数字游戏提交

tcx_xiyou_dev
PC-202302260912\Administrator 2024-05-08 19:03:44 +08:00
parent 8a4637bfdf
commit ec48abdb3b
10 changed files with 69937 additions and 19 deletions

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@ -750,6 +750,10 @@ GETCOMPARENUMINFORESPONSE = protobuf.Descriptor();
GETCOMPARENUMINFORESPONSE_LEVELID_FIELD = protobuf.FieldDescriptor();
GETCOMPARENUMINFORESPONSE_COMPLETENUM_FIELD = protobuf.FieldDescriptor();
GETCOMPARENUMINFORESPONSE_REWARDIDARR_FIELD = protobuf.FieldDescriptor();
GETCOMPARENUMINFORESPONSE_REWARDSTARTTIME_FIELD = protobuf.FieldDescriptor();
COMPARENUMREWARDREQUEST = protobuf.Descriptor();
COMPARENUMREWARDRESPONSE = protobuf.Descriptor();
COMPARENUMREWARDRESPONSE_DROP_FIELD = protobuf.FieldDescriptor();
GMBUYGOODREQUEST = protobuf.Descriptor();
GMBUYGOODREQUEST_GOODSID_FIELD = protobuf.FieldDescriptor();
WEARFAXIANGEQUIPREQUEST = protobuf.Descriptor();
@ -7652,13 +7656,48 @@ GETCOMPARENUMINFORESPONSE_REWARDIDARR_FIELD.default_value = {}
GETCOMPARENUMINFORESPONSE_REWARDIDARR_FIELD.type = 5
GETCOMPARENUMINFORESPONSE_REWARDIDARR_FIELD.cpp_type = 1
GETCOMPARENUMINFORESPONSE_REWARDSTARTTIME_FIELD.name = "rewardStartTime"
GETCOMPARENUMINFORESPONSE_REWARDSTARTTIME_FIELD.full_name = ".rpc.protocols.GetCompareNumInfoResponse.rewardStartTime"
GETCOMPARENUMINFORESPONSE_REWARDSTARTTIME_FIELD.number = 4
GETCOMPARENUMINFORESPONSE_REWARDSTARTTIME_FIELD.index = 3
GETCOMPARENUMINFORESPONSE_REWARDSTARTTIME_FIELD.label = 1
GETCOMPARENUMINFORESPONSE_REWARDSTARTTIME_FIELD.has_default_value = false
GETCOMPARENUMINFORESPONSE_REWARDSTARTTIME_FIELD.default_value = 0
GETCOMPARENUMINFORESPONSE_REWARDSTARTTIME_FIELD.type = 5
GETCOMPARENUMINFORESPONSE_REWARDSTARTTIME_FIELD.cpp_type = 1
GETCOMPARENUMINFORESPONSE.name = "GetCompareNumInfoResponse"
GETCOMPARENUMINFORESPONSE.full_name = ".rpc.protocols.GetCompareNumInfoResponse"
GETCOMPARENUMINFORESPONSE.nested_types = {}
GETCOMPARENUMINFORESPONSE.enum_types = {}
GETCOMPARENUMINFORESPONSE.fields = {GETCOMPARENUMINFORESPONSE_LEVELID_FIELD, GETCOMPARENUMINFORESPONSE_COMPLETENUM_FIELD, GETCOMPARENUMINFORESPONSE_REWARDIDARR_FIELD}
GETCOMPARENUMINFORESPONSE.fields = {GETCOMPARENUMINFORESPONSE_LEVELID_FIELD, GETCOMPARENUMINFORESPONSE_COMPLETENUM_FIELD, GETCOMPARENUMINFORESPONSE_REWARDIDARR_FIELD, GETCOMPARENUMINFORESPONSE_REWARDSTARTTIME_FIELD}
