDown = Util.GetGameObject(gameObject,"other/box/Dropdown"):GetComponent("Dropdown")
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this.dropDownText = Util.GetGameObject(gameObject,"other/box/Dropdown/Label"):GetComponent("Text")
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this.dropDownTip = Util.GetGameObject(gameObject,"other/box/Dropdown/tip")
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else
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this.dropDown = Util.GetGameObject(gameObject,"other/box1/Dropdown")
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this.dropDown = Util.GetGameObject(gameObject,"other/box/Dropdown")
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this.dropDown.transform.parent.gameObject:SetActive(false)
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end
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@ -330,6 +330,8 @@ namespace ResUpdate
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{
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Debug.Log("www.text.config:" + request0.downloadHandler.text);
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ConfigManager.Instance.SetNetInfo(request0.downloadHandler.text);
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// 初始化语言
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SLanguageMoreLanguageMgr.Instance.InitData();
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}
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// 获取version
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@ -14,44 +14,6 @@ public class GameStart : MonoBehaviour
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private AssetBundle bundle;
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void Start()
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{
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//PlayerPrefs.DeleteKey("language");
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if (!PlayerPrefs.HasKey("language"))
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{
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if (Application.systemLanguage == SystemLanguage.Chinese || Application.systemLanguage == SystemLanguage.ChineseSimplified || Application.systemLanguage == SystemLanguage.ChineseTraditional)
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{
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PlayerPrefs.SetInt("language", 0);
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}
|
||||
else if (Application.systemLanguage == SystemLanguage.Vietnamese)
|
||||
{
|
||||
PlayerPrefs.SetInt("language", 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerPrefs.SetInt("language", 1);
|
||||
}
|
||||
}
|
||||
else if(PlayerPrefs.HasKey("language_flag")&& PlayerPrefs.GetInt("language")!= PlayerPrefs.GetInt("language_flag"))
|
||||
{
|
||||
PlayerPrefs.SetInt("language", PlayerPrefs.GetInt("language_flag"));
|
||||
}
|
||||
if (!PlayerPrefs.HasKey("language_flag"))
|
||||
{
|
||||
PlayerPrefs.SetInt("language_flag", PlayerPrefs.GetInt("language"));
|
||||
}
|
||||
string languageStr = "";
|
||||
if (PlayerPrefs.GetInt("language") == 0)
|
||||
{
|
||||
languageStr = "中文";
|
||||
}
|
||||
else if (PlayerPrefs.GetInt("language") == 1)
|
||||
{
|
||||
languageStr = "英文";
|
||||
}
|
||||
else
|
||||
{
|
||||
languageStr = "越南语";
|
||||
}
|
||||
Debug.Log("当前语言是:" + languageStr);
|
||||
if (Application.isEditor && AppConst.bundleMode && AppConst.isUpdate)
|
||||
{
|
||||
if (!System.IO.Directory.Exists(Util.AppContentPath()))
|
||||
|
|
|
@ -115,6 +115,7 @@ namespace GameLogic
|
|||
public void InitData()
|
||||
{
|
||||
//languagedictionary = new Dictionary<more_language, languageStruct>();
|
||||
InitLanguageConfig();
|
||||
InitLanguagedictionary();
|
||||
//this.languagedictionary.Add(more_language.CANEL, new languageStruct() { english = EnglishLanguage.CANEL, chinese = ChineseLanguage.CANEL });
|
||||
//this.languagedictionary.Add(more_language.CONFIRM, new languageStruct() { english = EnglishLanguage.CONFIRM, chinese = ChineseLanguage.CONFIRM });
|
||||
|
@ -145,6 +146,55 @@ namespace GameLogic
|
|||
data = JsonMapper.ToObject<Hashtable>(strjson);
|
||||
}
|
||||
|
||||
public int GetLanguageType()
|
||||
{
|
||||
return PlayerPrefs.GetInt("language", 0);
|
||||
}
|
||||
|
||||
public void InitLanguageConfig()
|
||||
{
|
||||
if (ConfigManager.Instance.GetConfigInfo("Setting.LanguagePackager.isActive") == "1")
|
||||
{
|
||||
|
||||
if (!PlayerPrefs.HasKey("language"))
|
||||
{
|
||||
if (Application.systemLanguage == SystemLanguage.Chinese || Application.systemLanguage == SystemLanguage.ChineseSimplified || Application.systemLanguage == SystemLanguage.ChineseTraditional)
|
||||
{
|
||||
PlayerPrefs.SetInt("language", 0);
|
||||
}
|
||||
else if (Application.systemLanguage == SystemLanguage.Vietnamese)
|
||||
{
|
||||
PlayerPrefs.SetInt("language", 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerPrefs.SetInt("language", 1);
|
||||
}
|
||||
}
|
||||
else if (PlayerPrefs.HasKey("language_flag") && PlayerPrefs.GetInt("language") != PlayerPrefs.GetInt("language_flag"))
|
||||
{
|
||||
PlayerPrefs.SetInt("language", PlayerPrefs.GetInt("language_flag"));
|
||||
}
|
||||
if (!PlayerPrefs.HasKey("language_flag"))
|
||||
{
|
||||
PlayerPrefs.SetInt("language_flag", PlayerPrefs.GetInt("language"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerPrefs.SetInt("language", 0);
|
||||
}
|
||||
|
||||
string languageStr = "";
|
||||
switch (GetLanguageType())
|
||||
{
|
||||
case 0: languageStr = "中文";break;
|
||||
case 1: languageStr = "英文"; break;
|
||||
case 2: languageStr = "越南语"; break;
|
||||
}
|
||||
Debug.Log("当前语言是:" + languageStr);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// </summary>
|
||||
|
@ -197,7 +247,7 @@ namespace GameLogic
|
|||
string index1 = ((int)language).ToString();
|
||||
var data2 = JsonMapper.ToJson(data[index1]);
|
||||
var data1 = JsonMapper.ToObject<languageStruct>(data2);
|
||||
switch (PlayerPrefs.GetInt("language"))
|
||||
switch (GetLanguageType())
|
||||
{
|
||||
case 0:
|
||||
languageThrans = data1.chinese;
|
||||
|
|
Loading…
Reference in New Issue