diff --git a/Assets/ManagedResources/~Lua/Modules/Compound/CompoundPanel.lua b/Assets/ManagedResources/~Lua/Modules/Compound/CompoundPanel.lua index 9511ea5dc6..c148cc814d 100644 --- a/Assets/ManagedResources/~Lua/Modules/Compound/CompoundPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Compound/CompoundPanel.lua @@ -6,7 +6,7 @@ local _TabData={ [1] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_L --[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "宝器锻造" }, [2] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = Language[10387] , funcType = FUNCTION_OPEN_TYPE.hunyin}, [3] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = Language[10386], funcType = FUNCTION_OPEN_TYPE.Treasure }, - [4] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = "将礼合成", funcType = FUNCTION_OPEN_TYPE.Gift,redpoint=RedPointType.HeroGiftCompound }, + [4] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = "礼物合成", funcType = FUNCTION_OPEN_TYPE.Gift,redpoint=RedPointType.HeroGiftCompound }, [5] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = "命石合成", funcType = FUNCTION_OPEN_TYPE.Gift,redpoint=RedPointType.PlayerGiftCompound }, } local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),