diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua index 812418f086..d0bedf6ad1 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua @@ -547,7 +547,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration) go2.transform.localPosition = Vector3.zero go2.transform.anchoredPosition = offset go2.transform.localScale = Vector3.New(combat.HitScale[1]/1000,combat.HitScale[2]/1000,1) - go2.transform:SetParent(self.effectRoot.transform) + -- go2.transform:SetParent(self.effectRoot.transform) go2:SetActive(true) local compnet=go2:GetComponent("SkeletonGraphic")