From ea5afc1ac382aeb14c0dc7f7b48784c9bdb6b25f Mon Sep 17 00:00:00 2001 From: gaoxin Date: Tue, 17 Nov 2020 20:40:23 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E6=88=98=E6=96=97=E3=80=91=E6=97=A0?= =?UTF-8?q?=E7=94=A8log=E5=88=A0=E9=99=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Battle/Logic/Base/Passivity.lua | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua index e26ad1d353..3d3af92a67 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua @@ -1776,7 +1776,6 @@ local passivityList = { for i = 1, i1 do role:AddSkill(BattleSkillType.Normal, false, true, nil) end - LogError("aaaaaaaaaaaaaaaaaa") end end role.Event:AddEvent(BattleEventName.SkillCastEnd, onSkillEnd) @@ -5036,7 +5035,7 @@ local passivityList = { role.Event:AddEvent(BattleEventName.RoleHit, onHit) end, - -- 击杀目标后对敌方血量百分比最低两���角色造成[a]%[b]伤害 重写170 一次技能只触发一次被动 + -- 击杀目标后对敌方血量百分比最低两名角色造成[a]%[b]伤害 重写170 一次技能只触发一次被动 -- a[float]b[伤害类型] [253] = function(role, args) local f1 = args[1] @@ -5421,7 +5420,6 @@ local passivityList = { local sta3=args[3] local skiller=nil local immune = function(buff) - LogError(buff.damageType) return buff.type == BuffName.DOT and (buff.damageType==sta2 or buff.damageType==sta3) end local curBuff=nil