xiyou_yueNanZhengshi
parent
56f61f5cd2
commit
ecf0d6bbab
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@ -604,7 +604,7 @@ MonoBehaviour:
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@ -33,7 +33,13 @@ public class App : UnitySingleton<App>
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return AssetBundleManager.Instance;
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}
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}
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public static LanguageTrans LanguageTransMgr
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{
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get
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{
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return LanguageTrans.Instance;
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}
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}
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/// <summary>
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/// BuglySdk管理器
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/// </summary>
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@ -41,7 +41,11 @@ namespace GameLogic
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public class NetworkManager : UnitySingleton<NetworkManager>
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{
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private List<SocketClient> socketList = new List<SocketClient>();
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public string url = "scsdfasefwefwefwef";
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public void Test()
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{
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//XDebug.Log(url);
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}
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void Awake()
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@ -107,6 +107,8 @@ MonoBehaviour:
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@ -156,6 +158,8 @@ MonoBehaviour:
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@ -241,6 +245,8 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
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@ -13,6 +13,7 @@ AppConst = GameLogic.AppConst
|
|||
LuaHelper = GameLogic.LuaHelper
|
||||
ByteBuffer = GameLogic.ByteBuffer
|
||||
resMgr = App.ResMgr
|
||||
languageTrans = App.LanguageTransMgr
|
||||
--soundMgr = App.SoundMgr
|
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networkMgr = App.NetWorkMgr
|
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gameMgr = App.GameMgr
|
||||
|
|
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|
|
@ -316,8 +316,24 @@ function this.ChatDataAdapter(channel, data)
|
|||
if channel ~= CHAT_CHANNEL.SYSTEM or tonumber(newChat.times) > this.LoginTimeStamp then -- 登录时间之前的系统消息都不显示
|
||||
if channel ~= CHAT_CHANNEL.SYSTEM or this.IsShowInChatPanel(newChat.messageType) then
|
||||
if not GoodFriendManager.IsInBlackList(newChat.senderId) then -- 判断是否在黑名单中
|
||||
table.insert(this.ChatList[channel], newChat)
|
||||
if #this.ChatList[channel] >= PUBLIC_CHAT_MAX_NUM then -- 判断如果超出最大数量,删除最早得数据
|
||||
--table.insert(this.ChatList[channel], newChat)
|
||||
local chat = {
|
||||
senderId = newChat.senderId,
|
||||
messageId = newChat.messageId,
|
||||
messageType = newChat.messageType,
|
||||
msg = newChat.msg,
|
||||
times = newChat.times,
|
||||
translate = "",
|
||||
senderlevel = newChat.senderlevel,
|
||||
senderName = newChat.senderName,
|
||||
head = newChat.head,
|
||||
frame = newChat.frame,
|
||||
userTitle = newChat.userTitle,
|
||||
serverName = newChat.serverName,
|
||||
senderId = newChat.senderId
|
||||
}
|
||||
table.insert(this.ChatList[channel], chat)
|
||||
if #this.ChatList[channel] >= PUBLIC_CHAT_MAX_NUM then -- 判断如果超出最大数量,删除最早得数据
|
||||
table.remove(this.ChatList[channel], 1)
|
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end
|
||||
end
|
||||
|
|
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|
|
@ -383,7 +383,11 @@ function this.FriendItemAdapter(node, data)
|
|||
local titlePar = Util.GetGameObject(node, "titlePar")
|
||||
-- 数据匹配
|
||||
local fdata = GoodFriendManager.GetFriendInfo(data.friendId)
|
||||
content.text = data.content
|
||||
if data.translate and data.translate ~= "" then
