【英雄选择】英雄选择界面通用化

dev_chengFeng
gaoxin 2022-01-08 17:47:34 +08:00
parent 0a4c24520c
commit ecaa9f1dbc
2 changed files with 34 additions and 20 deletions

View File

@ -84,7 +84,23 @@ function TimeLimitUpHero:BindEvent()
-- JumpManager.GoJump(40014)
-- end)
Util.AddClick(self.btn_hero.gameObject, function()
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.ChooseUpHero,self.actId,curHeroId)
-- 制作数据
local upConfig=ConfigManager.GetConfigDataByKey(ConfigName.WishActivityUp,"ActivityId", self.actId)
if not upConfig then
return
end
local str=upConfig.UpList
local heros={}
for i = 1, #str do
table.insert(heros,str[i][1])
end
-- 打开选择界面
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.ChooseUpHero,heros, curHeroId, function(chooseId)
NetManager.ChoiceHeroRewardRequest(self.actId,chooseId,function()
ActivityGiftManager.SetActivityInfoRewardId(self.actId,chooseId)
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.TimeLimitUpHeroChange,chooseId)
end)
end)
end)
Util.AddClick(self.dragView.gameObject, function()
local SkeletonGraphic = heroLiveObj:GetComponent("SkeletonGraphic")

View File

@ -4,7 +4,8 @@ local this = {}
local parent
--传入特效层级
local sortingOrder=0
local args=nil
local heros=nil
local confirmFunc=nil
local currHeroId=0
local curPage = 1
local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
@ -47,11 +48,10 @@ function this:BindEvent()
parent:ClosePanel()
end)
Util.AddClick(this.confirmBtn,function()
NetManager.ChoiceHeroRewardRequest(args[1],currHeroId,function()
ActivityGiftManager.SetActivityInfoRewardId(args[1],currHeroId)
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.TimeLimitUpHeroChange,currHeroId)
parent:ClosePanel()
end)
if confirmFunc then
confirmFunc(currHeroId)
end
parent:ClosePanel()
end)
for i = 1, 4 do
Util.AddClick(this.btnList[i],function()
@ -69,26 +69,24 @@ function this:RemoveListener()
end
function this:OnShow(_parent,_args)
args = _args
heros = _args[1]
currHeroId=_args[2]
confirmFunc=_args[3]
parent=_parent
sortingOrder =_parent.sortingOrder
this:Refresh(heroConfig[args[2]].PropertyName)
local default = 1
if currHeroId and currHeroId ~= 0 then
default = heroConfig[currHeroId].PropertyName
end
this:Refresh(default)
end
function this:Refresh(_page)
curPage = _page
this.light.transform:SetParent(this.btnList[_page].transform)
this.light.transform.localPosition = Vector3.zero
local upConfig=ConfigManager.GetConfigDataByKey(ConfigName.WishActivityUp,"ActivityId",args[1])
if not upConfig then
return
end
local str=upConfig.UpList
local heros={}
for i = 1, #str do
table.insert(heros,str[i][1])
end
local heroDatas={}
currHeroId=args[2]
for i = 1, #heros do
if _page == heroConfig[heros[i]].PropertyName then
table.insert(heroDatas,heroConfig[heros[i]])
@ -130,7 +128,7 @@ end
function this:OnClose()
currHeroId=0
args=nil
heros=nil
end
function this:OnDestroy()