优化页面

TCX_LongZhu
PC-202302260912\Administrator 2025-01-11 18:40:43 +08:00
parent adc4d77c97
commit ecc7a86683
15 changed files with 1785 additions and 528 deletions

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m_AnchoredPosition: {x: 550, y: -94.3}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -3248,7 +3246,7 @@ MonoBehaviour:
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m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
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m_Father: {fileID: 6176427214401596552}
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m_AnchorMax: {x: 1, y: 0}
@ -4601,7 +4599,7 @@ RectTransform:
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CanvasRenderer:
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m_MaxSize: 50
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
@ -4990,7 +4988,7 @@ GameObject:
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m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
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m_AnchoredPosition: {x: -0.000013351, y: -214.6}
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m_AnchorMax: {x: 1, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -5327,15 +5325,15 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 1, g: 1, b: 1, a: 0.8627451}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Type: 0
m_Sprite: {fileID: 21300000, guid: 91f59481a5d43e340a9cc5b2cea39feb, type: 3}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@ -5372,7 +5370,7 @@ MonoBehaviour:
m_Padding:
m_Left: 0
m_Right: 0
m_Top: 0
m_Top: 140
m_Bottom: 0
m_ChildAlignment: 0
m_Spacing: 0
@ -5414,7 +5412,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 105}
m_AnchoredPosition: {x: 0, y: 92}
m_SizeDelta: {x: 217, y: 49}
m_Pivot: {x: 0.5, y: 0.5}
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@ -5464,7 +5462,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 1080, y: 315.7}
m_SizeDelta: {x: 1080, y: 330}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4232835688686533424
CanvasRenderer:
@ -5925,8 +5923,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: 0.000061035156, y: 2.899994}
m_SizeDelta: {x: 0, y: 5}
m_AnchoredPosition: {x: 0, y: 2}
m_SizeDelta: {x: 0, y: 3}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -7895,11 +7893,13 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
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m_Father: {fileID: 0}
m_RootOrder: 0
@ -8001,7 +8001,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 6675196813181403050}
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m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@ -8656,11 +8656,11 @@ RectTransform:
m_Children:
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m_Father: {fileID: 6675196813181403050}
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m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 351}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: 0, y: -536}
m_SizeDelta: {x: 294, y: 38.349976}
m_Pivot: {x: 0.5, y: 0.5}
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@ -8748,11 +8748,11 @@ RectTransform:
m_Children:
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m_Father: {fileID: 6675196813181403050}
m_RootOrder: 1
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 541}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: 0, y: -386}
m_SizeDelta: {x: 330, y: 330}
m_Pivot: {x: 0.5, y: 0.5}
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@ -8770,7 +8770,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7973990399029319384}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
@ -9010,8 +9010,8 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 3798848024312793519}
m_Father: {fileID: 6176427214401596552}
m_RootOrder: 4
m_Father: {fileID: 6675196813181403050}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
@ -9391,7 +9391,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 6176427214401596552}
m_RootOrder: 3
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}

View File

@ -1344,8 +1344,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -133.1, y: -13.200001}
m_SizeDelta: {x: 236, y: 69.5}
m_AnchoredPosition: {x: -161.51, y: -13.200001}
m_SizeDelta: {x: 340.26, y: 69.5}
m_Pivot: {x: 0, y: 0.5}
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CanvasRenderer:
@ -3310,8 +3310,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 83, y: 39}
m_SizeDelta: {x: 26, y: 26}
m_AnchoredPosition: {x: 99.2, y: 27.4}
m_SizeDelta: {x: 54, y: 54}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -9695,7 +9695,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 205, y: 109}
m_SizeDelta: {x: 221, y: 73}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2816885767294164763
CanvasRenderer:
@ -9725,7 +9725,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: a0197572fad951f42aea1fe738f49ab6, type: 3}
m_Sprite: {fileID: 21300000, guid: 1c13ee1b60f5c104ba8da33dcea7c65e, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -10097,7 +10097,7 @@ RectTransform:
m_GameObject: {fileID: 5607870180097899956}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 100.375}
m_LocalScale: {x: 0.00375, y: 0.00375, z: 0.00375}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 6729611954407434404}
- {fileID: 6877614142805537581}
@ -10110,7 +10110,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: -4.529297, y: -116.52936}
m_AnchoredPosition: {x: -744, y: -116.52936}
m_SizeDelta: {x: 209, y: 105}
m_Pivot: {x: 0.5, y: 0.5}
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@ -13197,13 +13197,13 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6330414708180383424}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: 0, y: 0, z: 0.043619405, w: 0.9990483}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 8326139279270606670}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 5}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
@ -13239,7 +13239,7 @@ MonoBehaviour:
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m_FontData:
m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
m_FontSize: 36
m_FontSize: 32
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 3
@ -16547,10 +16547,10 @@ RectTransform:
m_Father: {fileID: 6274276792458260021}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -90}
m_SizeDelta: {x: 0, y: 418}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 1080, y: 1920}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -16580,7 +16580,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
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m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 221, y: 73}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -16728,7 +16728,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: e1443944b35bf714c9f3a8758f1a4673, type: 3}
m_Sprite: {fileID: 21300000, guid: 60543ff590fbc834aaf7693a3a83ab9e, type: 3}
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View File

