diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua index 55586298fa..e0a53bee4d 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua @@ -11735,7 +11735,7 @@ local passivityList = { if arr==nil or len==0 then return end - if numlen then num=len end BattleUtil.SortByHpFactor(arr, 1) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Role/RoleLogic.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Role/RoleLogic.lua index 8f6daefb7e..debe497548 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Role/RoleLogic.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Role/RoleLogic.lua @@ -434,7 +434,8 @@ function RoleLogic:IsAvailable(skill) return false end --角色没有真正死亡 在 被眩晕/沉默的 情况下 任然能释放死亡技能 - if (self.ctrl_dizzy or self.ctrl_slient) and self:IsDead() and skill and skill.type==BattleSkillType.DeadSkill then + --(self.ctrl_dizzy or self.ctrl_slient) and + if self:IsDead() and skill and skill.type==BattleSkillType.DeadSkill then return true end -- 眩晕 -- 死亡