From eb746bccfcb715fc3ab9d413d398172e2afa488b Mon Sep 17 00:00:00 2001 From: wangzhenxing <1545929779@qq.com> Date: Tue, 24 Oct 2023 11:27:34 +0800 Subject: [PATCH] =?UTF-8?q?[=E6=88=98=E6=96=97]=3D=3D=3D=3D=3D=3D=3D=3D=3D?= =?UTF-8?q?=3D=3D=3D=3D=3D=3D=3D=3D=3D=3Deffect=20160=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua index 25a338bbaa..d01f4c4b63 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua @@ -3147,7 +3147,7 @@ local effectList = { caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, skill, target) local skillNumberTime=skill.skillnumberTime or nil - if skillNumberTime and skillNumberTime[1][1]~=0 then + if skillNumberTime and (tonumber(skillNumberTime)~=nil and skillNumberTime[1][1]~=0) then for i = 1, #skillNumberTime do local index=i BattleLogic.WaitForTrigger(skillNumberTime[index][2]/1000, function ()