|
||||
content.text = data.content .. "\n" .. data.translate
|
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else
|
||||
content.text = data.content
|
||||
end
|
||||
name.text = fdata.name
|
||||
lv.text = fdata.lv
|
||||
head.sprite = GetPlayerHeadSprite(this.spLoader, fdata.head)
|
||||
|
|
@ -428,9 +432,13 @@ function this.SystemItemAdapter(node, data, isShowTime)
|
|||
content.text = " " .. data.msg
|
||||
else
|
||||
sType:SetActive(false)
|
||||
content.text = data.msg
|
||||
--content.text = data.msg
|
||||
if data.translate and data.translate ~= "" then
|
||||
content.text = data.msg .. "\n" .. data.translate
|
||||
else
|
||||
content.text = data.msg
|
||||
end
|
||||
end
|
||||
|
||||
Util.AddOnceClick(bg, function()
|
||||
-- 内容包含异妖的不显示
|
||||
local pos = string.find(data.msg, Language[10433])
|
||||
|
|
@ -490,13 +498,13 @@ function this.ChatItemAdapter(node, data, isShowTime)
|
|||
if isShowTime then
|
||||
timeLab.text = TimeStampToDateStr(tonumber(data.times) / 1000)
|
||||
end
|
||||
|
||||
local contentStr = ""
|
||||
if this._CurChannel == CHAT_CHANNEL.GLOBAL then
|
||||
local chat = ChatManager.AnalysisGlobalChat(data.msg)
|
||||
contentStr = chat.content
|
||||
if chat.type == GLOBAL_CHAT_TYPE.COMMON then
|
||||
Util.AddOnceClick(content.gameObject, function() end)
|
||||
Util.AddOnceClick(content.gameObject, function()
|
||||
end)
|
||||
elseif chat.type == GLOBAL_CHAT_TYPE.GUILD_INVITE then
|
||||
Util.AddOnceClick(content.gameObject, function()
|
||||
if PlayerManager.familyId ~= 0 then
|
||||
|
|
@ -540,7 +548,9 @@ function this.ChatItemAdapter(node, data, isShowTime)
|
|||
local chat = ChatManager.AnalysisGlobalChat(data.msg)
|
||||
contentStr = chat.content
|
||||
if chat.type == GLOBAL_CHAT_TYPE.COMMON then
|
||||
Util.AddOnceClick(content.gameObject, function() end)
|
||||
Util.AddOnceClick(content.gameObject, function()
|
||||
--this.TransStr(contentStr)
|
||||
end)
|
||||
elseif chat.type == GLOBAL_CHAT_TYPE.GUILD_REDPACKET then
|
||||
contentStr = chat.content
|
||||
elseif chat.type == GLOBAL_CHAT_TYPE.GUILD_AID then
|
||||
|
|
@ -552,7 +562,9 @@ function this.ChatItemAdapter(node, data, isShowTime)
|
|||
local chat = ChatManager.AnalysisGlobalChat(data.msg)
|
||||
contentStr = chat.content
|
||||
if chat.type == GLOBAL_CHAT_TYPE.COMMON then
|
||||
Util.AddOnceClick(content.gameObject, function() end)
|
||||
Util.AddOnceClick(content.gameObject, function()
|
||||
--this.TransStr(contentStr)
|
||||
end)
|
||||
end
|
||||
else
|
||||
contentStr = data.msg
|
||||
|
|
@ -560,7 +572,14 @@ function this.ChatItemAdapter(node, data, isShowTime)
|
|||
|
||||
|
||||
-- 基础信息
|
||||
content.text = contentStr
|
||||
if data.translate and data.translate ~= "" then
|
||||
content.text = contentStr .. "\n" .. data.translate
|
||||
else
|
||||
content.text = contentStr
|
||||
end
|
||||
Util.AddOnceClick(Util.GetGameObject(content.gameObject, "trans"), function()
|
||||
this.TransStr(contentStr, data)
|
||||
end)
|
||||
local title = 0
|
||||
if data.senderId == PlayerManager.uid then
|
||||
lv.text = PlayerManager.level
|
||||
|
|
@ -614,6 +633,23 @@ function this.ChatItemAdapter(node, data, isShowTime)
|
|||
zw:SetActive(false)
|
||||
end
|
||||
|
||||
function this.TransStr(str, data)
|
||||
if data.translate ~= "" then
|
||||
return
|
||||
end
|
||||
|
||||
local url = "https://api-translate.gamota.com/translate"
|
||||
local jsonData = string.format("q;%s;source;auto;target;en", str)
|
||||
networkMgr:SendHttpPost_Json_Lua(url, jsonData, function(msg)
|
||||
local json = require 'cjson'
|
||||
local context = json.decode(msg)
|
||||
--local translate = Util.GetGameObject(node, "translate"):GetComponent("Text")
|
||||
data.translate = context.translatedText
|
||||
this.RefreshShow(false)
|
||||
LogError(context.translatedText)
|
||||
end, nil)
|
||||
end
|
||||
|
||||
--- 显示玩家信息
|
||||
function this.ShowPlayerInfo(node, data)
|
||||
-- 显示
|
||||
|
|
|
|||
|
|
@ -67,7 +67,22 @@ function this.FriendDataAdapter(friendId, data)
|
|||
if not this.FriendChatList[friendId] then
|
||||
this.FriendChatList[friendId] = {}
|
||||
end
|
||||
table.insert(this.FriendChatList[friendId], data)
|
||||
local chat = {
|
||||
senderId = data.senderId,
|
||||
messageId = data.messageId,
|
||||
messageType = data.messageType,
|
||||
msg = data.msg,
