diff --git a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua index 528b0fd4b4..c5872f864b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua @@ -1169,12 +1169,16 @@ function this.RefreshActivityBtn(context) local activityId = ActivityGiftManager.IsActivityTypeOpen(v.ActiveType) if activityId and activityId > 0 and ActivityGiftManager.IsQualifiled(v.ActiveType) then activityTabs[k].go.gameObject:SetActive(context.status == 1) + elseif v.FunType and v.FunType == 41 then + activityTabs[k].go.gameObject:SetActive(DailyRechargeManager.GetDailyRechargeExist()) else activityTabs[k].go.gameObject:SetActive(false) end elseif v.FunType > 0 and v.FunType == context.type then if ActTimeCtrlManager.SingleFuncState(v.FunType) then activityTabs[k].go.gameObject:SetActive(context.status == 1) + elseif v.FunType and v.FunType == 41 then + activityTabs[k].go.gameObject:SetActive(DailyRechargeManager.GetDailyRechargeExist()) else activityTabs[k].go.gameObject:SetActive(false) end @@ -1239,6 +1243,8 @@ function this.RefreshActivityShow() else activityTabs[k].go.gameObject:SetActive(false) end + elseif v.FunType and v.FunType == 41 then + activityTabs[k].go.gameObject:SetActive(DailyRechargeManager.GetDailyRechargeExist()) else activityTabs[k].go.gameObject:SetActive(false) end