【物品】添加物品使用的限制等级

gaoxin 2021-12-26 17:35:50 +08:00
parent 22a1e695b9
commit eaea265bc7
2 changed files with 93 additions and 1 deletions

View File

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View File

@ -36,6 +36,7 @@ function RewardItemSingleShowPopup:InitComponent()
this.itemName = Util.GetGameObject(this.info, "name"):GetComponent("Text")
this.armorTitle = Util.GetGameObject(this.info, "armorTitle"):GetComponent("Text")
this.armorDesc = Util.GetGameObject(this.info, "armorDesc"):GetComponent("Text")
this.armorLock = Util.GetGameObject(this.info, "armorLock"):GetComponent("Text")
this.equipQuaText = Util.GetGameObject(self.transform, "bg/topBar/armor/equipQuaText"):GetComponent("Text")
this.armorInfo = Util.GetGameObject(self.transform, "bg/topBar/armorInfo")
this.armorInfoText = Util.GetGameObject(self.transform, "bg/topBar/armorInfo"):GetComponent("Text")
@ -85,6 +86,10 @@ function RewardItemSingleShowPopup:BindEvent()
end)
Util.AddClick(this.btnSure, function()
if itemConfigData.UseLevel and itemConfigData.UseLevel > 0 and PlayerManager.level < itemConfigData.UseLevel then
PopupTipPanel.ShowTip(string.format("等级达%s后可以使用", itemConfigData.UseLevel))
return
end
if itemConfigData.ItemType == ItemType.HeroDebris then
local gameSetting = ConfigManager.GetConfigData(ConfigName.GameSetting, 1)
local endHeroNum=gameSetting.HeroNumlimit-LengthOfTable(HeroManager.GetAllHeroDatas())
@ -528,7 +533,13 @@ function RewardItemSingleShowPopup:OnShow()
else
this.checkHero:SetActive(false)
end
-- 判断是否要显示等级限制
this.armorLock.gameObject:SetActive(false)
if itemConfigData.UseLevel and itemConfigData.UseLevel > 0 and PlayerManager.level < itemConfigData.UseLevel then
this.armorLock.gameObject:SetActive(true)
this.armorLock.text = string.format("<color=%s>等级达%s后可以使用</color>", UIColorStr.RED, itemConfigData.UseLevel)
end
end
--获取道具种类