增加代金券商城
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@ -1603,6 +1603,7 @@ GoodsTypeDef = {
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chaozhifanli = 18,
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GMJustBuy =20,
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HHBG=22,--无限资源阁
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DJQ =63, --代金券
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}
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--工坊功能类型
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@ -95,9 +95,9 @@ function this.GetCanBlessEquipList()
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end
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table.sort(list,function(a,b)
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if a.lv==b.lv then
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return a.lv > b.lv
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return a.staticId > b.staticId
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else
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return a.staticId > b.staticId
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return a.lv > b.lv
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end
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end)
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@ -448,11 +448,16 @@ function GiftPre:SetIsCanBuy()
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end
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if isCanBuy == 0 then
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--LogError("self.data.data.limitNum=="..self.data.data.limitNum.." self.data.data.boughtNum=="..self.data.data.boughtNum)
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isCanBuy = (self.data.data.limitNum - self.data.data.boughtNum > 0) and 0 or 2
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if self.data.data.linkAct then
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isCanBuy = self.data.data.state == 0 and 0 or 2
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LogError("self.data.data.limitNum=="..self.data.data.limitNum.." self.data.data.boughtNum=="..self.data.data.boughtNum)
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if self.data.data.limitNum==0 then
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isCanBuy=0
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else
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isCanBuy = (self.data.data.limitNum - self.data.data.boughtNum > 0) and 0 or 2
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if self.data.data.linkAct then
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isCanBuy = self.data.data.state == 0 and 0 or 2
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end
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end
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end
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if isCanBuy == 0 then
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self.btnBuy:GetComponent("Image").sprite = self.spLoader:LoadSprite("s_slbz_1anniuongse")
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@ -66,7 +66,12 @@ end
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function RechargeViewNew:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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self.sortingOrder = _sortingOrder
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self.shopView:ShowShop(SHOP_TYPE.SOUL_STONE_SHOP, self.sortingOrder)
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LogError("self.actConfig============="..self.actConfig.ShopData[1][3])
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local showType=3
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if self.actConfig.ShopData and #self.actConfig.ShopData>0 then
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showType=self.actConfig.ShopData[1][3]
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end
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self.shopView:ShowShop(SHOP_TYPE.SOUL_STONE_SHOP, self.sortingOrder,showType)
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self:SetGrowGift()
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end
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@ -1,5 +1,6 @@
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local _ShopTypeConfig = ConfigManager.GetConfig(ConfigName.StoreTypeConfig)
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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-- 通用得商店逻辑
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local ShopView = {}
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local this = ShopView
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@ -215,7 +216,11 @@ end
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-- 刷新商店内容显示
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function this:RefreshShopInfo(isRefresh, isTop,isAni)
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if self.ShopType == SHOP_TYPE.SOUL_STONE_SHOP then
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self.RechargeShopData = OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DemonCrystal)
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if self.showType and self.showType~=0 then
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LogError("slef.shwotype=========================="..self.showType)
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self.RechargeShopData = OperatingManager.GetGiftGoodsInfoList(self.showType)
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end
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else
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self.ShopData = ShopManager.GetShopDataByType(self.ShopType)
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end
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@ -426,6 +431,7 @@ function this:RefreshItemList(isRefresh,isTop,isAni)
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self.ScrollView.gameObject:SetActive(false)
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self.RechargeScrollView.gameObject:SetActive(true)
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local itemlist = self.RechargeShopData
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LogError("#itemlist================================"..#itemlist)
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self.RechargeScrollView:SetData(itemlist, function(index, shopItem)
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local itemData = itemlist[index]
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self:RechargeShopItemAdapter(shopItem, itemData)
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@ -646,16 +652,30 @@ end
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function this:RechargeShopItemAdapter(shopItem, itemData)
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-- 获取对象
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local first = Util.GetGameObject(shopItem, "first")
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local firstImg=Util.GetGameObject(shopItem, "first"):GetComponent("Image")
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local firstNum = Util.GetGameObject(shopItem, "first/Text"):GetComponent("Text")
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local xuChong = Util.GetGameObject(shopItem, "xuChong")
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local xuNum = Util.GetGameObject(shopItem, "xuChong/Text"):GetComponent("Text")
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local icon = Util.GetGameObject(shopItem, "icon"):GetComponent("Image")
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local num = Util.GetGameObject(shopItem, "itemNum"):GetComponent("Text")
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local itemIcon=Util.GetGameObject(shopItem, "itemIcon"):GetComponent("Image")
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local price = Util.GetGameObject(shopItem, "price/Text"):GetComponent("Text")
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-- 计算数据
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local itemInfo = ShopManager.GetRechargeItemInfo(itemData.goodsId)
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icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemInfo.Resources))
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local baseId=itemInfo.BaseReward[1][1]
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local costStr=GetResourcePath(itemConfig[baseId].ResourceID)
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itemIcon.sprite=self.spLoader:LoadSprite(costStr)
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if self.showType==63 then
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firstImg.sprite=self.spLoader:LoadSprite("s_shangcheng_shouchong_djq_zh")
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icon.sprite = self.spLoader:LoadSprite(costStr)
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else
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firstImg.sprite=self.spLoader:LoadSprite("s_shangcheng_shouchong_zh")
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icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemInfo.Resources))
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end
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num.text = itemInfo.BaseReward[1][2]
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price.text = MoneyUtil.GetMoneyUnitNameWithMoney(itemInfo.Price) --.. MoneyUtil.GetMoney(itemInfo.Price)
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@ -691,7 +711,7 @@ end
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---=====================================对外接口=============================----
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-- 设置要显示的商店类型
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function this:ShowShop(shopType,_sortingOrder)
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function this:ShowShop(shopType,_sortingOrder,_showType)
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self.ScrollView:ForeachItemGO(function (index, go)
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go.gameObject:SetActive(false)
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end)
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@ -717,6 +737,7 @@ function this:ShowShop(shopType,_sortingOrder)
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-- 刷新显示
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self.ShopType = shopType
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self.showType = _showType
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isPlayShow = true
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self.ShopId = ShopManager.GetShopDataByType(self.ShopType).id
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self.ShopConfig = _ShopTypeConfig[self.ShopId]
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