@ -29,14 +29,14 @@ function this:InitComponent(gameObject)
this.ItemPre1 = Util.GetGameObject(gameObject, "GodWeaponListPanel_List/ItemPre1")
local v2 = this.ScrollParentView1:GetComponent("RectTransform").rect
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.ScrollParentView1.transform,
this.ItemPre1, nil, Vector2.New(820,1030), 1, 1, Vector2.New(0,10))
this.ItemPre1, nil, Vector2.New(813.81,1011.876), 1, 1, Vector2.New(0,10))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1
this.ItemPre2 = Util.GetGameObject(gameObject, "GodWeaponListPanel_List/ItemPre2")
local v2 = this.ScrollParentView2:GetComponent("RectTransform").rect
this.ScrollView2 = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.ScrollParentView2.transform,
this.ItemPre2, nil, Vector2.New(820,1030), 1, 1, Vector2.New(0,10))
this.ItemPre2, nil, Vector2.New(813.81,1011.876), 1, 1, Vector2.New(0,10))
this.ScrollView2.moveTween.MomentumAmount = 1
this.ScrollView2.moveTween.Strength = 1

View File

@ -252,7 +252,7 @@ function this.ShowSinglePokemonList(go,singleData,liveIndex)
LogError("curData.star===="..curData.star)
PokemonManager.SetHeroStars(this.spLoader, starGrid, curData.star,1,starSize)
local nameText = Util.GetGameObject(parent, "nameText"):GetComponent("Text")
nameText.text = GetStringByEquipQua(spiritAnimalConfig.Quality, GetLanguageStrById(spiritAnimalConfig.Name))
nameText.text = GetLanguageStrById(spiritAnimalConfig.Name)
local liveImg=Util.GetGameObject(go, "upZhenInfo/pokemonLive"):GetComponent("Image")
-- 特效显示配置
local config = EffectConfig[spiritAnimalConfig.Quality]

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@ -28,14 +28,14 @@ function this:InitComponent(gameObject)
this.ItemPre1 = Util.GetGameObject(gameObject, "PokemonListPanel_List/ItemPre1")
local v2 = this.ScrollParentView1:GetComponent("RectTransform").rect
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.ScrollParentView1.transform,
this.ItemPre1, nil, Vector2.New(867.1, 1112.8), 1, 1, Vector2.New(0,0))
this.ItemPre1, nil, Vector2.New(825, 1073.9), 1, 1, Vector2.New(-5,-5.3))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1
this.ItemPre2 = Util.GetGameObject(gameObject, "PokemonListPanel_List/ItemPre2")
local v2 = this.ScrollParentView2:GetComponent("RectTransform").rect
this.ScrollView2 = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.ScrollParentView2.transform,
this.ItemPre2, nil, Vector2.New(867.1, 1112.8), 1, 1, Vector2.New(0,0))
this.ItemPre2, nil, Vector2.New(825, 1073.9), 1, 1, Vector2.New(-5,-5.3))
this.ScrollView2.moveTween.MomentumAmount = 1
this.ScrollView2.moveTween.Strength = 1

View File

@ -14,7 +14,7 @@ function this:InitComponent(gameObject)
this.ItemPre = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/ItemPre")
local v2 = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/ScrollParentView"):GetComponent("RectTransform").rect
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/ScrollParentView").transform,
this.ItemPre, nil, Vector2.New(-v2.x*2, -v2.y*2), 1, 1, Vector2.New(0,0))
this.ItemPre, nil, Vector2.New(-v2.x*2, -v2.y*2), 1, 1, Vector2.New(0,10))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1
this.NoneImage = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/NoneImage")