|
||||
times = data.times,
|
||||
translate = "",
|
||||
senderlevel = data.senderlevel,
|
||||
senderName = data.senderName,
|
||||
head = data.head,
|
||||
frame = data.frame,
|
||||
userTitle = data.userTitle,
|
||||
serverName = data.serverName,
|
||||
senderId = data.senderId
|
||||
}
|
||||
table.insert(this.FriendChatList[friendId], chat)
|
||||
-- 超出100条删除最老的一条
|
||||
if #this.FriendChatList[friendId] > ChatMaxSaveNum then
|
||||
table.remove(this.FriendChatList[friendId], 1)
|
||||
|
|
|
|||
|
|
@ -121,7 +121,20 @@ function this.RefreshShow(isForceBottom)
|
|||
-- 滚动到最下面
|
||||
--this.ChatScrollView:ScrollToBottom(isForceBottom)
|
||||
end
|
||||
|
||||
function this.TransStr(str, data)
|
||||
if data.translate ~= "" then
|
||||
return
|
||||
end
|
||||
local url = "https://api-translate.gamota.com/translate"
|
||||
local jsonData = string.format("q;%s;source;auto;target;en", str)
|
||||
networkMgr:SendHttpPost_Json_Lua(url, jsonData, function(msg)
|
||||
local json = require 'cjson'
|
||||
local context = json.decode(msg)
|
||||
--local translate = Util.GetGameObject(node, "translate"):GetComponent("Text")
|
||||
data.translate = context.translatedText
|
||||
this.RefreshShow(false)
|
||||
end, nil)
|
||||
end
|
||||
local titleList = {}
|
||||
local titleStrList = {}
|
||||
-- 聊天节点数据匹配
|
||||
|
|
@ -149,7 +162,15 @@ function this.ChatItemAdapter(node, data, isShowTime)
|
|||
timeLab.text = TimeStampToDateStr(tonumber(data.times) / 1000)
|
||||
end
|
||||
|
||||
content.text = data.msg
|
||||
--content.text = data.msg
|
||||
if data.translate and data.translate ~= "" then
|
||||
content.text = data.msg .. "\n" .. data.translate
|
||||
else
|
||||
content.text = data.msg
|
||||
end
|
||||
Util.AddOnceClick(Util.GetGameObject(content.gameObject, "trans"), function()
|
||||
this.TransStr(data.msg, data)
|
||||
end)
|
||||
local title = 0
|
||||
if titleList[node] then
|
||||
poolManager:UnLoadAsset(titleStrList[node], titleList[node], PoolManager.AssetType.GameObject)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,70 @@
|
|||
using GameCore;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public class LanguageTrans : UnitySingleton<LanguageTrans>
|
||||
{
|
||||
public string url = "https://api-translate.gamota.com/translate";//请求地址
|
||||
[System.Serializable]
|
||||
private class SendJson
|
||||
{
|
||||
public string q;
|
||||
public string source;
|
||||
public string target;
|
||||
}
|
||||
[System.Serializable]
|
||||
private class ResultJson
|
||||
{
|
||||
public string translatedText;
|
||||
public DetectedLanguage detectedLanguage;
|
||||
}
|
||||
[System.Serializable]
|
||||
private class DetectedLanguage
|
||||
{
|
||||
public int confidence;
|
||||
public string language;
|
||||
}
|
||||
public void Test()
|
||||
{
|
||||
Debug.Log("bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb");
|
||||
}
|
||||
public void TransLanguage(string q, Action<string> func)
|
||||
{
|
||||
StartCoroutine(UploadPost(q, func));
|
||||
}
|
||||
private IEnumerator UploadPost(string q, Action<string> func)
|
||||
{
|
||||
UnityWebRequest uwr = new UnityWebRequest(url, "POST");
|
||||
SendJson jsonData = new SendJson()
|
||||
{
|
||||
q = q,
|
||||
source = "auto",
|
||||
target = "en"
|
||||
};
|
||||
string json = JsonUtility.ToJson(jsonData);
|
||||
Debug.Log(json);
|
||||
uwr.uploadHandler = new UploadHandlerRaw(System.Text.Encoding.UTF8.GetBytes(json));
|
||||
uwr.downloadHandler = new DownloadHandlerBuffer();
|
||||
|
||||
|
||||
//如果有请求头,根据具体字段要求设置
|
||||
uwr.SetRequestHeader("Content-Type", "application/json");
|
||||
yield return uwr.SendWebRequest();
|
||||
|
||||
if (uwr.isHttpError || uwr.isNetworkError)
|
||||
{
|
||||
Debug.LogError("Login Error: " + uwr.error);
|
||||
func.Invoke("");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log(uwr.downloadHandler.text);
|
||||
var result = JsonUtility.FromJson<ResultJson>(uwr.downloadHandler.text);
|
||||
Debug.Log(result.translatedText);
|
||||
func.Invoke(result.translatedText);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 79022bc015ae559479735571c5c6fc47
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -16,6 +16,7 @@ public class AppWrap
|
|||
L.RegFunction("__tostring", ToLua.op_ToString);
|
||||
L.RegVar("ResMgr", get_ResMgr, null);
|
||||
L.RegVar("AssetBundleMgr", get_AssetBundleMgr, null);