GETCOMPARENUMINFORESPONSE.is_extendable = false
GETCOMPARENUMINFORESPONSE.extensions = {}
COMPARENUMREWARDREQUEST.name = "CompareNumRewardRequest"
COMPARENUMREWARDREQUEST.full_name = ".rpc.protocols.CompareNumRewardRequest"
COMPARENUMREWARDREQUEST.nested_types = {}
COMPARENUMREWARDREQUEST.enum_types = {}
COMPARENUMREWARDREQUEST.fields = {}
COMPARENUMREWARDREQUEST.is_extendable = false
COMPARENUMREWARDREQUEST.extensions = {}
COMPARENUMREWARDRESPONSE_DROP_FIELD.name = "drop"
COMPARENUMREWARDRESPONSE_DROP_FIELD.full_name = ".rpc.protocols.CompareNumRewardResponse.drop"
COMPARENUMREWARDRESPONSE_DROP_FIELD.number = 1
COMPARENUMREWARDRESPONSE_DROP_FIELD.index = 0
COMPARENUMREWARDRESPONSE_DROP_FIELD.label = 1
COMPARENUMREWARDRESPONSE_DROP_FIELD.has_default_value = false
COMPARENUMREWARDRESPONSE_DROP_FIELD.default_value = nil
COMPARENUMREWARDRESPONSE_DROP_FIELD.message_type = CommonProto_pb.DROP
COMPARENUMREWARDRESPONSE_DROP_FIELD.type = 11
COMPARENUMREWARDRESPONSE_DROP_FIELD.cpp_type = 10
COMPARENUMREWARDRESPONSE.name = "CompareNumRewardResponse"
COMPARENUMREWARDRESPONSE.full_name = ".rpc.protocols.CompareNumRewardResponse"
COMPARENUMREWARDRESPONSE.nested_types = {}
COMPARENUMREWARDRESPONSE.enum_types = {}
COMPARENUMREWARDRESPONSE.fields = {COMPARENUMREWARDRESPONSE_DROP_FIELD}
COMPARENUMREWARDRESPONSE.is_extendable = false
COMPARENUMREWARDRESPONSE.extensions = {}
GMBUYGOODREQUEST_GOODSID_FIELD.name = "goodsId"
GMBUYGOODREQUEST_GOODSID_FIELD.full_name = ".rpc.protocols.GmBuyGoodRequest.goodsId"
GMBUYGOODREQUEST_GOODSID_FIELD.number = 1
@ -8277,6 +8316,8 @@ CompareNumEndGameRequest = protobuf.Message(COMPARENUMENDGAMEREQUEST)
CompareNumEndGameResponse = protobuf.Message(COMPARENUMENDGAMERESPONSE)
CompareNumInfoRequest = protobuf.Message(COMPARENUMINFOREQUEST)
CompareNumInfoResponse = protobuf.Message(COMPARENUMINFORESPONSE)
CompareNumRewardRequest = protobuf.Message(COMPARENUMREWARDREQUEST)
CompareNumRewardResponse = protobuf.Message(COMPARENUMREWARDRESPONSE)
CookFoodRequest = protobuf.Message(COOKFOODREQUEST)
CookFoodResponse = protobuf.Message(COOKFOODRESPONSE)
DailyChallengeRequest = protobuf.Message(DAILYCHALLENGEREQUEST)

