【物品】添加物品使用的限制等级
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@ -2306,6 +2386,7 @@ RectTransform:
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- {fileID: 6708840274652747615}
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@ -36,6 +36,7 @@ function RewardItemSingleShowPopup:InitComponent()
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this.itemName = Util.GetGameObject(this.info, "name"):GetComponent("Text")
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this.armorTitle = Util.GetGameObject(this.info, "armorTitle"):GetComponent("Text")
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this.armorDesc = Util.GetGameObject(this.info, "armorDesc"):GetComponent("Text")
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this.armorLock = Util.GetGameObject(this.info, "armorLock"):GetComponent("Text")
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this.equipQuaText = Util.GetGameObject(self.transform, "bg/topBar/armor/equipQuaText"):GetComponent("Text")
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this.armorInfo = Util.GetGameObject(self.transform, "bg/topBar/armorInfo")
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this.armorInfoText = Util.GetGameObject(self.transform, "bg/topBar/armorInfo"):GetComponent("Text")
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@ -85,6 +86,10 @@ function RewardItemSingleShowPopup:BindEvent()
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end)
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Util.AddClick(this.btnSure, function()
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if itemConfigData.UseLevel and itemConfigData.UseLevel > 0 and PlayerManager.level < itemConfigData.UseLevel then
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PopupTipPanel.ShowTip(string.format("等级达%s后可以使用", itemConfigData.UseLevel))
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return
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end
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if itemConfigData.ItemType == ItemType.HeroDebris then
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local gameSetting = ConfigManager.GetConfigData(ConfigName.GameSetting, 1)
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local endHeroNum=gameSetting.HeroNumlimit-LengthOfTable(HeroManager.GetAllHeroDatas())
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@ -528,7 +533,13 @@ function RewardItemSingleShowPopup:OnShow()
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else
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this.checkHero:SetActive(false)
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end
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-- 判断是否要显示等级限制
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this.armorLock.gameObject:SetActive(false)
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if itemConfigData.UseLevel and itemConfigData.UseLevel > 0 and PlayerManager.level < itemConfigData.UseLevel then
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this.armorLock.gameObject:SetActive(true)
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this.armorLock.text = string.format("<color=%s>等级达%s后可以使用</color>", UIColorStr.RED, itemConfigData.UseLevel)
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end
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end
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--获取道具种类
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