好感度新手引导修改提交

dev_chengFeng
jiaoyangna 2021-09-27 17:26:35 +08:00
parent c778c334e5
commit ea52d01112
3 changed files with 55 additions and 31 deletions

View File

@ -471,6 +471,31 @@ function this.ExecuteBehavior(beType, beArgs)
Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnUpdateData, OnUpdateData)
end
Game.GlobalEvent:AddEvent(GameEvent.UI.OnUpdateData, OnUpdateData)
elseif beType == 17 then
local HeroLikeAbilityPanel = UIManager.GetOpenPanel(UIName.HeroLikeAbilityPanel)
this.button:GetComponent("Button").onClick:RemoveAllListeners()
local _trigger = Util.GetEventTriggerListener(this.button)
local startFunc
local endFunc
local timePressStarted
_trigger.onPointerDown = _trigger.onPointerDown + HeroLikeAbilityPanel.OnPointerDo
startFunc = function()
timePressStarted = Time.realtimeSinceStartup
end
_trigger.onPointerDown = _trigger.onPointerDown + startFunc
_trigger.onPointerUp = _trigger.onPointerUp + HeroLikeAbilityPanel.OnPointerUp
endFunc = function()
_trigger.onPointerDown = _trigger.onPointerDown - HeroLikeAbilityPanel.OnPointerDo
_trigger.onPointerDown = _trigger.onPointerDown - startFunc
_trigger.onPointerUp = _trigger.onPointerUp - HeroLikeAbilityPanel.OnPointerUp
_trigger.onPointerUp = _trigger.onPointerUp - endFunc
this.NextGuide()
this.button:GetComponent("Button").onClick:RemoveAllListeners()
Util.AddClick(this.button, this.NextGuide)
end
_trigger.onPointerUp = _trigger.onPointerUp + endFunc
this.SetBtnGOPosition(HeroLikeAbilityPanel.giveBtn.gameObject:GetComponent("RectTransform").position)
end
end

View File

@ -63,6 +63,7 @@ function HeroLikeAbilityPanel:InitComponent()
self.giveBtn = Util.GetGameObject(self.transform, "giveBtn")
self.trigger = Util.GetEventTriggerListener(self.giveBtn)
self.OnPointerDo = function(go, data)
self:OnPointerDown1(go, data)
end
@ -80,10 +81,6 @@ function HeroLikeAbilityPanel:OnPointerDown1(go, data)
self.effect.gameObject:SetActive(false)
self.num = 0
self.numCount = 0
LogGreen(curselectId)
if not curselectId or not self.itemListNum[curselectId] then
return
end
if LikabilityManager.CheckIsMaxLv(curHeroData.Id) then
PopupTipPanel.ShowTip("神将好感度最达最佳,无需更多赠予~")
return
@ -92,6 +89,10 @@ function HeroLikeAbilityPanel:OnPointerDown1(go, data)
PopupTipPanel.ShowTip("今日赠予次数已用尽~")
return
end
if not curselectId or not self.itemListNum[curselectId] then
PopupTipPanel.ShowTip("礼物数量不足,无法赠予~")
return
end
if self.itemListNum[curselectId] < 1 then
PopupTipPanel.ShowTip("礼物数量不足,无法赠予~")
return
@ -186,32 +187,32 @@ function HeroLikeAbilityPanel:BindEvent()
UIManager.OpenPanel(UIName.RoleLikeabilityPopup,curHeroData)
end)
--查看
Util.AddClick(self.giveBtn, function()
self.effect.gameObject:SetActive(false)
self.num = 0
self.numCount = 0
LogGreen(curselectId)
-- --查看
-- Util.AddClick(self.giveBtn, function()
-- self.effect.gameObject:SetActive(false)
-- self.num = 0
-- self.numCount = 0
-- LogGreen(curselectId)
if LikabilityManager.CheckIsMaxLv(curHeroData.Id) then
PopupTipPanel.ShowTip("神将好感度最达最佳,无需更多赠予~")
return
end
if LikabilityManager.GetRemainTimes() < 1 then
PopupTipPanel.ShowTip("今日赠予次数已用尽~")
return
end
if not curselectId or not self.itemListNum[curselectId] then
PopupTipPanel.ShowTip("礼物数量不足,无法赠予~")
return
end
if self.itemListNum[curselectId] < 1 then
PopupTipPanel.ShowTip("礼物数量不足,无法赠予~")
return
end
self.isShortPress = true
self:Refresh(true)
end)
-- if LikabilityManager.CheckIsMaxLv(curHeroData.Id) then
-- PopupTipPanel.ShowTip("神将好感度最达最佳,无需更多赠予~")
-- return
-- end
-- if LikabilityManager.GetRemainTimes() < 1 then
-- PopupTipPanel.ShowTip("今日赠予次数已用尽~")
-- return
-- end
-- if not curselectId or not self.itemListNum[curselectId] then
-- PopupTipPanel.ShowTip("礼物数量不足,无法赠予~")
-- return
-- end
-- if self.itemListNum[curselectId] < 1 then
-- PopupTipPanel.ShowTip("礼物数量不足,无法赠予~")
-- return
-- end
-- self.isShortPress = true
-- self:Refresh(true)
-- end)
end
--添加事件监听(用于子类重写)
function HeroLikeAbilityPanel:AddListener()

View File

@ -428,13 +428,11 @@ function this.SetProvalue(prolist,proType,tag,nextLv,indexType,_color)
end
end
else
LogGreen("k:"..k)
local config = ConfigManager.TryGetConfigDataByKey(ConfigName.PrivilegeTypeConfig,"PrivilegeType",k)
if config then
str1 = string.format(config.Name,string.format("<color=#%s>%s</color>\n",_color,GetEquipPropertyFormatStr(config.IfFloat, v)))
end
end
LogGreen("str1:"..str1)
table.insert(newProList,str1)
end
str = string.format(tag,color1,(newProList[1] or ""),(newProList[2] or ""))