diff --git a/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua b/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua index 42b4bcbafe..359cfa72e0 100644 --- a/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua +++ b/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua @@ -56,11 +56,11 @@ function this.Show() Util.AddOnceClick(this.btnStart,function() this.btnStart:GetComponent("Button").interactable = false TrialMiniGameManager.GameOperate(0, function(msg) - --转起来 - this.test(msg.drop.itemlist[1].itemId) + --转起来 id = msg.drop.itemlist[1].itemId num = msg.drop.itemlist[1].itemNum LogYellow("掉落的Id:"..id.." 数量:"..num) + this.test(msg.drop.itemlist[1].itemId) --4秒后显示掉落 -- Timer.New(function() -- if TrialMiniGameManager.IsGameDone() then