【引导战斗】修复casting层级错误,修复男女角色显示错误
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494181e06c
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@ -15,6 +15,7 @@ local orginLayer
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--初始化组件(用于子类重写)
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function this:InitComponent()
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this.spLoader = SpriteLoader.New()
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BattleView.oSortingOrder = nil
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BattleView:InitComponent(self, self.gameObject)
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orginLayer = 0
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@ -249,7 +249,12 @@ function MonsterView:OnSkillCastingStart(skill)
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else
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self.RoleLiveGO3.transform:DORotate(Vector3.New(0,0, 0),0.5)
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end
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self.castingNameNode:GetComponent("Image").sprite = self.spLoader:LoadSprite(self.combat.skillname)
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if self.combat.skillname then
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self.castingNameNode:SetActive(true)
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self.castingNameNode:GetComponent("Image").sprite = self.spLoader:LoadSprite(self.combat.skillname)
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else
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self.castingNameNode:SetActive(false)
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end
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self:PlaySpineAnim(self.RoleLiveGOGraphic3, 0, "attack" , false)
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-- coroutine.wait(1.5)
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--self.turnEffect:SetActive(false)
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@ -44,22 +44,32 @@ function PlayerView:onCreate(go, role, position, root)
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self.hpPassSlider.fillAmount = self.hpCache
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self.yujiaSlider.fillAmount = 0
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local roleId=role.roleData.roleId
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local live=HeroConfig[role.roleData.roleId].Live
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-- 判断是否有皮肤
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if not role.roleData.skinId or role.roleData.skinId == 0 then
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-- 身外化身引导立绘展示处理
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if roleId == 21061 then
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self.skinId = 0
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else
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self.skinId = role.roleData.skinId
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end
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--如果英雄装备皮肤
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if self.skinId and self.skinId > 0 then
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roleId = self.skinId
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local skin = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",roleId)
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if skin then
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live = skin.Live
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if NameManager.roleSex == ROLE_SEX.BOY then
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self.livePath = "live2d_npc_boy"
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else
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self.livePath = "live2d_npc_girl"
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end
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else
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local live=HeroConfig[role.roleData.roleId].Live
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-- 判断是否有皮肤
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if not role.roleData.skinId or role.roleData.skinId == 0 then
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self.skinId = 0
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else
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self.skinId = role.roleData.skinId
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end
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--如果英雄装备皮肤
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if self.skinId and self.skinId > 0 then
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roleId = self.skinId
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local skin = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",roleId)
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if skin then
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live = skin.Live
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end
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end
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self.livePath = GetResourcePath(live)
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end
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self.livePath = GetResourcePath(live)
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self.play_liveScale = RoleConfig[roleId].play_liveScale
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self.enemy_liveScale = RoleConfig[roleId].enemy_liveScale
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self.offset = RoleConfig[roleId].offset
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