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@ -101,6 +101,15 @@ local carbonData = {
effect1 = "Fx_XuanYuanBaoJing",
effect2 = "Fx_XuanYuanBaoJing_S",
},
[FUNCTION_OPEN_TYPE.Number_Game] = {
id = FUNCTION_OPEN_TYPE.Number_Game, --数字游戏
objName = "numGame",
nameImg = "f_fuben_fubenming_08",
btnPos = Vector2(-20,70),
redPointType = RedPointType.numberGame,
effect1 = "Fx_SenLuoHuanJjing",
effect2 = "Fx_SenLuoHuanJjing_S",
},
}
--初始化组件(用于子类重写)
@ -507,6 +516,10 @@ function CarbonsPanel:BtnClick(id)
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(id))
end
elseif id==FUNCTION_OPEN_TYPE.Number_Game then
NetManager.GetComparenumInfoRequest(function()
UIManager.OpenPanel(UIName.RatioNumberLevelPanel)
end)
end

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@ -191,8 +191,9 @@ function FightPointPassMainPanel:InitComponent()
this.funcBtnList[FUNCTION_OPEN_TYPE.XiaoYaoYou] = this.btnXiaoYao
--数字游戏按钮
this.numberGameBtn=Util.GetGameObject(self.gameObject,"Bg/RightUpVertical/numberGameBtn")
this.numberGameBtn:SetActive(false)
this.numberGameRed=Util.GetGameObject(self.gameObject,"Bg/RightUpVertical/numberGameBtn/redPoint")
this.funcBtnList[FUNCTION_OPEN_TYPE.Number_Game] = this.numberGameBtn
--this.funcBtnList[FUNCTION_OPEN_TYPE.Number_Game] = this.numberGameBtn
--解锁功能
this.openFun = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/openFun")
this.openFunNeedInfo = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/openFun/needInfo"):GetComponent("Text")
@ -475,7 +476,7 @@ function FightPointPassMainPanel:BindEvent()
--BindRedPointObject(RedPointType.SecretTer_IsCanFight, this.fightRP)
BindRedPointObject(RedPointType.XiaoYaoYouRedPoint, this.xiaoyaoRedPoint)
BindRedPointObject(RedPointType.FirstRecharge, this.firstRedPoint)
BindRedPointObject(RedPointType.numberGame, this.numberGameRed)
--BindRedPointObject(RedPointType.numberGame, this.numberGameRed)
BindRedPointObject(RedPointType.tuijianzhenrong, this.milkRed)
-- BindRedPointObject(RedPointType.FightLevel, this.btnFightLevelRedPoint)
end
@ -785,9 +786,10 @@ function this.BattleLogic()
--for i=1,5 do
local power=HeroPowerManager.GetHeroPower(this.heroList[i].data.dynamicId, FormationTypeDef.FORMATION_NORMAL)
--LogError("power===================================================="..power)
bossHp=bossHp - math.floor(power*(1+SmallSoldierManager.soliderAdd/100)+0.5)
allAttacck=allAttacck+math.floor(power*(1+SmallSoldierManager.soliderAdd/100)+0.5)
this.Floater:ArtFloatingOnHook(ArtFloatingType.Damage,ArtFloatingColor.White,power)
local heroPower=math.floor(power*(1+SmallSoldierManager.soliderAdd/100)+0.5)
bossHp=bossHp - heroPower
allAttacck=allAttacck+heroPower
this.Floater:ArtFloatingOnHook(ArtFloatingType.Damage,ArtFloatingColor.White,heroPower)
--end
isHit=true

View File

@ -8152,4 +8152,20 @@ function NetManager.QueryLuofuRegisterInfoRequest(_func)
end)
end
--比数字小游戏挂机奖励
function NetManager.CompareNumRewardRequest(_func)
local data=PlayerInfoProto_pb.CompareNumRewardRequest()
local msg = data:SerializeToString()
Network:SendMessageWithCallBack(MessageTypeProto_pb.CompareNumRewardRequest,MessageTypeProto_pb.CompareNumRewardResponse,msg,function(buffer)
local data = buffer:DataByte()
local msg = PlayerInfoProto_pb.CompareNumRewardResponse()
msg:ParseFromString(data)
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1)
if _func then
_func()
end
end)
end
return this

