diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua index 85bcf1bb3c..b79a9bd9f8 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua @@ -218,7 +218,6 @@ function FightPointPassMainPanel:InitComponent() this.btnFindTreasureImage = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/btnFindTreasure/Button/RadarBG"):GetComponent("Image") this.btnFindTreasureText = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/btnFindTreasure/Image/num"):GetComponent("Text") this.btnFindTreasureredPoint = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/btnFindTreasure/redPoint") - Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/btnFindTreasure"):SetActive(false) --逍遥游入口 this.btnXiaoYao=Util.GetGameObject(self.gameObject,"Bg/RightUpVertical/xiaoyaoBtn") this.btnXiaoYao:GetComponent("Image").sprite=this.spLoader:LoadSprite("x_xiaoyaoyou_daanniu_zh") diff --git a/Assets/ManagedResources/~Lua/Modules/FindTreasure/FindTreasureManager.lua b/Assets/ManagedResources/~Lua/Modules/FindTreasure/FindTreasureManager.lua index 4be3366898..280f94affa 100644 --- a/Assets/ManagedResources/~Lua/Modules/FindTreasure/FindTreasureManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/FindTreasure/FindTreasureManager.lua @@ -30,24 +30,23 @@ function this.RefreshUsedTimes() Game.GlobalEvent:DispatchEvent(GameEvent.FindTreasure.RefreshFindTreasure,true) end function this.RefreshFindTreasureRedPoint() - --屏蔽疯体寻宝红点 - -- if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.FINDTREASURE) then - -- return false - -- end - -- TaskManager.SetFindTreasureDataState() - -- local missionInfo = TaskManager.GetTypeTaskList(TaskTypeDef.FindTreasure) - -- for i = 1, #missionInfo do - -- if missionInfo[i].state == 1 then - -- return true - -- end - -- end - -- local mazeTreasureMax = ConfigManager.GetConfigData(ConfigName.PlayerLevelConfig,PlayerManager.level).MazeTreasureMax - -- if BagManager.GetItemCountById(FindTreasureManager.materialItemId) >= mazeTreasureMax then - -- return true - -- end - -- if this.GetShowFindTreasureVipRedPoint() then - -- return true - -- end + if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.FINDTREASURE) then + return false + end + TaskManager.SetFindTreasureDataState() + local missionInfo = TaskManager.GetTypeTaskList(TaskTypeDef.FindTreasure) + for i = 1, #missionInfo do + if missionInfo[i].state == 1 then + return true + end + end + local mazeTreasureMax = ConfigManager.GetConfigData(ConfigName.PlayerLevelConfig,PlayerManager.level).MazeTreasureMax + if BagManager.GetItemCountById(FindTreasureManager.materialItemId) >= mazeTreasureMax then + return true + end + if this.GetShowFindTreasureVipRedPoint() then + return true + end return false end function this.SetShowFindTreasureVipRedPoint(isShow)