diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua index 17f04a3abc..a71033679a 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua @@ -220,9 +220,9 @@ function LingShouBaoGe:refreshBtnShow() local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.BaoGeTen) if n == bType.Btn1 then if isFree then - self:Recruit(type,maxtimesId,0,0,state,freeTimesId,{RecruitType.BaoGeSingle,RecruitType.LingShowTen}) + self:Recruit(type,maxtimesId,0,0,state,freeTimesId,{RecruitType.BaoGeSingle,RecruitType.BaoGeTen}) else - self:Recruit(type,maxtimesId,itemId,itemNum,state,freeTimesId,{RecruitType.BaoGeSingle,RecruitType.LingShowTen}) + self:Recruit(type,maxtimesId,itemId,itemNum,state,freeTimesId,{RecruitType.BaoGeSingle,RecruitType.BaoGeTen}) end elseif n==bType.Btn10 then self:Recruit(type,maxtimesId,itemId,itemNum,state,freeTimesId,{RecruitType.BaoGeTen,RecruitType.BaoGeTen})