View File

@ -4,7 +4,8 @@ local this = RatioNumberLevelPanel
local sortingOrder = 0
local boxList = {}
local levelList = {}
local SpecialConfig= ConfigManager.GetConfigData(ConfigName.SpecialConfig,184)
local maxTime=tonumber(SpecialConfig.Value)*60
local chapterId = 0
local chapterData = {}
local allMissionDailyBoxItemPres = {}
@ -59,14 +60,38 @@ function RatioNumberLevelPanel:InitComponent()
this.titleImg = Util.GetGameObject(self.gameObject,"title"):GetComponent("Image")
this.btn_help = Util.GetGameObject(self.gameObject,"btn_help")
this.helpPosition= this.btn_help:GetComponent("RectTransform").localPosition
this.rewardList = {}
this.rewardItemPre= Util.GetGameObject(self.gameObject, "rewardContent/item")
this.rewardGrid =Util.GetGameObject(self.gameObject, "rewardContent")
this.rewardTxt= Util.GetGameObject(self.gameObject, "getBoxReward/time/Text"):GetComponent("Text")
this.rewardRed= Util.GetGameObject(self.gameObject, "getBoxReward/rewardBoxRedPoint")
this.btn_reward=Util.GetGameObject(self.gameObject, "getBoxReward")
end
--绑定事件(用于子类重写)
function RatioNumberLevelPanel:BindEvent()
Util.AddClick(this.btn_reward, function ()
if RatioNumberManager.gameIndex==0 then
PopupTipPanel.ShowTip("至少通关一层才可领取挂机奖励")
return
end
LogError("GetTimeStamp()=="..GetTimeStamp().." showTime=="..RatioNumberManager.rewardStartTime)
if GetTimeStamp()-RatioNumberManager.rewardStartTime<360 then
PopupTipPanel.ShowTip("累计挂机奖励中")
return
end
NetManager.CompareNumRewardRequest(function()
RatioNumberManager.rewardStartTime=GetTimeStamp()
this.GetBoxShowState(GetTimeStamp())
end)
end)
Util.AddOnceClick(self.btnBack, function()
self:ClosePanel()
UIManager.OpenPanel(UIName.FightPointPassMainPanel)
UIManager.OpenPanel(UIName.CarbonsPanel)
end)
Util.AddOnceClick(this.btn_help, function()
UIManager.OpenPanel(UIName.HelpPopup,131,this.helpPosition.x,this.helpPosition.y)
@ -101,6 +126,43 @@ function RatioNumberLevelPanel:OnOpen()
-- this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
end
function this.IntiReward()
local rewardData
local config=ConfigManager.GetConfigData(ConfigName.CompareNumSetting,RatioNumberManager.gameIndex)
rewardData = config.Income
for i = 1, #rewardData do
if not this.rewardList[i] then
local go = {}
go.item = newObjToParent(this.rewardItemPre, this.rewardGrid)
go.icon = Util.GetGameObject(go.item, "iconBg/icon"):GetComponent("Image")
go.text = Util.GetGameObject(go.item, "rewardbg/context"):GetComponent("Text")
go.infoTxt=Util.GetGameObject(go.item, "rewardbg/rate"):GetComponent("Text")
--go.infoTxt.gameObject:SetActive(false)
this.rewardList[i] = go
end
this.rewardList[i].icon.sprite = SetIcon(this.spLoader, rewardData[i][1])
local addValue =0 --FightPointPassManager.GetItemVipValue(rewardData[i][1])
local baseValue = rewardData[i][2]
this.rewardList[i].infoTxt.text=string.format("/%s分钟",config.IncomeTime)
if addValue - 1 <= 0 then
this.rewardList[i].text.text = "+"..rewardData[i][2] --..string.format("/%s分钟",config.IncomeTime)
else
local valueShow = math.round((addValue - 1) * baseValue)
this.rewardList[i].text.text = string.format("+%s\n<color=#1CC853>(+%s)</color>",baseValue,valueShow)
end
end
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function RatioNumberLevelPanel:OnShow()
@ -128,9 +190,47 @@ function RatioNumberLevelPanel:OnShow()
-- this.OnShowPanel()
-- this.LeftOrRightBtnClickEvent()
this.rewardMaskBtn:SetActive(false)
this.IntiReward()
LogError("RatioNumberManager.rewardStartTime=="..RatioNumberManager.rewardStartTime)
local showTime=RatioNumberManager.rewardStartTime
this.GetBoxShowState(showTime)
end
function this.GetBoxShowState(hangupTime)
LogError("挂机时长 hangupTime " .. hangupTime)
if RatioNumberManager.gameIndex==0 then
this.rewardTxt.text = TimeToHM(0)
return 0
end
local state = 0
local curTime=GetTimeStamp()
LogError("curTime=========="..curTime.." hangupTime== "..hangupTime)
local addTime=curTime-hangupTime
if addTime>maxTime then
hangupTime=maxTime
else
hangupTime=addTime
end
LogError("hangupTime==========================="..hangupTime)
if hangupTime < AdventureManager.adventureRefresh then
state = 0
elseif hangupTime >= AdventureManager.adventureRefresh and hangupTime < AdventureManager.adventureBoxShow[1] then
state = 1
elseif hangupTime >= AdventureManager.adventureRefresh and hangupTime < AdventureManager.adventureBoxShow[2] then
state = 2
else
state = 3
end
if hangupTime < 0 then
hangupTime = 0
end
this.rewardTxt.text = TimeToHM(hangupTime)
return state
end
--1---------------------------------
function this.LevelShowHandle()
local chapter = RatioNumberLevelManager.GetChapterInfo(chapterId)

View File

@ -19,6 +19,7 @@ this.enemyBuildId = 0
this.palyerBuildId = 0
this.gameIndex = 1
this.protagonist = nil
this.rewardStartTime = 0
this.playerResStr = {
[1] = 8001670, --背景
@ -45,6 +46,10 @@ function RatioNumberManager.Init(msg)
this.chapterId =this.chapterId + 1
end
this.rewardIdArr = msg.rewardIdArr
if msg.rewardStartTime then
this.rewardStartTime = msg.rewardStartTime
end
RatioNumberManager.SelectInit()
--LogError("num==="..num.." this.chapterId=="..this.chapterId.." this.levelId=="..this.levelId)
end

View File

@ -128,6 +128,7 @@ function this:OnOpen(_fun)
fun = _fun
-- 音效
SoundManager.PlaySound(SoundConfig.Sound_mrhl)
LogError("11111111111111111111111111111111111111111111111111111111111")
end
--获取(自己拼凑)礼包数据