From c895ce0fafccc15f04912e7a9ddd5c86c109ce59 Mon Sep 17 00:00:00 2001 From: gaoxin Date: Wed, 9 Jun 2021 18:11:07 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E6=88=98=E6=96=97=E3=80=91=E4=BC=98?= =?UTF-8?q?=E5=8C=96=E6=8C=87=E5=AE=9A=E7=9B=AE=E6=A0=87=E7=89=B9=E6=95=88?= =?UTF-8?q?=E6=98=BE=E7=A4=BA=E9=94=99=E8=AF=AF=E7=9A=84=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Battle/View/Unit/SkillCaster.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua index 8bce11986f..6b941be150 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua @@ -290,10 +290,10 @@ function SkillCaster:CheckFullSceenSkill(combat, skill) if self:CheckRotate(go2, combat.Orientation) then offset = -offset end - go2.transform.localScale = Vector3.one go2.transform.localPosition = Vector3.zero go2.transform.anchoredPosition = offset go2.transform:SetParent(self.effectRoot.transform) + go2.transform.localScale = Vector3.one go2:SetActive(true) BattleManager.AddDelayRecycleRes(combat.Bullet, go2, 4) end @@ -333,10 +333,10 @@ function SkillCaster:CheckFullSceenSkill(combat, skill) if self:CheckRotate(go2, combat.Orientation) then offset = -offset end - go2.transform.localScale = Vector3.one go2.transform.localPosition = Vector3.zero go2.transform.anchoredPosition = offset go2.transform:SetParent(self.effectRoot.transform) + go2.transform.localScale = Vector3.one go2:SetActive(true) -- local targetPos = go2.transform.localPosition