|
||||
L.RegVar("LanguageTransMgr", get_LanguageTransMgr, null);
|
||||
L.RegVar("LuaMgr", get_LuaMgr, null);
|
||||
L.RegVar("ObjectPoolMgr", get_ObjectPoolMgr, null);
|
||||
L.RegVar("NetWorkMgr", get_NetWorkMgr, null);
|
||||
|
|
@ -162,6 +163,20 @@ public class AppWrap
|
|||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_LanguageTransMgr(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.Push(L, App.LanguageTransMgr);
|
||||
return 1;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_LuaMgr(IntPtr L)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ public class GameLogic_NetworkManagerWrap
|
|||
public static void Register(LuaState L)
|
||||
{
|
||||
L.BeginClass(typeof(GameLogic.NetworkManager), typeof(GameCore.UnitySingleton<GameLogic.NetworkManager>));
|
||||
L.RegFunction("Test", Test);
|
||||
L.RegFunction("Reset", Reset);
|
||||
L.RegFunction("OnInit", OnInit);
|
||||
L.RegFunction("Unload", Unload);
|
||||
|
|
@ -20,9 +21,26 @@ public class GameLogic_NetworkManagerWrap
|
|||
L.RegFunction("HttpPost_Co", HttpPost_Co);
|
||||
L.RegFunction("__eq", op_Equality);
|
||||
L.RegFunction("__tostring", ToLua.op_ToString);
|
||||
L.RegVar("url", get_url, set_url);
|
||||
L.EndClass();
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int Test(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
|
||||
obj.Test();
|
||||
return 0;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int Reset(IntPtr L)
|
||||
{
|
||||
|
|
@ -254,5 +272,43 @@ public class GameLogic_NetworkManagerWrap
|
|||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_url(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
GameLogic.NetworkManager obj = (GameLogic.NetworkManager)o;
|
||||
string ret = obj.url;
|
||||
LuaDLL.lua_pushstring(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index url on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int set_url(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
GameLogic.NetworkManager obj = (GameLogic.NetworkManager)o;
|
||||
string arg0 = ToLua.CheckString(L, 2);
|
||||
obj.url = arg0;
|
||||
return 0;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index url on a nil value");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 928fd3985e8c04d4fa22136ad79aee4d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b4ab79979577ee74dac96928eee46b02
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TestLanguageTrans : MonoBehaviour
|
||||
{
|
||||
public InputField inputField;
|
||||
public Text resultText;
|
||||
public void OnClick()
|
||||
{
|
||||
LanguageTrans.Instance.TransLanguage(inputField.text, ShowResult);
|
||||
}
|
||||
void ShowResult(string r)
|
||||
{
|
||||
resultText.text = r;
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 45fb68a03c6bb2b499c6155976eedc05
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,964 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!29 &1
|
||||
OcclusionCullingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_OcclusionBakeSettings:
|
||||
smallestOccluder: 5
|
||||
smallestHole: 0.25
|
||||
backfaceThreshold: 100
|
||||
m_SceneGUID: 00000000000000000000000000000000
|
||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 9
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
m_FogDensity: 0.01
|
||||
m_LinearFogStart: 0
|
||||
m_LinearFogEnd: 300
|
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||
m_AmbientIntensity: 1
|
||||
m_AmbientMode: 3
|
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||
m_SkyboxMaterial: {fileID: 0}
|
||||
m_HaloStrength: 0.5
|
||||
m_FlareStrength: 1
|
||||
m_FlareFadeSpeed: 3
|
||||
m_HaloTexture: {fileID: 0}
|
||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_DefaultReflectionMode: 0
|
||||
m_DefaultReflectionResolution: 128
|
||||
m_ReflectionBounces: 1
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 11
|
||||
m_GIWorkflowMode: 1
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_AlbedoBoost: 1
|
||||
m_EnvironmentLightingMode: 0
|
||||
m_EnableBakedLightmaps: 0
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_LightmapEditorSettings:
|
||||
serializedVersion: 10
|
||||
m_Resolution: 2
|
||||
m_BakeResolution: 40
|
||||
m_AtlasSize: 1024
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
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Loading…
Reference in New Issue