diff --git a/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua b/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua index ec1e8a4c73..eead94a34b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua @@ -1771,6 +1771,7 @@ function this.RequestUserForceChange(teamId, func) data.teamId = teamId local msg = data:SerializeToString() Network:SendMessageWithCallBack(MessageTypeProto_pb.USER_FORCE_CHANGE_REQUEST, MessageTypeProto_pb.USER_FORCE_CHANGE_RESPONSE, msg, function() + CheckRedPointStatus(RedPointType.Practice_Cultivation) if func then func() end diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RewardEquipSingleShowPopup2.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RewardEquipSingleShowPopup2.lua index aa25c274a9..dc8f51479c 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/RewardEquipSingleShowPopup2.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RewardEquipSingleShowPopup2.lua @@ -309,7 +309,7 @@ function RewardEquipSingleShowPopup2:OnShow() _homeProList[index]:GetComponent("Text").text = GetLanguageStrById(proConfigData.Info) local sText = Util.GetGameObject(_homeProList[index], "curProVale"):GetComponent("Text") sText.text = "+"..GetPropertyFormatStr(proConfigData.Style, power) - Util.GetGameObject(sText.gameObject, "homeValue"):GetComponent("Text").text = string.format("(摘星阁加持:%s",num).."%)"--摘星阁加持文字显示位置 + Util.GetGameObject(sText.gameObject, "homeValue"):GetComponent("Text").text = string.format("(%s",num).."%)"--摘星阁加持文字显示位置 end end end diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua index 91e2114f87..b96c4008ee 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua @@ -577,6 +577,7 @@ function RewardItemPopup:RedCheckFuns() CheckRedPointStatus(RedPointType.XunBaoMiZong) CheckRedPointStatus(RedPointType.Gem) CheckRedPointStatus(RedPointType.HomeLand) + CheckRedPointStatus(RedPointType.Practice) end --界面销毁时调用(用于子类重写)