修改神龙图片和预设
Before Width: | Height: | Size: 88 KiB After Width: | Height: | Size: 133 KiB |
Before Width: | Height: | Size: 150 KiB After Width: | Height: | Size: 88 KiB |
Before Width: | Height: | Size: 133 KiB After Width: | Height: | Size: 111 KiB |
Before Width: | Height: | Size: 111 KiB After Width: | Height: | Size: 150 KiB |
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@ -75,7 +75,7 @@ TextureImporter:
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outline: []
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physicsShape: []
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bones: []
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spriteID: 78fe5a26335c76b46aac3eabfb529e33
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spriteID: 159a8d33659514343b02f616c522c008
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vertices: []
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indices:
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edges: []
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Before Width: | Height: | Size: 7.9 KiB After Width: | Height: | Size: 19 KiB |
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@ -11605,8 +11605,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: -150, y: -50.4}
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m_SizeDelta: {x: 750, y: 71}
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m_AnchoredPosition: {x: -82.14, y: -42.949}
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m_SizeDelta: {x: 921.1, y: 85.9}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7262839831735709971
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CanvasRenderer:
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@ -11637,7 +11637,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 895edaf5020aff14bb6181683b0ba980, type: 3}
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m_Type: 0
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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